Onslaught

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Name Color Cost Type P/T Rules Text Flavor Text Artist Rarity #
Akroma's Blessing W 2 Mana White Mana Instant   Creatures you control gain protection from the color of your choice until end of turn. Cycling (White Mana, Discard this card from your hand: Draw a card.) The clerics saw her as a divine gift. She saw them only as allies in her war against Phage. Adam Rex U 1/350
Akroma's Vengeance W 4 Mana White Mana White Mana Sorcery   Destroy all artifacts, creatures, and enchantments. Cycling 3 Mana (3 Mana, Discard this card from your hand: Draw a card.) Ixidor had only to imagine their ruin and Akroma made it so. Greg & Tim Hildebrandt R 2/350
Ancestor's Prophet W 4 Mana White Mana Creature - Cleric Lord 1/5 Tap five untapped Clerics you control: You gain 10 life. We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life. Kev Walker R 3/350
Astral Slide W 2 Mana White Mana Enchantment   Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn. "The hum of the universe is never off-key." -Mystic elder Ron Spears U 4/350
Aura Extraction W 1 Mana White Mana Instant   Put target enchantment on top of its owner's library. Cycling 2 Mana (2 Mana, Discard this card from your hand: Draw a card.) Every day, Order clerics contain as much of the Mirari's energy as possible, hoping to delay Otaria's demise. Luca Zontini U 5/350
Aurification W 2 Mana White Mana White Mana Enchantment   Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.) When Aurification leaves play, remove all gold counters from all creatures.   Gary Ruddell R 6/350
Aven Brigadier W 3 Mana White Mana White Mana White Mana Creature - Bird Soldier 3/5 Flying
All other Birds get +1/+1. All other Soldiers get +1/+1.
He represents what little pride the Order has left. Greg Staples R 7/350
Aven Soulgazer W 3 Mana White Mana White Mana Creature - Bird Cleric 3/3 Flying
2 ManaWhite Mana: Look at target face-down creature.
Every question has a proper answer. Every soul has a proper place. John Avon U 8/350
Battlefield Medic W 1 Mana White Mana Creature - Cleric 1/1 Tap: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play. Death never stops to rest. Neither can we. Matt Thompson C 9/350
Catapult Master W 3 Mana White Mana White Mana Creature - Soldier Lord 3/3 Tap five untapped Soldiers you control: Remove target creature from the game. "There's no 'I' in 'team,' but there's a 'we' in 'weapon.'" Terese Nielsen R 10/350
Catapult Squad W 1 Mana White Mana Creature - Soldier 2/1 Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. Together they could hit anything between the heavens and the horizon. Brian Snoddy U 11/350
Chain of Silence W 1 Mana White Mana Instant   Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.   Randy Gallegos U 12/350
Circle of Solace W 3 Mana White Mana Enchantment   As Circle of Solace comes into play, choose a creature type. 1 ManaWhite Mana: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.   Greg & Tim Hildebrandt R 13/350
Convalescent Care W 1 Mana White Mana White Mana Enchantment   At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card. Enlightenment comes most swiftly at life's end. Greg & Tim Hildebrandt R 14/350
Crowd Favorites W 6 Mana White Mana Creature - Soldier 4/4 3 Mana White Mana : Tap target creature. 3 ManaWhite Mana: Crowd Favorites gets +0/+5 until end of turn. "The rabble likes them. Make sure they win, then book them for tomorrow." -Cabal Patriarch Roger Raupp U 15/350
Crown of Awe W 1 Mana White Mana Enchant Creature   Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. "Honor, guide my step." Randy Elliott C 16/350
Crude Rampart W 3 Mana White Mana Creature - Wall 4/5 (Walls can't attack.) Morph 4 ManaWhite Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) "Success is one part inspiration, nine parts desperation." Sam Wood U 17/350
Daru Cavalier W 3 Mana White Mana Creature - Soldier 2/2 First strike. When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.   Dany Orizio C 18/350
Daru Healer W 2 Mana White Mana Creature - Cleric 1/2 Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Dany Orizio C 19/350
Daru Lancer W 4 Mana White Mana White Mana Creature - Soldier 3/4 First strike. Morph 2 ManaWhite ManaWhite Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil. Brian Snoddy C 20/350
Daunting Defender W 4 Mana White Mana Creature - Cleric 3/3 If a source would deal damage to a Cleric you control, prevent 1 of that damage. I will wield the stone of my homeland as though it were the fists of the Ancestor. Carl Critchlow C 21/350
Dawning Purist W 2 Mana White Mana Creature - Cleric 2/2 Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph 1 ManaWhite Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Brian Snoddy U 22/350
Defensive Maneuvers W 3 Mana White Mana Instant   Creatures of the type of your choice get +0/+4 until end of turn. Only on the battlefield can we repay all the Order has given us. Luca Zontini C 23/350
Demystify W White Mana Instant   Destroy target enchantment. The truth will outshine all lies. Christopher Rush C 24/350
Disciple of Grace W 1 Mana White Mana Creature - Cleric 1/2 Protection from black. Cycling 2 Mana (2 Mana, Discard this card from your hand: Draw a card.) Dread was as foreign to her as the landscape ahead. Thomas M. Baxa C 25/350
Dive Bomber W 3 Mana White Mana Creature - Bird Soldier 2/2 Flying
Tap, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
Your graves will lie beneath my final nest. Randy Gallegos C 26/350
Doubtless One W 3 Mana White Mana Creature - Cleric Avatar */* Doubtless One's power and toughness are each equal to the number of Clerics in play. Whenever Doubtless One deals damage, you gain that much life. Share your devotion with me. Justin Sweet U 27/350
Exalted Angel W 4 Mana White Mana White Mana Creature - Angel 4/5 Flying
Whenever Exalted Angel deals damage, you gain that much life. Morph 2 ManaWhite ManaWhite Mana (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
  Michael Sutfin R 28/350
Foothill Guide W White Mana Creature - Cleric 1/1 Protection from Goblins. Morph (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) "Like any pests, goblins must be repelled quickly or they multiply." Eric Peterson C 29/350
Glarecaster W 4 Mana White Mana White Mana Creature - Bird Cleric 3/3 Flying
5 ManaWhite Mana: The next time damage would be dealt to Glarecaster or you this turn, that damage is dealt to target creature or player instead.
