Saviors of Kamigawa Sortable Spoiler

Name Cost Type P/T Rules Text Flavor Text Rarity Artist
Adamaro, First to Desire 1 Mana Red Mana Red Mana Legendary Creature — Spirit */* Adamaro, First to Desire’s power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. “Beware Adamaro! In him all pain and anger is perfected.” —Isao, Enlightened Bushi R Paolo Parente
Æther Shockwave 3 Mana White Mana Instant Choose one — Tap all Spirits; or tap all non-Spirit creatures. “The strain upon the veil between worlds began to show near the end of the Kami War. Strange happenings that neither side could control lashed out across Kamigawa.” —Observations of the Kami War U Stephen Tappin
Akki Drillmaster 2 Mana Red Mana Creature — Goblin Shaman 2/2 Tap: Target creature gains haste until end of turn. “What part of ‘hayaku ikee!’ did you not understand?” C Alan Pollack
Akki Underling 1 Mana Red Mana Creature — Goblin Warrior 2/1 As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. “I lost my hounds in the war and thus found myself employing akki as servants. I found their training to be remarkably similar.” —Kensuke, houndmaster C Franz Vohwinkel
Akuta, Born of Ash 2 Mana Black Mana Black Mana Legendary Creature — Spirit 3/2 Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play.
R Ben Thompson
Araba Mothrider 1 Mana White Mana Creature — Human Samurai 1/1 Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
“My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs.” —Noboru, master kitemaker C Anthony S. Waters
Arashi, the Sky Asunder 3 Mana Green Mana Green Mana Legendary Creature — Spirit 5/5 X Mana Green Mana , Tap: Arashi, the Sky Asunder deals X damage to target creature with flying.
ChannelX ManaGreen ManaGreen Mana, Discard Arashi: Arashi deals X damage to each creature with flying.
R Kev Walker
Ashes of the Fallen 2 Mana Artifact As Ashes of the Fallen comes into play, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
The ashes of the dead mingle with the soil, and both become as one. R Dan Frazier
Ayumi, the Last Visitor 3 Mana Green Mana Green Mana Legendary Creature — Spirit 7/3 Legendary landwalk Before Shinka’s walls were built, before the torii at Okina stood, she was there, tall and proud against the sky, and she will be there long after they have fallen into dust. R rk post
Barrel Down Sokenzan 2 Mana Red Mana Instant — Arcane Sweep — Return any number of Mountains you control to their owner’s hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. C Greg Staples
Blood Clock 4 Mana Artifact At the beginning of each player’s upkeep, that player returns a permanent he or she controls to its owner’s hand unless he or she pays 2 life. In an age of war, time is measured not by sand but by blood. R Keith Garletts
Bounteous Kirin 5 Mana Green Mana Green Mana Legendary Creature — Kirin Spirit 4/4 Flying
Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell’s converted mana cost.
Even the most benevolent and life-giving of kami joined the war against the mortal world, but only with heavy and sorrowful hearts. R Shishizaru
Briarknit Kami 3 Mana Green Mana Green Mana Creature — Spirit 3/3 Whenever you play a Spirit or Arcane spell, put a +1/+1 counter on target creature. One thorn to warn, ten thorns to defend, a hundred thorns to destroy. U Brian Despain
Burning-Eye Zubera 2 Mana Red Mana Red Mana Creature — Zubera Spirit 3/3 When Burning-Eye Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. U Anthony S. Waters
Captive Flame 2 Mana Red Mana Enchantment Red Mana : Target creature gets +1/+0 until end of turn. “Kills and cooks your food in one easy stroke.” U Keith Garletts
Celestial Kirin 2 Mana White Mana White Mana Legendary Creature — Kirin Spirit 3/3 Flying
Whenever you play a Spirit or Arcane spell, destroy all permanents with that spell’s converted mana cost.
All bow at its visitation—some in awe, some in honor, some in fear. R Adam Rex
Charge Across the Araba 4 Mana White Mana Instant — Arcane Sweep — Return any number of Plains you control to their owner’s hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. U Dany Orizio
Choice of Damnations 5 Mana Black Mana Sorcery — Arcane Target opponent chooses a number. You may have that player lose that much life. If you don’t, that player sacrifices all but that many permanents. “Life is a series of choices between bad and worse.” —Toshiro Umezawa R Tim Hildebrandt
Cloudhoof Kirin 3 Mana Blue Mana Blue Mana Legendary Creature — Kirin Spirit 4/4 Flying
Whenever you play a Spirit or Arcane spell, you may put the top X cards of target player’s library into his or her graveyard, where X is that spell’s converted mana cost.
R Randy Gallegos
Cowed by Wisdom White Mana Enchant Creature Enchanted creature can’t attack or block unless its controller pays 1 Mana for each card in your hand. (This cost is paid as attackers or blockers are declared.) C Daren Bader
Curtain of Light 1 Mana White Mana Instant Target attacking unblocked creature becomes blocked.