  Dan Frazier R 30/350
Glory Seeker W 1 Mana White Mana Creature - Soldier 2/2   The turning of the tide always begins with one soldier's decision to head back into the fray. Dave Dorman C 31/350
Grassland Crusader W 5 Mana White Mana Creature - Cleric Soldier 2/4 Tap: Target Elf or Soldier gets +2/+2 until end of turn. Everyone deserves a chance to live. My job is to make sure they get it. Mark Tedin C 32/350
Gravel Slinger W 3 Mana White Mana Creature - Soldier 1/3 Tap: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph 1 ManaWhite Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Kev Walker C 33/350
Gustcloak Harrier W 1 Mana White Mana White Mana Creature - Bird Soldier 2/2 Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
Banking steeply, the aven streaked toward the ground-and vanished. Dan Frazier C 34/350
Gustcloak Runner W White Mana Creature - Soldier 1/1 Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. Cabal spies trying to follow the Order's movements are constantly frustrated by tracks that stop dead. Glen Angus C 35/350
Gustcloak Savior W 4 Mana White Mana Creature - Bird Soldier 3/4 Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
"Our death-arrows flew in high arcs towards the aven. And then... nothing." -Coliseum guard Jim Nelson R 36/350
Gustcloak Sentinel W 2 Mana White Mana White Mana Creature - Soldier 3/3 Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. Entire platoons have mysteriously vanished from battle, leaving enemy weapons to slice through empty air. Mark Zug U 37/350
Gustcloak Skirmisher W 3 Mana White Mana Creature - Bird Soldier 2/3 Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
They're trained in the art of pressing their luck. Dan Frazier U 38/350
Harsh Mercy W 2 Mana White Mana Sorcery   Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. "There is no greater burden than choosing who to save." -Kamahl, druid acolyte John Matson R 39/350
Improvised Armor W 3 Mana White Mana Enchant Creature   Enchanted creature gets +2/+5. Cycling 3 Mana (3 Mana, Discard this card from your hand: Draw a card.) "I trust what I make for myself. Do you trust more what is made for you by another?" Alan Pollack U 40/350
Inspirit W 2 Mana White Mana Instant   Untap target creature. It gets +2/+4 until end of turn. "We will force the Cabal into their own pits!" Keith Garletts U 41/350
Ironfist Crusher W 4 Mana White Mana Creature - Soldier 2/4 Ironfist Crusher may block any number of creatures. Morph 3 ManaWhite Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Iain McCaig U 42/350
Jareth, Leonine Titan W 3 Mana White Mana White Mana White Mana Creature - Cat Giant Legend 4/7 "Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. White Mana: Jareth gains protection from the color of your choice until end of turn." Light's champion in the stronghold of darkness. Daren Bader R 43/350
Mobilization W 2 Mana White Mana Enchantment   Attacking doesn't cause Soldiers to tap. 2 ManaWhite Mana: Put a 1/1 white Soldier creature token into play. Newcomers to Otaria find themselves at the bottom of the heap. In the pits, they at least have the chance to climb atop a heap of bodies. Carl Critchlow R 44/350
Nova Cleric W White Mana Creature - Cleric 1/2 2 Mana White Mana , Tap, Sacrifice Nova Cleric: Destroy all enchantments. Our noblest thoughts are our very first and our very last. Alan Pollack U 45/350
Oblation W 2 Mana White Mana Instant   The owner of target nonland permanent shuffles it into his or her library, then draws two cards. A richer people could give more but they could never give as much. Doug Chaffee R 46/350
Pacifism W 1 Mana White Mana Enchant Creature   Enchanted creature can't attack or block. Even those born to battle could only lay their blades at Akroma's feet. Matthew D. Wilson C 47/350
Pearlspear Courier W 2 Mana White Mana Creature - Soldier 2/1 You may choose not to untap Pearlspear Courier during your untap step. 2 ManaWhite Mana, Tap: As long as Pearlspear Courier remains tapped, target Soldier gets +2/+2 and has "Attacking doesn't cause this creature to tap."   Dany Orizio U 48/350
Piety Charm W White Mana Instant   Choose one - Destroy target enchant creature; or target Soldier gets +2/+2 until end of turn; or attacking doesn't cause creatures you control to tap this turn.   David Martin C 49/350
Renewed Faith W 2 Mana White Mana Instant   You gain 6 life. Cycling 1 ManaWhite Mana (1 ManaWhite Mana, Discard this card from your hand: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.   Dave Dorman C 50/350
Righteous Cause W 3 Mana White Mana White Mana Enchantment   Whenever a creature attacks, you gain 1 life. "Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand." -Akroma, angelic avenger Scott M. Fischer U 51/350
Sandskin W 2 Mana White Mana Enchant Creature   Prevent all combat damage that would be dealt to and dealt by enchanted creature. Those who live by the sword will die by the sword. I choose to do neither. Glen Angus C 52/350
Shared Triumph W 1 Mana White Mana Enchantment   As Shared Triumph comes into play, choose a creature type. Creatures of the chosen type get +1/+1. "Win together, die alone." Mark Brill R 53/350
Shieldmage Elder W 5 Mana White Mana Creature - Cleric Wizard 2/3 Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. You may fight if I deem your cause worthy. Christopher Moeller U 54/350
Sigil of the New Dawn W 3 Mana White Mana Enchantment   Whenever a creature is put into your graveyard from play, you may pay 1 ManaWhite Mana. If you do, return that card to your hand. "We lay our dead to rest in a beautiful bed, in hopes that the Ancestor will think it a fit cradle for the next life." -Mystic elder Tony Szczudlo R 55/350
Sunfire Balm W 2 Mana White Mana Instant   Prevent the next 4 damage that would be dealt to target creature or player this turn. Cycling 1 ManaWhite Mana (1 ManaWhite Mana, Discard this card from your hand: Draw a card.) When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.   Monte Michael Moore U 56/350
True Believer W White Mana White Mana Creature - Cleric 2/2 You can't be the target of spells or abilities. So great is his certainty that mere facts cannot shake it. Alex Horley-Orlandelli R 57/350
Unified Strike W White Mana Instant   Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play. The tall, reedy grass of the Daru Plains rustles loudly in the winds, a perfect cover for any ambush. Dave Dorman C 58/350
Weathered Wayfarer W White Mana Creature - Nomad Cleric 1/1 White Mana , Tap: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.   Greg & Tim Hildebrandt R 59/350
Whipcorder W White Mana White Mana Creature - Soldier Rebel 2/2 White Mana , Tap: Tap target creature. Morph (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) His bolas whirl like galaxies, but it's his enemies who see stars. Ron Spencer U 60/350
Words of Worship W 2 Mana White Mana Enchantment   1 Mana : The next time you would draw a card this turn, you gain 5 life instead. "The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life. -Volume I, The Book of Faith Rebecca Guay R 61/350
Airborne Aid U 3 Mana Blue Mana Sorcery   Draw a card for each Bird in play. "We help our Southern Order comrades as much as we can. But the Cabal's insidious influence spreads, dividing our forces and leaving new arrivals to fend for themselves." -Commander Eesha Bradley Williams C 62/350
Annex U 2 Mana Blue Mana Blue Mana Enchant Land   You control enchanted land. Most refugees left their ancestral homes behind when they came to Otaria. A few decided to bring them along. John Avon U 63/350
Aphetto Alchemist U 1 Mana Blue Mana Creature - Wizard 1/2 Tap: Untap target artifact or creature. Morph Blue Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) He brews trouble. Ron Spears U 64/350
Aphetto Grifter U 2 Mana Blue Mana Creature - Wizard 1/1 Tap two untapped Wizards you control: Tap target permanent. Aphetto con artists started working in pairs to make it less likely they'd be the victims of con artists. Greg Staples U 65/350
Arcanis the Omnipotent U 3 Mana Blue Mana Blue Mana Blue Mana Creature - Wizard Legend 3/4 Tap: Draw three cards. 2 ManaBlue ManaBlue Mana: Return Arcanis the Omnipotent to its owner's hand. He has journeyed where none have been before. Now he returns to ensure that none follow. Justin Sweet R 66/350
Artificial Evolution U Blue Mana Instant   Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Legend or Wall. (This effect doesn't end at end of turn.)   Greg Staples R 67/350
Ascending Aven U 2 Mana Blue Mana Blue Mana Creature - Bird Soldier 3/2 Flying
Ascending Aven may block only creatures with Flying
Morph 2 ManaBlue Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)
  Ron Spencer C 68/350
Aven Fateshaper U 6 Mana Blue Mana Creature - Bird Wizard 4/5 Flying
When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order. 4 ManaBlue Mana: Look at the top four cards of your library, then put them back in any order.
  Anthony S. Waters U 69/350
Backslide U 1 Mana Blue Mana Instant   Turn target creature with morph face down. Cycling Blue Mana (Blue Mana, Discard this card from your hand: Draw a card.) Some things are better left unknown. Pete Venters C 70/350
Blatant Thievery U 4 Mana Blue Mana Blue Mana Blue Mana Sorcery   For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.) I'll leave subtlety to the rich. Ron Spencer R 71/350
Callous Oppressor U 1 Mana Blue Mana Blue Mana Creature - Cephalid 1/2 You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor comes into play, an opponent chooses a creature type. Tap: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped.   Justin Sweet R 72/350
Chain of Vapor U Blue Mana Instant   Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.   Carl Critchlow U 73/350
Choking Tethers U 3 Mana Blue Mana Instant   Tap up to four target creatures. Cycling 1 ManaBlue Mana (1 ManaBlue Mana, Discard this card from your hand: Draw a card.) When you cycle Choking Tethers, you may tap target creature.   Carl Critchlow C 74/350
Clone U 3 Mana Blue Mana Creature - Clone 0/0 As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.   Carl Critchlow R 75/350
Complicate U 2 Mana Blue Mana Instant   Counter target spell unless its controller pays 3 Mana. Cycling 2 ManaBlue Mana (2 ManaBlue Mana, Discard this card from your hand: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays 1 Mana.   Scott M. Fischer U 76/350
Crafty Pathmage U 2 Mana Blue Mana Creature - Wizard 1/1 Tap: Target creature with power 2 or less is unblockable this turn. The most valuable commodity in the pits is a way out. Wayne England C 77/350
Crown of Ascension U 1 Mana Blue Mana Enchant Creature   Enchanted creature has Flying
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
"Wisdom, clear my eyes." Bradley Williams C 78/350
Discombobulate U 2 Mana Blue Mana Blue Mana Instant   Counter target spell. Look at the top four cards of your library, then put them back in any order. "I said 'pick his brain,' not 'tear off his head.'" -Riptide Project researcher Alex Horley-Orlandelli U 79/350
Dispersing Orb U 3 Mana Blue Mana Blue Mana Enchantment   3U, Sacrifice a permanent: Return target permanent to its owner's hand. "Like the seas, the AEther is fickle and ever-changing. If we can control one, we can master the other. -Riptide Project director Rebecca Guay U 80/350
Disruptive Pitmage U 2 Mana Blue Mana Creature - Wizard 1/1 Tap: Counter target spell unless its controller pays 1. Morph Blue Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) Show weakness to hide your strength. Darrell Riche C 81/350
Essence Fracture U 3 Mana Blue Mana Blue Mana Sorcery   Return two target creatures to their owners' hands. Cycling 2 ManaBlue Mana (2 ManaBlue Mana, Discard this card from your hand: Draw a card.) "Shaping reality is simply a matter of knowing where to apply pressure." -Ixidor, reality sculptor" Wayne England U 82/350
Fleeting Aven U 1 Mana Blue Mana Blue Mana Creature - Bird Wizard 2/2 Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
Don't become so enthralled with magic that you forget you can fly without it. Iain McCaig U 83/350
Future Sight U 2 Mana Blue Mana Blue Mana Blue Mana Enchantment   Play with the top card of your library revealed. You may play the top card of your library as though it were in your hand. "My past holds only pain and loss. I will conquer it by creating the perfect future." -Ixidor, reality sculptor Matt Cavotta R 84/350
Ghosthelm Courier U 2 Mana Blue Mana Creature - Wizard 2/1 You may choose not to untap Ghosthelm Courier during your untap step. 2 ManaBlue Mana, Tap: As long as Ghosthelm Courier remains tapped, target Wizard gets +2/+2 and can't be the target of spells or abilities.   Edward P. Beard, Jr. U 85/350
Graxiplon U 5 Mana Blue Mana Creature - Beast 3/4 Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. "Attempts to revive this ancient species have not been entirely successful, but results indicate potential for future development." -Riptide Project researcher Iain McCaig U 86/350
Imagecrafter U Blue Mana Creature - Wizard 1/1 Tap: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn. When Otarians learned not to trust wizards, the wizards learned to adapt. Terese Nielsen C 87/350
Information Dealer U 1 Mana Blue Mana Creature - Wizard 1/1 Tap: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order. One wizard is a suspect. Two wizards are a conspiracy. -Elvish refugee Jerry Tiritilli C 88/350
Ixidor, Reality Sculptor U 3 Mana Blue Mana Blue Mana Creature - Wizard Legend 3/4 Face-down creatures get +1/+1. 2 ManaBlue Mana: Turn target face-down creature face up. Reality has exiled me. I am no longer bound by its laws. Kev Walker R 89/350
Ixidor's Will U 2 Mana Blue Mana Instant   Counter target spell unless its controller pays 2 for each Wizard in play. Some dreams should not come to be. Eric Peterson C 90/350
Mage's Guile U 1 Mana Blue Mana Instant   Target creature can't be the target of spells or abilities this turn. Cycling Blue Mana (Blue Mana, Discard this card from your hand: Draw a card.) "Next time, don't bother." Edward P. Beard, Jr. C 91/350
Meddle U 1 Mana Blue Mana Instant   If target spell has only one target and that target is a creature, change that spell's target to another creature. Strength may win the fight, but style wins the crowd. Brian Snoddy U 92/350
Mistform Dreamer U 2 Mana Blue Mana Creature - Illusion 2/1 Flying
1 Mana: Mistform Dreamer's type becomes the creature type of your choice until end of turn.
Devotion, the second myth of reality: The faithful are most hurt by the objects of their faith. Matthew Mitchell C 93/350
Mistform Mask U 1 Mana Blue Mana Enchant Creature   1 Mana : Enchanted creature's type becomes the creature type of your choice until end of turn. Trust, the fifth myth of reality: Every truth holds the seed of betrayal. Monte Michael Moore C 94/350
Mistform Mutant U 4 Mana Blue Mana Blue Mana Creature - Illusion Mutant 3/4 1 Mana Blue Mana : Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn. Familiarity, the first myth of reality: What you know the best, you observe the least. John Avon U 95/350
Mistform Shrieker U 3 Mana Blue Mana Blue Mana Creature - Illusion 3/3 Flying
1 Mana: Mistform Shrieker's type becomes the creature type of your choice until end of turn. Morph 3 ManaBlue ManaBlue Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)
  Glen Angus U 96/350
Mistform Skyreaver U 5 Mana Blue Mana Blue Mana Creature - Illusion 6/6 Flying
1 Mana: Mistform Skyreaver's type becomes the creature type of your choice until end of turn.
Conviction, the third myth of reality: Only those who seek the truth can be deceived. Anthony S. Waters R 97/350
Mistform Stalker U 1 Mana Blue Mana Creature - Illusion 1/1 1 Mana : Mistform Stalker's type becomes the creature type of your choice until end of turn. 2 ManaBlue ManaBlue Mana: Mistform Stalker gets +2/+2 and gains flying until end of turn.   Randy Gallegos U 98/350
Mistform Wall U 2 Mana Blue Mana Creature - Illusion Wall 1/4 (Walls can't attack.) 1 Mana : Mistform Wall's type becomes the creature type of your choice until end of turn. Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties. Franz Vohwinkel C 99/350
Nameless One U 3 Mana Blue Mana Creature - Wizard Avatar */* Nameless One's power and toughness are each equal to the number of Wizards in play. Morph 2 ManaBlue Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) Open your mind to me. Mark Tedin U 100/350
Peer Pressure U 3 Mana Blue Mana Sorcery   Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.)   Edward P. Beard, Jr. R 101/350
Psychic Trance U 2 Mana Blue Mana Blue Mana Instant   Until end of turn, Wizards you control gain "Tap: Counter target spell." The Riptide Project was perhaps the only school devoted to preventing the spread of knowledge. Rebecca Guay R 102/350
Quicksilver Dragon U 4 Mana Blue Mana Blue Mana Creature - Dragon 5/5 Flying
Blue Mana: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph 4 ManaBlue Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)
  Ron Spencer R 103/350
Read the Runes U X Mana Blue Mana Instant   Draw X cards. For each card drawn this way, discard a card from your hand unless you sacrifice a permanent. "The world is a puzzle, and the mind is its key." Alan Pollack R 104/350
Reminisce U 2 Mana Blue Mana Sorcery   Target player shuffles his or her graveyard into his or her library. Leave the door to the past even slightly ajar and it could be blown off its hinges. Bradley Williams U 105/350
Riptide Biologist U 1 Mana Blue Mana Creature - Wizard 1/2 Protection from Beasts. Morph 2 ManaBlue Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) I gave it two choices: life in the lab or death in the hunt. Justin Sweet C 106/350
Riptide Chronologist U 3 Mana Blue Mana Blue Mana Creature - Wizard 1/3 Blue Mana , Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice. The wizard consulted the Riptide Project about how to further his research. He wasn't prepared for what they told him. Roger Raupp U 107/350
Riptide Entrancer U 1 Mana Blue Mana Blue Mana Creature - Wizard 1/1 Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph Blue ManaBlue Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Scott Hampton R 108/350
Riptide Shapeshifter U 3 Mana Blue Mana Blue Mana Creature - Shapeshifter 3/3 2 Mana Blue Mana Blue Mana , Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library.   Arnie Swekel U 109/350
Rummaging Wizard U 3 Mana Blue Mana Creature - Wizard 2/2 2 Mana Blue Mana : Look at the top card of your library. You may put that card into your graveyard. I've got everything you'd ever need right here. Just give me some time to find it. Jerry Tiritilli U 110/350
Sage Aven U 3 Mana Blue Mana Creature - Bird Wizard 1/3 Flying
When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.
From their mountain aeries, aven scholars see far more than the distant horizon. Randy Gallegos C 111/350
Screaming Seahawk U 4 Mana Blue Mana Creature - Bird 2/2 Flying
When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
  Heather Hudson C 112/350
Sea's Claim U Blue Mana Enchant Land   Enchanted land is an island. "My vengeance will drown my enemies as my storms drown the desert." -Ixidor, reality sculptor Alan Pollack C 113/350
Slipstream Eel U 5 Mana Blue Mana Blue Mana Creature - Beast 6/6 Slipstream Eel can't attack unless defending player controls an island. Cycling 1 ManaBlue Mana (1 ManaBlue Mana, Discard this card from your hand: Draw a card.) "It's a fine way to travel, if you don't mind the smell." Mark Tedin C 114/350
Spy Network U Blue Mana Instant   Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.   Ron Spears C 115/350
Standardize U Blue Mana Blue Mana Instant   Choose a creature type other than Legend or Wall. Each creature's type becomes that type until end of turn. At that point, the wizards' argument got a lot uglier. Justin Sweet R 116/350
Supreme Inquisitor U 3 Mana Blue Mana Blue Mana Creature - Wizard Lord 1/3 Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library. It's hard to fight on an empty mind. rk post R 117/350
Trade Secrets U 1 Mana Blue Mana Blue Mana Sorcery   Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.   Ron Spears R 118/350
Trickery Charm U Blue Mana Instant   Choose one - Target creature gains flying until end of turn; or target creature's type becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.   David Martin C 119/350
Voidmage Prodigy U Blue Mana Blue Mana Creature - Wizard 2/1 Blue Mana Blue Mana , Sacrifice a Wizard: Counter target spell. Morph Blue Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Scott M. Fischer R 120/350
Wheel and Deal U 3 Mana Blue Mana Instant   Any number of target opponents each discards his or her hand and draws seven cards. Draw a card.   Alan Pollack R 121/350
Words of Wind U 2 Mana Blue Mana Enchantment   1 Mana : The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. "Be logical in all things. Do not allow instinct or passion to cloud your mind." -Volume II, The Book of Insight Eric Peterson R 122/350
Accursed Centaur B Black Mana Creature - Zombie Centaur 2/2 When Accursed Centaur comes into play, sacrifice a creature. "The Cabal mocks the natural order. For its minions, death is just a pause between duties." -Kamahl, druid acolyte Jerry Tiritilli C 123/350
Anurid Murkdiver B 4 Mana Black Mana Black Mana Creature - Zombie Beast 4/3 Swampwalk Aphetto's swamps are alive with the dead. Dany Orizio C 124/350
Aphetto Dredging B 3 Mana Black Mana Sorcery   Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. Phage became both executioner and savior, helping others to the same rebirth she had found. Monte Michael Moore C 125/350
Aphetto Vulture B 4 Mana Black Mana Black Mana Creature - Zombie Bird 3/2 Flying
When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library.