Draw a card.
“Paint gold upon the wind, Shape the wind into a shield, And vanish behind the brightness.” —Snow-Fur, kitsune poet C Chippy
Cut the Earthly Bond Blue Mana Instant — Arcane Return target enchanted permanent to its owner’s hand. “The more kami that passed through the veil that separated them from our world, the weaker that veil became, threatening to tear into tatters at the slightest pressure.” —The History of Kamigawa C Jeff Miracola
Death Denied X Mana Black Mana Black Mana Instant — Arcane Return X target creature cards from your graveyard to your hand. Takenuma was filled with a chorus of moans, shrieks, and wails. Some came from the living, some from the dying, and some, most horribly, from the dead. C Greg Hildebrandt
Death of a Thousand Stings 4 Mana Black Mana Instant — Arcane Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
C Scott M. Fischer
Deathknell Kami 1 Mana Black Mana Creature — Spirit 0/1 Flying
2 Mana: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at end of turn.
Soulshift 1 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
C Puddnhead
Deathmask Nezumi 2 Mana Black Mana Creature — Rat Shaman 2/2 As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. “We had him cornered, we did . . . and, well, you know what they say about rats.” —Araba patrol survivor C Daren Bader
Dense Canopy 1 Mana Green Mana Enchantment Creatures with flying can’t block creatures without flying. The orochi learned how to move swiftly and surely along the forest floor, like fish darting through gull-watched waters. U Luca Zontini
Descendant of Kiyomaro 1 Mana White Mana White Mana Creature — Human Soldier 2/3 As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has “Whenever this creature deals combat damage, you gain 3 life.” “The blood of Kiyomaro flows in my veins. He did not let Eiganjo fall and neither shall I.” U Christopher Rush
Descendant of Masumaro 2 Mana Green Mana Creature — Human Monk 1/1 At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent’s hand. U Rob Alexander
Descendant of Soramaro 3 Mana Blue Mana Creature — Human Wizard 2/3 1 Mana Blue Mana : Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. “Soramaro speaks through me. Listen! And I will tell the wisdom of the ancestors.” C Brian Despain
Dosan’s Oldest Chant 4 Mana Green Mana Sorcery You gain 6 life.
Draw a card.
As Dosan's chant grew in volume, a second, deeper voice rose up in harmony behind it, strong enough to shake the earth and yet vibrant enough to fill the spirit. C Tim Hildebrandt
Dreamcatcher Blue Mana Creature — Spirit 1/1 Whenever you play a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. “Be careful where your mind wanders. Even in the quietest moments, the kami are listening, and your thoughts give them shape.” —Lady Azami C Mark Tedin
Ebony Owl Netsuke 2 Mana Artifact At the beginning of each opponent’s upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. “Owls filled the skies during the Kami War, harbingers of darker times to come.” —The History of Kamigawa U Tim Hildebrandt
Eiganjo Free-Riders 3 Mana White Mana Creature — Human Soldier 3/4 Flying
At the beginning of your upkeep, return a white creature you control to its owner’s hand.
“The air filled with dust and the sound of wingbeats. The mothriders had joined the fray.” —Great Battles of Kamigawa U Kev Walker
Elder Pine of Jukai 2 Mana Green Mana Creature — Spirit 2/1 Whenever you play a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2
C Alan Pollack
Endless Swarm 5 Mana Green Mana Green Mana Green Mana Sorcery Put a 1/1 green Snake creature token into play for each card in your hand.
Epic (For the rest of the game, you can’t play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
R Jeremy Jarvis
Enduring Ideal 5 Mana White Mana White Mana Sorcery Search your library for an enchantment card and put it into play. Then shuffle your library.
Epic (For the rest of the game, you can’t play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
R Daren Bader
Erayo, Soratami Ascendant 1 Mana Blue Mana Legendary Creature — Moonfolk Monk 1/1 Flying
Whenever the fourth spell of a turn is played, flip Erayo, Soratami Ascendant.
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Erayo’s Essence
Legendary Enchantment
Whenever an opponent plays a spell for the first time in a turn, counter that spell.
R Matt Cavotta
Eternal Dominion 7 Mana Blue Mana Blue Mana Blue Mana Sorcery Search target opponent’s library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library.
Epic (For the rest of the game, you can’t play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
R Shishizaru
Evermind  Mana  Mana Instant — Arcane (Spells without mana costs can’t be played.)
Draw a card.
Evermind is blue.
Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
U Matt Thompson
Exile into Darkness 4 Mana Black Mana Sorcery Target player sacrifices a creature with converted mana cost 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.