  Tony Szczudlo U 126/350
Blackmail B Black Mana Sorcery   Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Even the most virtuous person is only one secret away from being owned by the Cabal. Christopher Moeller U 127/350
Boneknitter B 1 Mana Black Mana Creature - Zombie Cleric 1/1 1B: Regenerate target Zombie. Morph 2 ManaBlack Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) Nothing comes together as easily as it comes apart. Pete Venters U 128/350
Cabal Archon B 2 Mana Black Mana Creature - Cleric 2/2 Black Mana , Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. You are weak. I am strong. The protocol is obvious. Pete Venters U 129/350
Cabal Executioner B 2 Mana Black Mana Black Mana Creature - Cleric 2/2 Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph 3 ManaBlack ManaB (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Rebecca Guay U 130/350
Cabal Slaver B 2 Mana Black Mana Creature - Cleric 2/1 Whenever a Goblin deals combat damage to a player, that player discards a card from his or her hand. "In its natural habitat, the goblin is stupid, yet devious. Now it's stupid, devious, and powerful." Pete Venters U 131/350
Chain of Smog B 1 Mana Black Mana Sorcery   Target player discards two cards from his or her hand. That player may copy this spell and may choose a new target for that copy.   Greg Staples U 132/350
Cover of Darkness B 1 Mana Black Mana Enchantment   As Cover of Darkness comes into play, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)   Kev Walker R 133/350
Crown of Suspicion B 1 Mana Black Mana Enchant Creature   Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. "Darkness, hide my fear." Wayne England C 134/350
Cruel Revival B 4 Mana Black Mana Instant   Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. Few Cabal fighters fear death. They fear what follows it. Greg Staples C 135/350
Death Match B 3 Mana Black Mana Enchantment   Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. The Cabal breeds many things for the pit fights, but it never breeds compassion. rk post R 136/350
Death Pulse B 2 Mana Black Mana Black Mana Instant   Target creature gets -4/-4 until end of turn. Cycling 1 ManaBlack ManaBlack Mana (1 ManaBlack ManaBlack Mana, Discard this card from your hand: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.   Tony Szczudlo U 137/350
Dirge of Dread B 2 Mana Black Mana Sorcery   All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling 1 ManaBlack Mana (1 ManaBlack Mana, Discard this card from your hand: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.   Heather Hudson C 138/350
Disciple of Malice B 1 Mana Black Mana Creature - Cleric 1/2 Protection from white. Cycling 2 Mana (2 Mana, Discard this card from your hand: Draw a card.) The lantern he carried did not light his way - it signaled his approach. Matt Cavotta C 139/350
Doomed Necromancer B 2 Mana Black Mana Creature - Cleric Mercenary 2/2 Black Mana , Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play. "His sacrifice shall not be forgotten. Now toss his body over there with the others." -Phage the Untouchable Mark Brill R 140/350
Ebonblade Reaper B 2 Mana Black Mana Creature - Cleric 1/1 Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph 3 ManaBlack ManaBlack Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Wayne England R 141/350
Endemic Plague B 3 Mana Black Mana Sorcery   As an additional cost to play Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.   Nelson DeCastro R 142/350
Entrails Feaster B Black Mana Creature - Zombie Cat 1/1 At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.   John Matson R 143/350
Fade from Memory B Black Mana Instant   Remove target card in a graveyard from the game. Cycling Black Mana (Black Mana, Discard this card from your hand: Draw a card.) Proper burial is a luxury Otarians can no longer afford. David Martin U 144/350
Fallen Cleric B 4 Mana Black Mana Creature - Zombie Cleric 4/2 Protection from Clerics. Morph 4 ManaBlack Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) The most terrifying zombies are those with just a hint of their old selves left. Dave Dorman C 145/350
False Cure B Black Mana Black Mana Instant   Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. "I do unto others as others have done unto me." -Phage the Untouchable Bradley Williams R 146/350
Feeding Frenzy B 2 Mana Black Mana Instant   Target creature gets -X/-X until end of turn, where X is the number of Zombies in play. It wasn't as much a strategy as a dim instinct to drown their prey. Nelson DeCastro U 147/350
Festering Goblin B Black Mana Creature - Zombie Goblin 1/1 When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn. In life, it was a fetid, disease-ridden thing. In death, not much changed. Thomas M. Baxa C 148/350
Frightshroud Courier B 2 Mana Black Mana Creature - Zombie 2/1 You may choose not to untap Frightshroud Courier during your untap step. 2 ManaBlack Mana, Tap: As long as Frightshroud Courier remains tapped, target Zombie gets +2/+2 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)   Ron Spears U 149/350
Gangrenous Goliath B 3 Mana Black Mana Black Mana Creature - Zombie Giant 4/4 Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. Cabal clerics don't heal the sick-they heal the dead. Justin Sweet R 150/350
Gluttonous Zombie B 4 Mana Black Mana Creature - Zombie 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Greed and gluttony led him to death. Now they are his greatest assets. Thomas M. Baxa U 151/350
Gravespawn Sovereign B 4 Mana Black Mana Black Mana Creature - Zombie Lord 3/3 Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control. The Cabal never expected its creations to create servants of their own. Adam Rex R 152/350
Grinning Demon B 2 Mana Black Mana Black Mana Creature - Demon 6/6 At the beginning of your upkeep, you lose 2 life. Morph 2 ManaBlack ManaBlack Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) It's drawn to the scent of screaming. Mark Zug R 153/350
Haunted Cadaver B 3 Mana Black Mana Creature - Zombie 2/2 Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards from his or her hand. Morph 1 ManaBlack Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Randy Gallegos C 154/350
Head Games B 3 Mana Black Mana Black Mana Sorcery   Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.   Terese Nielsen R 155/350
Headhunter B 1 Mana Black Mana Creature - Cleric 1/1 Whenever Headhunter deals combat damage to a player, that player discards a card from his or her hand. Morph Black Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Matt Cavotta U 156/350
Infest B 1 Mana Black Mana Black Mana Sorcery   All creatures get -2/-2 until end of turn. "It is from Phage that this evil springs, and to her it shall return." -Akroma, angelic avenger Ben Thompson U 157/350
Misery Charm B Black Mana Instant   Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.   David Martin C 158/350
Nantuko Husk B 2 Mana Black Mana Creature - Zombie Insect 2/2 Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. The soul sheds light, and death is its shadow. When the light dims, life and death embrace. -Nantuko teaching Carl Critchlow C 159/350
Oversold Cemetery B 1 Mana Black Mana Enchantment   At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.   Thomas M. Baxa R 160/350
Patriarch's Bidding B 3 Mana Black Mana Black Mana Sorcery   Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play. "Family plots are so convenient." -Cabal Patriarch Ben Thompson R 161/350
Profane Prayers B 2 Mana Black Mana Black Mana Sorcery   Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play. "We have ways to make you talk, but you have nothing interesting to say." Alan Pollack C 162/350
Prowling Pangolin B 3 Mana Black Mana Black Mana Creature - Beast 6/5 When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. It's always hungry, yet easily sated. Heather Hudson U 163/350
Rotlung Reanimator B 2 Mana Black Mana Creature - Zombie Cleric 2/2 Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.   Thomas M. Baxa R 164/350
Screeching Buzzard B 3 Mana Black Mana Creature - Bird 2/2 Flying
When Screeching Buzzard is put into a graveyard from play, each opponent discards a card from his or her hand.