U Pete Venters
Feral Lightning 3 Mana Red Mana Red Mana Red Mana Sorcery Put three 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn. They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash. U Chippy
Fiddlehead Kami 4 Mana Green Mana Creature — Spirit 3/3 Whenever you play a Spirit or Arcane spell, regenerate Fiddlehead Kami. “Like a riddle, it unwinds. Like a green wind, it reaches out. Like a sudden guilt, it seizes.” —Snow Fur, kitsune poet C Rebecca Guay
Footsteps of the Goryo 2 Mana Black Mana Sorcery — Arcane Return target creature card from your graveyard to play. Sacrifice that creature at end of turn. In the case of violent deaths, kami offered a chance for revenge if the deceased offered up its corpse as a host to the invading kami. U Chippy
Freed from the Real 2 Mana Blue Mana Enchant Creature Blue Mana : Tap enchanted creature.
Blue Mana: Untap enchanted creature.
When a strong mind moves, form and energy shift to heed it. C Scott M. Fischer
Gaze of Adamaro 2 Mana Red Mana Red Mana Instant — Arcane Gaze of Adamaro deals damage equal to the number of cards in target player’s hand to that player. Wherever it looked, it saw destruction—the wake of its own gaze. U Paolo Parente
Ghost-Lit Nourisher 2 Mana Green Mana Creature — Spirit 2/1 2 Mana Green Mana , Tap: Target creature gets +2/+2 until end of turn.
Channel3 ManaGreen Mana, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
U Tsutomu Kawade
Ghost-Lit Raider 2 Mana Red Mana Creature — Spirit 2/1 2 Mana Red Mana , Tap: Ghost-Lit Raider deals 2 damage to target creature.
Channel3 ManaRed Mana, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.
U Ittoku
Ghost-Lit Redeemer White Mana Creature — Spirit 1/1 White Mana , Tap: You gain 2 life.
Channel1 ManaWhite Mana, Discard Ghost-Lit Redeemer: You gain 4 life.
U Shishizaru
Ghost-Lit Stalker Black Mana Creature — Spirit 1/1 4 Mana Black Mana , Tap: Target player discards two cards. Play this ability only any time you could play a sorcery.
Channel5 ManaBlack ManaBlack Mana, Discard Ghost-Lit Stalker: Target player discards four cards. Play this ability only any time you could play a sorcery.
U Hideaki Takamura
Ghost-Lit Warder 1 Mana Blue Mana Creature — Spirit 1/1 3 Mana Blue Mana , Tap: Counter target spell unless its controller pays 2 Mana.
Channel3 ManaBlue Mana, Discard Ghost-Lit Warder: Counter target spell unless its controller pays 4 Mana.
U Kensuke Okabayashi
Glitterfang Red Mana Creature — Spirit 1/1 Haste
At end of turn, return Glitterfang to its owner’s hand.
“Through the veil’s rip spilled hundreds of minor kami, rushing over the battlefield like embers from a kicked campfire. Then they were gone.” —Great Battles of Kamigawa C Ron Spencer
Gnat Miser Black Mana Creature — Rat Shaman 1/1 Each opponent’s maximum hand size is reduced by one. Nezumi insect-shamans enjoyed solitary lives, which was fortunate since no other nezumi could stand to live within half a mile of their foul stench. C Thomas M. Baxa
Godo’s Irregulars Red Mana Creature — Human Warrior 1/1 Red Mana : Godo’s Irregulars deals 1 damage to target creature blocking it. Godo trained their muscles and honed their skills, but he left their hearts wild and empty. U Tim Hildebrandt
Hail of Arrows X Mana White Mana Instant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. “Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo.” —General Takeno U Anthony S. Waters
Hand of Cruelty Black Mana Black Mana Creature — Human Samurai 2/2 Protection from white
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
“The sword is just a tool. It is the samurai’s hand that delivers death.” U Kev Walker
Hand of Honor White Mana White Mana Creature — Human Samurai 2/2 Protection from black
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
“The sword is just a tool. It is the samurai’s hand that brings it to life.” U Kev Walker
Haru-Onna 3 Mana Green Mana Creature — Spirit 2/1 When Haru-Onna comes into play, draw a card.
Whenever you play a Spirit or Arcane spell, you may return Haru-Onna to its owner’s hand.
U Rebecca Guay
Hidetsugu’s Second Rite 3 Mana Red Mana Instant If target player has exactly 10 life, Hidetsugu’s Second Rite deals 10 damage to that player. Hidetsugu never relinquished a grudge. He let it burn within him, gathering ever greater intensity until the final moment of vengeance. R Jeff Miracola
Homura, Human Ascendant 4 Mana Red Mana Red Mana Legendary Creature — Human Monk 4/4 Homura, Human Ascendant can’t block.
When Homura is put into a graveyard from play, return it to play flipped.
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Homura’s Essence
Legendary Enchantment
Creatures you control get +2/+2 and have flying and “Red Mana: This creature gets +1/+0 until end of turn.”