  Heather Hudson C 165/350
Severed Legion B 1 Mana Black Mana Black Mana Creature - Zombie 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) No one in Aphetto answers a knock at the door after sundown. Dany Orizio C 166/350
Shade's Breath B 1 Mana Black Mana Instant   Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "Black Mana: This creature gets +1/+1 until end of turn." The grim business of the Coliseum casts long shadows. Franz Vohwinkel U 167/350
Shepherd of Rot B 1 Mana Black Mana Creature - Zombie Cleric 1/1 Tap: Each player loses 1 life for each Zombie in play. "My priests swore loyalty to the Cabal not until death, but beyond it." -Cabal Patriarch Greg Staples C 168/350
Silent Specter B 4 Mana Black Mana Black Mana Creature - Specter 4/4 Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards from his or her hand. Morph 3 ManaBlack ManaBlack Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)
  Daren Bader R 169/350
Smother B 1 Mana Black Mana Instant   Destroy target creature with converted mana cost 3 or less. It can't be regenerated. "I can't hear them scream, but at least I don't have to listen to them beg." -Phage the Untouchable Carl Critchlow U 170/350
Soulless One B 3 Mana Black Mana Creature - Zombie Avatar */* Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards. Surrender your soul to me. Thomas M. Baxa U 171/350
Spined Basher B 2 Mana Black Mana Creature - Zombie Beast 3/1 Morph 2 ManaBlack Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) "How cute. Does it do any other tricks?" -Braids, dementia summoner Thomas M. Baxa C 172/350
Strongarm Tactics B 1 Mana Black Mana Sorcery   Each player discards a card from his or her hand. Then each player who didn't discard a creature card this way loses 4 life. "If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum." Greg & Tim Hildebrandt R 173/350
Swat B 1 Mana Black Mana Black Mana Instant   Destroy target creature with power 2 or less. Cycling 2 Mana (2 Mana, Discard this card from your hand: Draw a card.) Few who cross Phage have the chance to repeat the mistake. rk post C 174/350
Syphon Mind B 3 Mana Black Mana Sorcery   Each other player discards a card from his or her hand. You draw a card for each card discarded this way. When tempers run high, it's easy to lose your head. Jeff Easley C 175/350
Syphon Soul B 2 Mana Black Mana Sorcery   Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. As Phage drank their energy, a vague memory of Jeska stirred. Then she lost herself again in the joy of her victims' suffering. Ron Spears C 176/350
Thrashing Mudspawn B 3 Mana Black Mana Black Mana Creature - Beast 4/4 Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph 1 ManaBlack ManaBlack Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) It just obeys you. It doesn't like you. Thomas M. Baxa U 177/350
Undead Gladiator B 1 Mana Black Mana Black Mana Creature - Zombie Barbarian 3/1 1 Mana Black Mana , Discard a card from your hand: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep. Cycling 1B (1B, Discard this card from your hand: Draw a card.)   Jeff Easley R 178/350
Visara the Dreadful B 3 Mana Black Mana Black Mana Black Mana Creature - Gorgon Legend 5/5 Flying
Tap: Destroy target creature. It can't be regenerated.
My eyes are my strongest feature. Kev Walker R 179/350
Walking Desecration B 2 Mana Black Mana Creature - Zombie 1/1 Black Mana , Tap: Creatures of the type of your choice attack this turn if able. Such sacrilege turns blinding grief into blinding rage. Daren Bader U 180/350
Withering Hex B Black Mana Enchant Creature   Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex.   Greg & Tim Hildebrandt U 181/350
Words of Waste B 2 Mana Black Mana Enchantment   1 Mana : The next time you would draw a card this turn, each opponent discards a card from his or her hand instead. "Terror corrupts order and paralyzes instinct." -Volume III, The Book of Decay Jerry Tiritilli R 182/350
Wretched Anurid B 1 Mana Black Mana Creature - Zombie Beast 3/3 Whenever another creature comes into play, you lose 1 life. The only prince inside this frog is the one it ate. Glen Angus C 183/350
AEther Charge R 4 Mana Red Mana Enchantment   Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent. "Is it just me, or does that meteor have teeth?" Mark Brill U 184/350
Aggravated Assault R 2 Mana Red Mana Enchantment   3 Mana Red Mana Red Mana : Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.   Greg Staples R 185/350
Airdrop Condor R 4 Mana Red Mana Creature - Bird 2/2 Flying
1 ManaRed Mana, Sacrifice a Goblin: Airdrop Condor deals damage equal to the sacrificed Goblin's power to target creature or player.
"It has two kinds of droppings, neither of which is particularly pleasant." Glen Angus U 186/350
Avarax R 3 Mana Red Mana Red Mana Creature - Beast 3/3 Haste. When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. 1 ManaRed Mana: Avarax gets +1/+0 until end of turn.   Greg Staples U 187/350
Battering Craghorn R 2 Mana Red Mana Red Mana Creature - Beast 3/1 First strike. Morph 1 ManaRed ManaRed Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) Their skeletons can be found all over Skirk Ridge, tangled in each other's horns. Matt Cavotta C 188/350
Blistering Firecat R 1 Mana Red Mana Red Mana Red Mana Creature - Cat 7/1 Trample, haste. At end of turn, sacrifice Blistering Firecat. Morph Red ManaRed Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Arnie Swekel R 189/350
Break Open R 1 Mana Red Mana Instant   Turn target face-down creature an opponent controls face up. There are two ways to resolve puzzling situations: thoughtful contemplation or force. After thoughtful contemplation, most barbarians choose force. Alex Horley-Orlandelli C 190/350
Brightstone Ritual R Red Mana Instant   Add Red Mana to your mana pool for each Goblin in play. Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny. Wayne England C 191/350
Butcher Orgg R 4 Mana Red Mana Red Mana Red Mana Creature - Orgg 6/6 You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls. It can kill you with three arms tied behind its back. Kev Walker R 192/350
Chain of Plasma R 1 Mana Red Mana Instant   Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card from his or her hand. If the player does, he or she may copy this spell and may choose a new target for that copy.   Gary Ruddell U 193/350
Charging Slateback R 4 Mana Red Mana Creature - Beast 4/3 Charging Slateback can't block. Morph 4 ManaRed Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) Goblins prize its hide for building rock sled runners. Mark Tedin C 194/350
Commando Raid R 2 Mana Red Mana Instant   Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."   Ron Spencer U 195/350
Crown of Fury R 1 Mana Red Mana Enchant Creature   Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. "Passion, fire my heart." Bradley Williams C 196/350
Custody Battle R 1 Mana Red Mana Enchant Creature   Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." Goblins resolve disputes by splitting everything straight down the middle. Greg & Tim Hildebrandt U 197/350
Dragon Roost R 4 Mana Red Mana Red Mana Enchantment   5 Mana Red Mana Red Mana : Put a 5/5 red Dragon creature token with flying into play. A powerful mage created the roost to guard a portal between the planes. The mage is long gone, but dragons still keep watch at the gate. Luca Zontini R 198/350
Dwarven Blastminer R 1 Mana Red Mana Creature - Dwarf 1/1 2 Mana Red Mana , Tap: Destroy target nonbasic land. Morph Red Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)" Life is too short for something like a hunk of rock to get in my way. Gary Ruddell U 199/350
Embermage Goblin R 3 Mana Red Mana Creature - Goblin Wizard 1/1 When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. Tap: Embermage Goblin deals 1 damage to target creature or player.   Pete Venters U 200/350
Erratic Explosion R 2 Mana Red Mana Sorcery   Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.   Gary Ruddell C 201/350