R Kev Walker
Ideas Unbound Blue Mana Blue Mana Sorcery — Arcane Draw three cards. Discard three cards at end of turn. The apprentice stared in puzzlement. “But Master, you finished writing those spells just yesterday. Don’t you remember?” The jushi’s heart froze. C Mark Tedin
Iizuka the Ruthless 3 Mana Red Mana Red Mana Legendary Creature — Human Samurai 3/3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
2 ManaRed Mana, Sacrifice a Samurai: Samurai you control gain double strike until end of turn.
R Darrell Riche
Iname as One 8 Mana Black Mana Black Mana Green Mana Green Mana Legendary Creature — Spirit 8/8 When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit card, put it into play, then shuffle your library.
When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit card from your graveyard to play.
R Stephen Tappin
Infernal Kirin 2 Mana Black Mana Black Mana Legendary Creature — Kirin Spirit 3/3 Flying
Whenever you play a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell’s converted mana cost.
The kirin bellowed—an echoing, twisted parody of its once-inspirational call. R Carl Critchlow
Inner Calm, Outer Strength 2 Mana Green Mana Instant — Arcane Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. The ghostly objects around the kami circled faster and faster, creating a dizzying cyclone of motion. When it opened its eyes, it struck. C Stephen Tappin
Inner Fire 3 Mana Red Mana Sorcery Add Red Mana to your mana pool for each card in your hand. “Heart of Sokenzan, I call to you! Lend me your fire.” C Christopher Moeller
Inner-Chamber Guard 1 Mana White Mana Creature — Human Samurai 0/2 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) “It seems that each time I visit Lord Konda his guards are more on edge, perhaps even more eager for the war to reach them.” —Masako the Humorless U Brian Snoddy
Into the Fray Red Mana Instant — Arcane Target creature attacks this turn if able.
Splice onto Arcane Red Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
C Paolo Parente
Ivory Crane Netsuke 2 Mana Artifact At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. It is said that the feathers of a crane are clouds, plucked and sewn together by the hands of the kami. U Greg Hildebrandt
Jiwari, the Earth Aflame 3 Mana Red Mana Red Mana Legendary Creature — Spirit 3/3 X Mana Red Mana , Tap: Jiwari, the Earth Aflame deals X damage to target creature without flying.
ChannelX ManaRed ManaRed ManaRed Mana, Discard Jiwari: Jiwari deals X damage to each creature without flying.
R Adam Rex
Kagemaro, First to Suffer 3 Mana Black Mana Black Mana Legendary Creature — Demon Spirit */* Kagemaro, First to Suffer’s power and toughness are each equal to the number of cards in your hand.
Black Mana, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
R Adam Rex
Kagemaro’s Clutch 3 Mana Black Mana Enchant Creature Enchanted creature gets -X/-X, where X is the number of cards in your hand. The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him. C Pat Lee
Kaho, Minamo Historian 2 Mana Blue Mana Blue Mana Legendary Creature — Human Wizard 2/2 When Kaho, Minamo Historian comes into play, search your library for up to three instant cards and remove them from the game. Then shuffle your library.
X Mana, Tap: You may play a card with converted mana cost X removed from the game with Kaho without paying its mana cost.
R Greg Staples
Kami of Empty Graves 3 Mana Black Mana Creature — Spirit 4/1 Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) C Greg Hildebrandt
Kami of the Crescent Moon Blue Mana Blue Mana Legendary Creature — Spirit 1/3 At the beginning of each player’s draw step, that player draws a card. “He’s a lot like me, that masterless little kami . . . unimpressed by grandeur and never at a loss for a trick.” —Toshiro Umezawa R Darrell Riche
Kami of the Tended Garden 3 Mana Green Mana Creature — Spirit 4/4 At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay Green Mana.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
U Thomas M. Baxa
Kashi-Tribe Elite 1 Mana Green Mana Green Mana Creature — Snake Warrior 2/3 Legendary Snakes you control can’t be the targets of spells or abilities.
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.
U Ben Thompson
Kataki, War’s Wage 1 Mana White Mana Legendary Creature — Spirit 2/1 All artifacts have “At the beginning of your upkeep, sacrifice this artifact unless you pay 1 Mana.” “Before the war, we prayed to Kataki to sharpen our swords and harden our armor. Without his blessing our weapons are all but useless against the kami hordes.” —Kenzo the Hardhearted R Matt Thompson
Kemuri-Onna 4 Mana Black Mana Creature — Spirit 3/3 When Kemuri-Onna comes into play, target player discards a card.
Whenever you play a Spirit or Arcane spell, you may return Kemuri-Onna to its owner’s hand.
U Ittoku
Kiku’s Shadow Black Mana Black Mana Sorcery Target creature deals damage to itself equal to its power. “Me? No, I’m not going to kill you. I won’t even lay a finger on you. I promise.” —Kiku, Night’s Flower U Pete Venters
Kiri-Onna 4 Mana Blue Mana Creature — Spirit 2/2 When Kiri-Onna comes into play, return target creature to its owner’s hand.
Whenever you play a Spirit or Arcane spell, you may return Kiri-Onna to its owner’s hand.
U Kensuke Okabayashi
Kitsune Bonesetter 2 Mana White Mana Creature — Fox Cleric 0/1 Tap: Prevent the next 3 damage that would be dealt to target creature this turn. Play this ability only if you have more cards in hand than each opponent. “He kept generations whole before the Kami War, and now he turns his century of wisdom to healing the latest casualties.” —Eight-and-a-Half-Tails C Heather Hudson
Kitsune Dawnblade 4 Mana White Mana Creature — Fox Samurai 2/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
When Kitsune Dawnblade comes into play, you may tap target creature.
C Carl Critchlow
Kitsune Loreweaver 1 Mana White Mana Creature — Fox Cleric 2/1 1 Mana White Mana : Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. “Know your history. The lessons of the past will shield you in times of doubt.” C Eric Polak
Kiyomaro, First to Stand 3 Mana White Mana White Mana Legendary Creature — Spirit */* Kiyomaro, First to Stand’s power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
R Kev Walker
Kuon, Ogre Ascendant Black Mana Black Mana Black Mana Legendary Creature — Ogre Monk 2/4 At end of turn, if three or more creatures were put into graveyards from play this turn, flip Kuon, Ogre Ascendant.
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Kuon’s Essence
Legendary Enchantment
At the beginning of each player’s upkeep, that player sacrifices a creature.
R Hideaki Takamura
Kuro’s Taken 1 Mana Black Mana Creature — Rat Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
1 ManaBlack Mana: Regenerate Kuro’s Taken.
Simple bargains are the most tempting, and oni bargains are the simplest of all: eternal life for eternal service. C Puddnhead
Locust Miser 2 Mana Black Mana Black Mana Creature — Rat Shaman 2/2 Each opponent’s maximum hand size is reduced by two. “They’re numerous, attack in swarms, and are always hungry. No wonder we rats hold such a kinship with them.” U Alan Pollack
Maga, Traitor to Mortals X Mana Black Mana Black Mana Black Mana Legendary Creature — Human Wizard 0/0 Maga, Traitor to Mortals comes into play with X +1/+1 counters on it.
When Maga comes into play, target player loses life equal to the number of +1/+1 counters on it.
R Jim Murray
Manriki-Gusari 2 Mana Artifact — Equipment Equipped creature gets +1/+2 and has “Tap: Destroy target Equipment.”
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery.)
U Thomas Gianni
Masumaro, First to Live 3 Mana Green Mana Green Mana Green Mana Legendary Creature — Spirit */* Masumaro, First to Live’s power and toughness are each equal to twice the number of cards in your hand. “In the waning moments of war, humanity’s most ancient ancestors return. But whose side shall they make their own?” —Isao, Enlightened Bushi R Adam Rex
Matsu-Tribe Birdstalker 2 Mana Green Mana Green Mana Creature — Snake Warrior Archer 2/2 Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.
Green Mana: Matsu-Tribe Birdstalker may block as though it had flying until end of turn.
C Heather Hudson
Measure of Wickedness 3 Mana Black Mana Enchantment At the end of your turn, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
U Daren Bader
Meishin, the Mind Cage 4 Mana Blue Mana Blue Mana Blue Mana Legendary Enchantment All creatures get -X/-0, where X is the number of cards in your hand. It’s dangerous indeed to be lost in someone else’s thoughts. R Thomas Gianni
Michiko Konda, Truth Seeker 3 Mana White Mana Legendary Creature — Human Advisor 2/2 Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. “Watch over my father. Tell him I’m safe, but I won’t come home until I find out how to bring him back to his senses, and Kamigawa is again at peace.” —Michiko Konda, last letter to General Takeno R Christopher Moeller
Mikokoro, Center of the Sea Legendary Land Tap: Add 1 Mana to your mana pool.
2 Mana, Tap: Each player draws a card.
“Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed.” —Scroll fragment from the ruins of Minamo R John Avon
Minamo Scrollkeeper 1 Mana Blue Mana Creature — Human Wizard 2/3 Defender (This creature can’t attack.)
Your maximum hand size is increased by one.
The scrollkeepers never stepped an inch away from the doors of the Great Library, not even when the ogres and their oni masters swept through Minamo. C Paolo Parente
Miren, the Moaning Well Legendary Land Tap: Add 1 Mana to your mana pool.
3 Mana, Tap, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.
R Rob Alexander
Molting Skin 2 Mana Green Mana Enchantment Return Molting Skin to its owner’s hand: Regenerate target creature. “We have learned much from the orochi.” U Jeremy Jarvis
Moonbow Illusionist 2 Mana Blue Mana Creature — Moonfolk Wizard 2/1 Flying
2 Mana, Return a land you control to its owner’s hand: Target land’s type becomes the basic land type of your choice until end of turn.