Fever Charm R Red Mana Instant   Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard.   David Martin C 202/350
Flamestick Courier R 2 Mana Red Mana Creature - Goblin 2/1 You may choose not to untap Flamestick Courier during your untap step. 2 ManaRed Mana, Tap: As long as Flamestick Courier remains tapped, target Goblin gets +2/+2 and has haste.   Luca Zontini U 203/350
Goblin Machinist R 4 Mana Red Mana Creature - Goblin 0/5 2R: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.   Doug Chaffee U 204/350
Goblin Piledriver R 1 Mana Red Mana Creature - Goblin 1/2 Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins. Matt Cavotta R 205/350
Goblin Pyromancer R 3 Mana Red Mana Creature - Goblin Wizard 2/2 When Goblin Pyromancer comes into play, all Goblins get +3/+0 until end of turn. At end of turn, destroy all Goblins. "The good news is, we figured out how the wand works. The bad news is, we figured out how the wand works." Edward P. Beard, Jr. R 206/350
Goblin Sharpshooter R 2 Mana Red Mana Creature - Goblin 1/1 Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter. Tap: Goblin Sharpshooter deals 1 damage to target creature or player.   Greg Staples R 207/350
Goblin Sky Raider R 2 Mana Red Mana Creature - Goblin 1/2 Flying The goblin word for "Flying" is more accurately translated as "falling slowly." Daren Bader C 208/350
Goblin Sledder R Red Mana Creature - Goblin 1/1 Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. "Let's play 'sled.' Here's how it works: you're the sled." Ron Spencer C 209/350
Goblin Taskmaster R Red Mana Creature - Goblin 1/1 1 Mana Red Mana : Target Goblin gets +1/+0 until end of turn. Morph Red Mana (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) For some reason, goblin fighting school isn't as crowded on day two. Trevor Hairsine C 210/350
Grand Melee R 3 Mana Red Mana Enchantment   All creatures attack each turn if able. All creatures block each turn if able. Hot blood washes away cold reason. Trevor Hairsine R 211/350
Gratuitous Violence R 2 Mana Red Mana Red Mana Red Mana Enchantment   If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Only the Cabal could make a fight to the death more deadly. Christopher Moeller R 212/350
Insurrection R 5 Mana Red Mana Red Mana Red Mana Sorcery   Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. "Maybe they wanted to be on the winning side for once." -Matoc, lavamancer Mark Zug R 213/350
Kaboom! R 4 Mana Red Mana Sorcery   Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.   Glen Angus R 214/350
Lavamancer's Skill R 1 Mana Red Mana Enchant Creature   Enchanted creature has "Tap: This creature deals 1 damage to target creature." If enchanted creature is a Wizard, it has "Tap: This creature deals 2 damage to target creature."   Monte Michael Moore C 215/350
Lay Waste R 3 Mana Red Mana Sorcery   Destroy target land. Cycling 2 Mana (2 Mana, Discard this card from your hand: Draw a card.) Skirk Ridge had survived earthquakes, mudslides, and meteor showers. Then the goblins moved in. Carl Critchlow C 216/350
Lightning Rift R 1 Mana Red Mana Enchantment   Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player. Options will cost you, but a lack of them will cost you even more. Eric Peterson U 217/350
Mana Echoes R 2 Mana Red Mana Red Mana Enchantment   Whenever a creature comes into play, you may add 1 to your mana pool for each creature you control that shares a creature type with it. When the ground is saturated with mana, even the lightest footstep can bring it to the surface. Christopher Moeller R 218/350
Menacing Ogre R 3 Mana Red Mana Red Mana Creature - Ogre 3/3 Trample, haste. When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.   Ron Spencer R 219/350
Nosy Goblin R 2 Mana Red Mana Creature - Goblin 2/1 Tap, Sacrifice Nosy Goblin: Destroy target face-down creature. To his surprise, Furt discovered that the strange creatures were not at all like bugs. Thomas M. Baxa C 220/350
Pinpoint Avalanche R 3 Mana Red Mana Red Mana Instant   Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. "Some solve problems by thinking and talking. Others use rocks." -Toggo, goblin weaponsmith Darrell Riche C 221/350
Reckless One R 3 Mana Red Mana Creature - Goblin Avatar */* Haste. Reckless One's power and toughness are each equal to the number of Goblins in play. Release chaos with me! Ron Spencer U 222/350
Risky Move R 3 Mana Red Mana Red Mana Red Mana Enchantment   At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.   Jerry Tiritilli R 223/350
Rorix Bladewing R 3 Mana Red Mana Red Mana Red Mana Creature - Dragon Legend 6/5 Flying, haste. In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race. Darrell Riche R 224/350
Searing Flesh R 6 Mana Red Mana Sorcery   Searing Flesh deals 7 damage to target opponent. Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing. Pete Venters U 225/350
Shaleskin Bruiser R 6 Mana Red Mana Creature - Beast 4/4 Trample. Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. Its only predators are the elements. Mark Zug U 226/350
Shock R Red Mana Instant   Shock deals 2 damage to target creature or player. "I love lightning! It's my best invention since the rock." -Toggo, goblin weaponsmith Edward P. Beard, Jr. C 227/350
Skirk Commando R 1 Mana Red Mana Red Mana Creature - Goblin 2/1 Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph 2 ManaRed Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Dave Dorman C 228/350
Skirk Fire Marshal R 3 Mana Red Mana Red Mana Creature - Goblin Lord 2/2 Protection from red. Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. He's boss because he's smart enough to get out of the way. Greg & Tim Hildebrandt R 229/350
Skirk Prospector R Red Mana Creature - Goblin 1/1 Sacrifice a Goblin: Add Red Mana to your mana pool. "I like goblins. They make funny little popping sounds when they die." -Braids, dementia summoner Doug Chaffee C 230/350
Skittish Valesk R 6 Mana Red Mana Creature - Beast 5/5 At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph 5 ManaRed Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Alan Pollack U 231/350
Slice and Dice R 4 Mana Red Mana Red Mana Sorcery   Slice and Dice deals 4 damage to each creature. Cycling 2 ManaRed Mana (2 ManaRed Mana, Discard this card from your hand: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.   Mark Brill U 232/350
Snapping Thragg R 4 Mana Red Mana Creature - Beast 3/3 Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph 4 ManaRed ManaRed Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Iain McCaig U 233/350
Solar Blast R 3 Mana Red Mana Instant   Solar Blast deals 3 damage to target creature or player. Cycling 1 ManaRed ManaRed Mana (1 ManaRed ManaRed Mana, Discard this card from your hand: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.   Greg Staples C 234/350
Sparksmith R 1 Mana Red Mana Creature - Goblin 1/1 Tap: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play. "If it didn't hurt, how would I know it worked?" Jim Nelson C 235/350
Spitfire Handler R 1 Mana Red Mana Creature - Goblin 1/1 Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. R: Spitfire Handler gets +1/+0 until end of turn. Wait 'til Toggo sees this! Jim Nelson U 236/350
Spurred Wolverine R 4 Mana Red Mana Creature - Beast 3/2 Tap two untapped Beasts you control: Target creature gains first strike until end of turn. After a few painful experiences, goblins learned not to pick their noses around the beasts. Daren Bader C 237/350
Starstorm R X Mana Red Mana Red Mana Instant   Starstorm deals X damage to each creature. Cycling 3 Mana (3 Mana, Discard this card from your hand: Draw a card.) Pardic barbarians didn't complain when the Order started blaming every crisis on the Cabal. David Martin R 238/350
Tephraderm R 4 Mana Red Mana Creature - Beast 4/5 Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.   Paolo Parente R 239/350
Thoughtbound Primoc R 2 Mana Red Mana Creature - Bird Beast 2/3 Flying
At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc.