C Dan Frazier
Moonwing Moth 1 Mana White Mana White Mana Creature — Insect 2/1 Flying
White Mana: Moonwing Moth gets +0/+1 until end of turn.
“Night wings sprinkled with dust Of a thousand soldiers dead And a thousand cities fallen.” —Snow-Fur, kitsune poet C Franz Vohwinkel
Murmurs from Beyond 2 Mana Blue Mana Instant — Arcane Reveal the top three cards of your library. An opponent chooses one. Put that card into your graveyard and the rest into your hand. Like pools of fog that hid treacherous rocks from sailors’ eyes, so too were the hands of the kami. C Paolo Parente
Neverending Torment 4 Mana Black Mana Black Mana Sorcery Search target player’s library for X cards, where X is the number of cards in your hand, and remove them from the game. Then that player shuffles his or her library.
Epic (For the rest of the game, you can’t play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
R Thomas Gianni
Nightsoil Kami 4 Mana Green Mana Green Mana Creature — Spirit 6/4 Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) C Jim Nelson
Nikko-Onna 2 Mana White Mana Creature — Spirit 2/2 When Nikko-Onna comes into play, destroy target enchantment.
Whenever you play a Spirit or Arcane spell, you may return Nikko-Onna to its owner’s hand.
U Shishizaru
Oboro Breezecaller 1 Mana Blue Mana Creature — Moonfolk Wizard 1/1 Flying
2 Mana, Return a land you control to its owner’s hand: Untap target land.
“I feel their unnatural influence in the weary, weeping land. Do they care nothing for the creatures who walk below their clouds?” —Eight-and-a-Half-Tails C Rebecca Guay
Oboro Envoy 3 Mana Blue Mana Creature — Moonfolk Wizard 1/3 Flying
2, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
U Rob Alexander
Oboro, Palace in the Clouds Legendary Land Tap: Add Blue Mana to your mana pool.
1 Mana: Return Oboro, Palace in the Clouds to its owner’s hand.
Here the soratami wove their endless plots—graceful, artful, and deceitful, while the unwitting world moved below. R Rob Alexander
Okina Nightwatch 4 Mana Green Mana Creature — Human Monk 4/3 As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. Only the most skilled budoka could protect the Okina Shrine. Only the best of these protectors took the night watch. C Heather Hudson
O-Naginata 1 Mana Artifact — Equipment O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery.)
U Brian Snoddy
One with Nothing Black Mana Instant Discard your hand. When nothing remains, everything is equally possible. R Jim Nelson
Oni of Wild Places 5 Mana Red Mana Creature — Demon Spirit 6/5 Haste
At the beginning of your upkeep, return a red creature you control to its owner’s hand.
The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare. U Mark Tedin
Oppressive Will 2 Mana Blue Mana Instant Counter target spell unless its controller pays 1 Mana for each card in your hand. When Minamo was abandoned, its younger students found themselves thrust into a war beyond their skill with talents beyond their control. C Pat Lee
Overwhelming Intellect 4 Mana Blue Mana Blue Mana Instant Counter target creature spell. Draw cards equal to that spell’s converted mana cost. “My brain hurts.” U Alex Horley-Orlandelli
Pain’s Reward 2 Mana Black Mana Sorcery You bid any amount of life. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. R Matt Cavotta
Path of Anger’s Flame 2 Mana Red Mana Instant — Arcane Creatures you control get +2/+0 until end of turn. “Walking the path of the kami only leaves you with singed feet.” —Soratami saying C Pat Lee
Pithing Needle 1 Mana Artifact As Pithing Needle comes into play, name a card.
Activated abilities of the named card can’t be played unless they’re mana abilities.
R Pete Venters
Plow Through Reito 1 Mana White Mana Instant — Arcane Sweep — Return any number of Plains you control to their owner’s hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. The paths of the kami crisscrossed Kamigawa like scars left by a maddened surgeon. C Ron Spencer
Presence of the Wise 2 Mana White Mana White Mana Sorcery You gain 2 life for each card in your hand. “Humbly I bow. Silently I wait. Deeply I listen.” U Christopher Moeller
Promise of Bunrei 2 Mana White Mana Enchantment Whenever a creature you control is put into a graveyard from play, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens into play. “I am not afraid to die today nor afraid of what death will bring.” R Stephen Tappin
Promised Kannushi Green Mana Creature — Human Druid 1/1 Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) C Matt Thompson
Pure Intentions White Mana Instant — Arcane Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at end of turn.
R Randy Gallegos
Rally the Horde 5 Mana Red Mana Sorcery Remove the top three cards of your library from the game. If the last card removed isn’t a land, repeat this process until the last card removed is a land. Put a 1/1 red Warrior creature token into play for each nonland card removed from the game this way. R Paolo Parente
Raving Oni-Slave 1 Mana Black Mana Creature — Ogre Warrior 3/3 When Raving Oni-Slave comes into play, you lose 3 life if you don’t control a Demon.