Efforts to use them as spies failed when they kept reporting to the enemy. Jeff Miracola U 240/350
Threaten R 2 Mana Red Mana Sorcery   Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Goblins' motivational techniques are crude, but effective. Mark Brill U 241/350
Thunder of Hooves R 3 Mana Red Mana Sorcery   Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play.   Jim Nelson U 242/350
Wave of Indifference R X Mana Red Mana Sorcery   X target creatures can't block this turn. "Darius?" "Yeah?" "There's a goblin sneaking up on you." "So?" "Just sayin'." Greg & Tim Hildebrandt C 243/350
Words of War R 2 Mana Red Mana Enchantment   1: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. "Passions can't be shackled by laws or mastered with logic. The choice is freedom or death." -Volume IV, The Book of Fire Justin Sweet R 244/350
Animal Magnetism G 4 Mana Green Mana Sorcery   Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard.   Ron Spears R 245/350
Barkhide Mauler G 4 Mana Green Mana Creature - Beast 4/4 Cycling 2 Mana (2 Mana, Discard this card from your hand: Draw a card.) Anywhere else they would be hunted for their skins, but in Wirewood, they are safe. Iain McCaig C 246/350
Biorhythm G 6 Mana Green Mana Green Mana Sorcery   Each player's life total becomes the number of creatures he or she controls. "I have seen life's purpose, and now it is my own." -Kamahl, druid acolyte Ron Spears R 247/350
Birchlore Rangers G Green Mana Creature - Elf 1/1 Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph Green Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Dany Orizio C 248/350
Bloodline Shaman G 1 Mana Green Mana Creature - Elf Wizard 1/1 Tap: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. Every creature of the forest has a name, and she knows them all. Rebecca Guay U 249/350
Broodhatch Nantuko G 1 Mana Green Mana Creature - Insect Druid 1/1 Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Morph 2 ManaGreen Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Keith Garletts U 250/350
Centaur Glade G 3 Mana Green Mana Green Mana Enchantment   2 Mana Green Mana Green Mana : Put a 3/3 green Centaur creature token into play. The Mirari called to the centaurs, and all who heard it were forever changed. Alex Horley-Orlandelli U 251/350
Chain of Acid G 3 Mana Green Mana Sorcery   Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.   Ron Spencer U 252/350
Crown of Vigor G 1 Mana Green Mana Enchant Creature   Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. "Life, be my shield." Matt Cavotta C 253/350
Elven Riders G 3 Mana Green Mana Green Mana Creature - Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. Wirewood cannot hide great size. Only with speed and skill can we survive here. Darrell Riche U 254/350
Elvish Guidance G 2 Mana Green Mana Enchant Land   Whenever enchanted land is tapped for mana, its controller adds Green Mana to his or her mana pool for each Elf in play. "Old home never forgotten, new home ours forever." Greg & Tim Hildebrandt C 255/350
Elvish Pathcutter G 3 Mana Green Mana Creature - Elf 1/2 2 Mana Green Mana : Target Elf gains forestwalk until end of turn. In harsh times, the strongest currency is cooperation. Todd Lockwood C 256/350
Elvish Pioneer G Green Mana Creature - Elf Druid 1/1 When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped. "Destruction is the work of an afternoon. Creation is the work of a lifetime." -Kamahl, druid acolyte Christopher Rush C 257/350
Elvish Scrapper G Green Mana Creature - Elf 1/1 Green Mana , Tap, Sacrifice Elvish Scrapper: Destroy target artifact. The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again. Edward P. Beard, Jr. U 258/350
Elvish Vanguard G 1 Mana Green Mana Creature - Elf 1/1 Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard. "Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all." Glen Angus R 259/350
Elvish Warrior G Green Mana Green Mana Creature - Elf 2/3   "My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell." Christopher Moeller C 260/350
Enchantress's Presence G 2 Mana Green Mana Enchantment   Whenever you play an enchantment spell, draw a card. The wise learn from successes as well as mistakes. Rebecca Guay R 261/350
Everglove Courier G 2 Mana Green Mana Creature - Elf 2/1 You may choose not to untap Everglove Courier during your untap step. 2G, Tap: As long as Everglove Courier remains tapped, target Elf gets +2/+2 and has trample.   Darrell Riche U 262/350
Explosive Vegetation G 3 Mana Green Mana Sorcery   Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library. Torching Krosa would be pointless. It grows faster than it burns. John Avon U 263/350
Gigapede G 3 Mana Green Mana Green Mana Creature - Insect 6/1 Gigapede can't be the target of spells or abilities. At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card from your hand. If you do, return Gigapede to your hand.   Glen Angus R 264/350
Heedless One G 3 Mana Green Mana Creature - Elf Avatar */* Trample. Heedless One's power and toughness are each equal to the number of Elves in play. Channel your vitality through me. Mark Zug U 265/350
Hystrodon G 4 Mana Green Mana Creature - Beast 3/4 Trample. Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph 1 ManaGreen ManaGreen Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Anthony S. Waters R 266/350
Invigorating Boon G 1 Mana Green Mana Enchantment   Whenever a player cycles a card, you may put a +1/+1 counter on target creature. The Mirari's echoes rang in the scouts' minds long after they had returned from the Krosan Forest. Edward P. Beard, Jr. U 267/350
Kamahl, Fist of Krosa G 4 Mana Green Mana Green Mana Creature - Druid Legend 4/3 Green Mana : Target land becomes a 1/1 creature until end of turn. It's still a land. 2 ManaGreen ManaGreen ManaGreen Mana: Creatures you control get +3/+3 and gain trample until end of turn. My mind has changed. My strength has not. Matthew D. Wilson R 268/350
Kamahl's Summons G 3 Mana Green Mana Sorcery   Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way. As Krosa unleashed the peace in Kamahl, he unleashed the fury in Krosa. Anthony S. Waters U 269/350
Krosan Colossus G 6 Mana Green Mana Green Mana Green Mana Creature - Beast 9/9 Morph 6 ManaGreen ManaGreen Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) When it walked, it altered geography. When it bellowed, it changed the weather. Kev Walker R 270/350
Krosan Groundshaker G 4 Mana Green Mana Green Mana Green Mana Creature - Beast 6/6 Green Mana : Target Beast gains trample until end of turn. You know it's coming when you hear the distant thunder. You know where it's been when you see the path of broken trees. Wayne England U 271/350
Krosan Tusker G 5 Mana Green Mana Green Mana Creature - Beast 6/5 Cycling 2 ManaGreen Mana (2 ManaGreen Mana, Discard this card from your hand: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.   Kev Walker C 272/350
Leery Fogbeast G 2 Mana Green Mana Creature - Beast 4/2 Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. It emerges from the mists only to feed. Matt Cavotta C 273/350
Mythic Proportions G 4 Mana Green Mana Green Mana Green Mana Enchant Creature   Enchanted creature gets +8/+8 and has trample. The blood of Krosa turns rational beings into primal forces. Jim Nelson R 274/350
Naturalize G 1 Mana Green Mana Instant   Destroy target artifact or enchantment. "From here, let the world be reborn." Ron Spears C 275/350
Overwhelming Instinct G 2 Mana Green Mana Enchantment   Whenever you attack with three or more creatures, draw a card. The biggest difference between a victory and a massacre is which side you're on. Ron Spears U 276/350
Primal Boost G 2 Mana Green Mana Instant   Target creature gets +4/+4 until end of turn. Cycling 2 ManaGreen Mana (2 ManaGreen Mana, Discard this card from your hand: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.   Eric Peterson U 277/350
Ravenous Baloth G 2 Mana Green Mana Green Mana Creature - Beast 4/4 Sacrifice a Beast: You gain 4 life. All we know about the Krosan Forest we have learned from those few who made it out alive. -Elvish refugee Arnie Swekel R 278/350
Run Wild G Green Mana Instant   Until end of turn, target creature gains trample and "Green Mana: Regenerate this creature." Wirewood's beasts didn't seem to mind when the elves moved in. In fact, they hardly noticed them underfoot. Alan Pollack U 279/350
Serpentine Basilisk G 2 Mana Green Mana Green Mana Creature - Basilisk 2/3 Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph 1 ManaGreen ManaGreen Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)   Franz Vohwinkel U 280/350
Silklash Spider G 3 Mana Green Mana Green Mana Creature - Spider 2/7 Silklash Spider may block as though it had Flying
X ManaGreen ManaGreen Mana: Silklash Spider deals X damage to each creature with Flying
The only thing that flies over the Krosan Forest is the wind. Iain McCaig R 281/350
Silvos, Rogue Elemental G 3 Mana Green Mana Green Mana Green Mana Creature - Elemental Legend 8/5 Trample. Green Mana: Regenerate Silvos, Rogue Elemental. He was born of the Mirari, thrust out of his homeland before he was even aware. Left without purpose or meaning, he found both in the pits. Carl Critchlow R 282/350
Snarling Undorak G 2 Mana Green Mana Green Mana Creature - Beast 3/3 2 Mana Green Mana : Target Beast gets +1/+1 until end of turn. Morph 1 ManaGreen ManaGreen Mana (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Most creatures in the Krosan Forest feared the Mirari's power. A few fed upon it. Justin Sweet C 283/350
Spitting Gourna G 3 Mana Green Mana Green Mana Creature - Beast 3/4 Spitting Gourna may block as though it had Flying
Morph 4 ManaGreen Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)
  Heather Hudson C 284/350
Stag Beetle G 3 Mana Green Mana Green Mana Creature - Insect 0/0 Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play. Its voice crackles with the hum of a thousand wings beating at once. Anthony S. Waters R 285/350
Steely Resolve G 1 Mana Green Mana Enchantment   As Steely Resolve comes into play, choose a creature type. Creatures of the chosen type can't be the targets of spells or abilities. No one in Wirewood understands what is happening. They just know it's unnatural - and coming from Krosa. Greg Staples R 286/350