When Raving Oni-Slave leaves play, you lose 3 life if you don’t control a Demon.
C Eric Polak
Razorjaw Oni 3 Mana Black Mana Creature — Demon Spirit 4/5 Black creatures can’t block. It gnashed its teeth, and the battlefield filled with the screech of blade striking blade. U Carl Critchlow
Reki, the History of Kamigawa 2 Mana Green Mana Legendary Creature — Human Shaman 1/2 Whenever you play a legendary spell, draw a card. “After his death, monks spent ten years transcribing the tattoos from Reki’s body and gathering stories from those who spoke with him. Thus the volume you hold was written.” —The History of Kamigawa R Edward P. Beard, Jr.
Rending Vines 1 Mana Green Mana Green Mana Instant — Arcane Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.
Draw a card.
C Dan Frazier
Reverence 2 Mana White Mana White Mana Enchantment Creatures with power 2 or less can’t attack you. “Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War.” —Masako the Humorless R Ittoku
Ronin Cavekeeper 5 Mana Red Mana Creature — Human Samurai 4/3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) The akki were surprised to encounter a human who could fight in the caves as well as they. C Paolo Parente
Rune-Tail, Kitsune Ascendant 2 Mana White Mana Legendary Creature — Fox Monk 2/2 When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
-----
Rune-Tail’s Essence
Legendary Enchantment
Prevent all damage that would be dealt to creatures you control.
R Randy Gallegos
Rushing-Tide Zubera 2 Mana Blue Mana Blue Mana Creature — Zubera Spirit 3/3 When Rushing-Tide Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, draw three cards. Cut off from the kakuriyo by the destruction of their honden, the zubera sought new ways to bring their secrets home. U Mark Brill
Sakashima the Impostor 2 Mana Blue Mana Blue Mana Legendary Creature — Human Rogue 3/1 As Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it’s still legendary, and it gains “2 ManaBlue ManaBlue Mana: Return Sakashima the Impostor to its owner’s hand at end of turn.” R rk post
Sakura-Tribe Scout Green Mana Creature — Snake Shaman Scout 1/1 Tap: You may put a land card from your hand into play. “Scouts of the Sakura Tribe spent two years wandering the forest to learn every leaf and tree. That knowledge was called upon during the Kami War to ensure the orochi’s survival.” —The History of Kamigawa C Darrell Riche
Sasaya, Orochi Ascendant 1 Mana Green Mana Green Mana Legendary Creature — Snake Monk 2/3 Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
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Sasaya’s Essence
Legendary Enchantment
Whenever a land you control is tapped for mana, add one mana of that type to your mana pool for each other land you control with the same name.
R Christopher Moeller
Scroll of Origins 2 Mana Artifact 2 Mana , Tap: Draw a card if you have seven or more cards in hand. The words from which language sprang, the knowledge from which thought was born, the story from which history was woven. R Dany Orizio
Secretkeeper 3 Mana Blue Mana Creature — Spirit 2/2 As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. It is all the things that humanity was not meant to know. U Ron Spencer
Seed the Land 2 Mana Green Mana Green Mana Enchantment Whenever a land comes into play, its controller puts a 1/1 green Snake creature token into play. With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony. R Anthony S. Waters
Seek the Horizon 3 Mana Green Mana Sorcery Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. “I’ve seen this great land from every angle. I know its every tree, stone, and river bend. Yet I have come to realize that knowing a thing is not the same as healing it.” —Diary of Azusa U Eric Polak
Sekki, Seasons’ Guide 5 Mana Green Mana Green Mana Green Mana Legendary Creature — Spirit 0/0 Sekki, Seasons’ Guide comes into play with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens into play.
Sacrifice eight Spirits: Return Sekki from your graveyard to play.
R Kev Walker
Shape Stealer Blue Mana Blue Mana Creature — Shapeshifter Spirit 1/1 Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer’s power and toughness to that creature’s power and toughness until end of turn. “Stand back. I know just what to do.” —Kiki-Jiki, Mirror Breaker U Jim Nelson
Shifting Borders 3 Mana Blue Mana Instant — Arcane Exchange control of two target lands.
Splice onto Arcane 3 ManaBlue Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
U Alex Horley-Orlandelli
Shinen of Fear’s Chill 4 Mana Black Mana Creature — Spirit 3/2 Shinen of Fear’s Chill can’t block.
Channel1 ManaBlack Mana, Discard Shinen of Fear’s Chill: Target creature can’t block this turn.
C Darrell Riche
Shinen of Flight’s Wings 4 Mana Blue Mana Creature — Spirit 3/3 Flying
ChannelBlue Mana, Discard Shinen of Flight’s Wings: Target creature gains flying until end of turn.
C Scott M. Fischer
Shinen of Fury’s Fire 2 Mana Red Mana Creature — Spirit 2/1 Haste
ChannelRed Mana, Discard Shinen of Fury’s Fire: Target creature gains haste until end of turn.