Symbiotic Beast G 4 Mana Green Mana Green Mana Creature - Beast 4/4 When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play. The insects found a meal in the carrion of the beast's prey. The beast found a spiffy new hairstyle. Franz Vohwinkel U 287/350
Symbiotic Elf G 3 Mana Green Mana Creature - Elf 2/2 When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play. The elves arriving in Wirewood had no homes, let alone weapons, but they knew that the forest would always provide. Wayne England C 288/350
Symbiotic Wurm G 5 Mana Green Mana Green Mana Green Mana Creature - Wurm 7/7 When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play. The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects. Matt Cavotta R 289/350
Taunting Elf G Green Mana Creature - Elf 0/1 All creatures able to block Taunting Elf do so. The safety of the village depends on the beast thinking with its stomach. Rebecca Guay C 290/350
Tempting Wurm G 1 Mana Green Mana Creature - Wurm 5/5 When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.   Bob Petillo R 291/350
Towering Baloth G 6 Mana Green Mana Green Mana Creature - Beast 7/6 Morph 6 ManaGreen Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) The Mirari twisted all that lived in the Krosan Forest into gross mockeries of their former selves. Arnie Swekel U 292/350
Treespring Lorian G 5 Mana Green Mana Creature - Beast 5/4 Morph 5 ManaGreen Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.) No matter your strength, the Krosan Forest is stronger. No matter your speed, the Wirewood Forest is faster. Heather Hudson C 293/350
Tribal Unity G X Mana 2 Mana Green Mana Instant   Creatures of the type of your choice get +X/+X until end of turn. Kamahl left the violence of his former life behind him, but he still believes in the power of muscle. Ron Spears U 294/350
Venomspout Brackus G 6 Mana Green Mana Creature - Beast 5/5 1 Mana Green Mana , Tap: Venomspout Brackus deals 5 damage to target attacking or blocking creature with Flying
Morph 3 ManaGreen ManaGreen Mana (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)
  Ron Spencer U 295/350
Vitality Charm G Green Mana Instant   Choose one - Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.   David Martin C 296/350
Voice of the Woods G 3 Mana Green Mana Green Mana Creature - Elf Lord 2/2 Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play. The ritual of making draws upon the elves' memories and pasts. And elves have long memories and ancient pasts. Pete Venters R 297/350
Wall of Mulch G 1 Mana Green Mana Creature - Wall 0/4 (Walls can't attack.) Green Mana , Sacrifice a Wall: Draw a card. Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come. Anthony S. Waters U 298/350
Weird Harvest G X Mana Green Mana Green Mana Sorcery   Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Krosa's distorted groves bear strange fruit. Bob Petillo R 299/350
Wellwisher G 1 Mana Green Mana Creature - Elf 1/1 Tap: You gain 1 life for each Elf in play. "Close your ears to the voice of greed, and you can turn a gift for one into a gift for many." Christopher Rush C 300/350
Wirewood Elf G 1 Mana Green Mana Creature - Elf 1/2 Tap: Add Green Mana to your mana pool. "The land belongs to nature as far as our eyes can see. The higher we climb, the more we can see." Jerry Tiritilli C 301/350
Wirewood Herald G 1 Mana Green Mana Creature - Elf 1/1 When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card. If you do, reveal that card and put it into your hand. Then shuffle your library. The goblins laughed as the elf ran away, until more came back. Alex Horley-Orlandelli C 302/350
Wirewood Pride G Green Mana Instant   Target creature gets +X/+X until end of turn, where X is the number of Elves in play. "Though you may leave this haven we have found, may our strength never leave you." Dave Dorman C 303/350
Wirewood Savage G 2 Mana Green Mana Creature - Elf 2/2 Whenever a Beast comes into play, you may draw a card. She is truly Wirewood's child now. -Elvish refugee DiTerlizzi C 304/350
Words of Wilding G 2 Mana Green Mana Enchantment   1 Mana : The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead. "Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge." -Volume V, The Book of Life Wayne England R 305/350
Cryptic Gateway Artifact 5 Mana Artifact   Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way. Its lock changes to fit each key. David Martin R 306/350
Doom Cannon Artifact 6 Mana Artifact   As Doom Cannon comes into play, choose a creature type. 3 Mana, Tap, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.   Matthew Mitchell R 307/350
Dream Chisel Artifact 2 Mana Artifact   Face-down creature spells you play cost 1 Mana less to play. Itself a product of Ixidor's tortured psyche, the chisel brings his darkest dreams to life. Ron Spears R 308/350
Riptide Replicator Artifact X Mana 4 Mana Artifact   As Riptide Replicator comes into play, choose a color and a creature type. Riptide Replicator comes into play with X charge counters on it. 4 Mana, Tap: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator.   Doug Chaffee R 309/350
Slate of Ancestry Artifact 4 Mana Artifact   4 Mana , Tap, Discard your hand: Draw a card for each creature you control. The pattern of life can be studied like a book, if you know how to read it. Corey Macourek R 310/350
Tribal Golem Artifact 6 Mana Artifact Creature - Golem 4/4 Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "B: Regenerate Tribal Golem" as long as you control a Zombie."   Edward P. Beard, Jr. R 311/350
Barren Moor   Land   Barren Moor comes into play tapped. Tap: Add Black Mana to your mana pool. Cycling Black Mana (Black Mana, Discard this card from your hand: Draw a card.)   Heather Hudson C 312/350
Bloodstained Mire   Land   Tap, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a swamp or mountain card and put it into play. Then shuffle your library.   Rob Alexander R 313/350
Contested Cliffs   Land   Tap: Add 1 Mana to your mana pool. Red ManaGreen Mana, Tap: Choose target Beast you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.   Anthony S. Waters R 314/350
Daru Encampment   Land   Tap: Add 1 Mana to your mana pool. White Mana, Tap: Target Soldier gets +1/+1 until end of turn.   Tony Szczudlo U 315/350
Flooded Strand   Land   Tap, Pay 1 life, Sacrifice Flooded Strand: Search your library for a plains or island card and put it into play. Then shuffle your library.   Rob Alexander R 316/350
Forgotten Cave   Land   Forgotten Cave comes into play tapped. Tap: Add Red Mana to your mana pool. Cycling Red Mana (Red Mana, Discard this card from your hand: Draw a card.)   Tony Szczudlo C 317/350
Goblin Burrows   Land   Tap: Add 1 Mana to your mana pool. 1 ManaRed Mana, Tap: Target Goblin gets +2/+0 until end of turn.   David Martin U 318/350
Grand Coliseum   Land   Grand Coliseum comes into play tapped. Tap: Add 1 Mana to your mana pool. Tap: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.   Carl Critchlow R 319/350
Lonely Sandbar   Land   Lonely Sandbar comes into play tapped. Tap: Add Blue Mana to your mana pool. Cycling Blue Mana (Blue Mana, Discard this card from your hand: Draw a card.)   Heather Hudson C 320/350
Polluted Delta   Land   Tap, Pay 1 life, Sacrifice Polluted Delta: Search your library for an island or swamp card and put it into play. Then shuffle your library.   Rob Alexander R 321/350
Riptide Laboratory   Land   Tap: Add 1 Mana to your mana pool. 1 ManaBlue Mana, Tap: Return target Wizard you control to its owner's hand.   John Avon R 322/350
Seaside Haven   Land   Tap: Add 1 Mana to your mana pool. White ManaBlue Mana, Tap, Sacrifice a Bird: Draw a card.   Mark Brill U 323/350
Secluded Steppe   Land   Secluded Steppe comes into play tapped. Tap: Add to your mana pool. Cycling (White Mana, Discard this card from your hand: Draw a card.)   Heather Hudson C 324/350
Starlit Sanctum   Land   Tap: Add 1 Mana to your mana pool. White Mana, Tap, Sacrifice a Cleric: You gain life equal to that Cleric's toughness. Black Mana, Tap, Sacrifice a Cleric: Target player loses life equal to that Cleric's power.   Ben Thompson U 325/350
Tranquil Thicket   Land   Tranquil Thicket comes into play tapped. Tap: Add Green Mana to your mana pool. Cycling Green Mana (Green Mana, Discard this card from your hand: Draw a card.)   Heather Hudson C 326/350
Unholy Grotto   Land   Tap: Add 1 Mana to your mana pool. Black Mana, Tap: Put target Zombie card from your graveyard on top of your library.   John Avon R 327/350
Windswept Heath   Land   Tap, Pay 1 life, Sacrifice Windswept Heath: Search your library for a forest or plains card and put it into play. Then shuffle your library.   Anthony S. Waters R 328/350
Wirewood Lodge   Land   Tap: Add 1 Mana to your mana pool. Green Mana, Tap: Untap target Elf.   Anthony S. Waters U 329/350
Wooded Foothills   Land   Tap, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a mountain or forest card and put it into play. Then shuffle your library.   Rob Alexander R 330/350
Plains   Land   White Mana   Rob Alexander L 331/350
Plains   Land   White Mana   Matthew Mitchell L 332/350
Plains   Land   White Mana   David Martin L 333/350
Plains   Land   White Mana   David Day L 334/350
Island   Land   Blue Mana   Tony Szczudlo L 335/350
Island   Land   Blue Mana   Bradley Williams L 336/350
Island   Land   Blue Mana   Matt Thompson L 337/350
Island   Land   Blue Mana   Randy Elliott L 338/350
Swamp   Land   Black Mana   Tony Szczudlo L 339/350
Swamp   Land   Black Mana   Doug Chaffee L 340/350
Swamp   Land   Black Mana   Dan Frazier L 341/350
Swamp   Land   Black Mana   Pete Venters L 342/350
Mountain   Land   Red Mana   Tony Szczudlo L 343/350
Mountain   Land   Red Mana   Sam Wood L 344/350
Mountain   Land   Red Mana   David Day L 345/350
Mountain   Land   Red Mana   Heather Hudson L 346/350
Forest   Land   Green Mana   John Avon L 347/350
Forest   Land   Green Mana   John Matson L 348/350
Forest   Land   Green Mana   John Avon L 349/350
Forest   Land   Green Mana   David Martin L 350/350
350 results.
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