C Dan Frazier
Shinen of Life’s Roar 1 Mana Green Mana Creature — Spirit 1/2 All creatures able to block Shinen of Life’s Roar do so.
Channel2 ManaGreen ManaGreen Mana, Discard Shinen of Life’s Roar: All creatures able to block target creature this turn do so.
C Matt Cavotta
Shinen of Stars’ Light 2 Mana White Mana Creature — Spirit 2/1 First strike
Channel1 ManaWhite Mana, Discard Shinen of Stars’ Light: Target creature gains first strike until end of turn.
C Jeremy Jarvis
Sink into Takenuma 3 Mana Black Mana Sorcery — Arcane Sweep — Return any number of Swamps you control to their owner’s hand. Target player discards a card for each Swamp returned this way. C Pat Lee
Skull Collector 1 Mana Black Mana Black Mana Creature — Ogre Warrior 3/3 At the beginning of your upkeep, return a black creature you control to its owner’s hand.
1 ManaBlack Mana: Regenerate Skull Collector.
“Your blood I’ll use. Your skull I’ll keep.” U Thomas M. Baxa
Skyfire Kirin 2 Mana Red Mana Red Mana Legendary Creature — Kirin Spirit 3/3 Flying
Whenever you play a Spirit or Arcane spell, you may gain control of target creature with that spell’s converted mana cost until end of turn.
Its fiery visitation burns away the fog of war and dissipates the ties of loyalty. R Tsutomu Kawade
Sokenzan Renegade 2 Mana Red Mana Creature — Ogre Samurai Mercenary 3/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade.
U Alan Pollack
Sokenzan Spellblade 4 Mana Red Mana Creature — Ogre Samurai Shaman 2/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
1 ManaRed Mana: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
C Carl Critchlow
Soramaro, First to Dream 4 Mana Blue Mana Blue Mana Legendary Creature — Spirit */* Flying
Soramaro, First to Dream’s power and toughness are each equal to the number of cards in your hand.
4 Mana, Return a land you control to its owner’s hand: Draw a card.
R Brian Despain
Soratami Cloud Chariot 5 Mana Artifact 2 Mana : Target creature you control gains flying until end of turn.
2 Mana: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
U Franz Vohwinkel
Spiraling Embers 3 Mana Red Mana Sorcery — Arcane Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. The akki knew to stay indoors on the days the oni flew their kites. C Chippy
Spiritual Visit White Mana Instant — Arcane Put a 1/1 colorless Spirit creature token into play.
Splice onto Arcane White Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
C Pete Venters
Stampeding Serow 2 Mana Green Mana Green Mana Creature — Beast 5/4 Trample
At the beginning of your upkeep, return a green creature you control to its owner’s hand.
U Edward P. Beard, Jr.
Sunder from Within 2 Mana Red Mana Red Mana Sorcery — Arcane Destroy target artifact or land. Trapped for eons within the sacred gong, the kami boomed and clanged to a deafening tempo as they destroyed their erstwhile prison. U Jeff Miracola
Thoughts of Ruin 2 Mana Red Mana Red Mana Sorcery Each player sacrifices a land for each card in your hand. “In our war with the kami, we annihilate what is our own. Do they too suffer ruination in their hidden world?” —Diary of Azusa R John Avon
Tomb of Urami Legendary Land Tap: Add Black Mana to your mana pool. Tomb of Urami deals 1 damage to you if you don’t control an Ogre.
2 ManaBlack ManaBlack Mana, Tap, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami into play.
R Alex Horley-Orlandelli
Torii Watchward 4 Mana White Mana Creature — Spirit 3/3 Vigilance (Attacking doesn’t cause this creature to tap.)
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
C Jeff Miracola
Trusted Advisor Blue Mana Creature — Human Advisor 1/2 Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner’s hand.
Some of Minamo’s students claimed he was as old as the knowledge he dispensed. U Jim Nelson
Twincast Blue Mana Blue Mana Instant Copy target instant or sorcery spell. You may choose new targets for the copy. Sometimes you have to search for inspiration, and sometimes it’s right there in front of you. R Christopher Moeller
Undying Flames 4 Mana Red Mana Red Mana Sorcery Remove cards from the top of your library from the game until you remove a nonland card. Undying Flames deals damage to target creature or player equal to that card’s converted mana cost.
Epic (For the rest of the game, you can’t play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
R Tsutomu Kawade
Wine of Blood and Iron 3 Mana Artifact 4 Mana : Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at end of turn. Godo never revealed what went into his special brew, but he always had more of it after great victories. R Luca Zontini
Yuki-Onna 3 Mana Red Mana Creature — Spirit 3/1 When Yuki-Onna comes into play, destroy target artifact.
Whenever you play a Spirit or Arcane spell, you may return Yuki-Onna to its owner’s hand.
U Hideaki Takamura
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