Torment spoiler list

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Name Cost Rarity Card Type P/T Rules Text Flavor Text Number
Mystic Familiar 1 Mana White Mana C Creature - Bird 1/2 Flying
Threshold - Mystic Familiar gets +1/+1 and has protection from black. (You have threshold as long as seven or more cards are in your graveyard.)
They soar, and the mystics follow. 11
Militant Monk 1 Mana White Mana White Mana C Creature - Cleric 2/1 Attacking doesn't cause Militant Monk to tap.
Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.
9
Aven Trooper 3 Mana White Mana C Creature - Bird Soldier 1/1 Flying
2 ManaWhite Mana, Discard a card from your hand: Aven Trooper gets +1/+2 until end of turn.
The very skies seethe with the aven's hatred for the Cabal. 2
Teroh's Faithful 3 Mana White Mana C Creature - Cleric 1/4 When Teroh's Faithful comes into play, you gain 4 life. The light of reason follows them even into battle. 18
Frantic Purification 2 Mana White Mana C Instant Destroy target enchantment.
Madness White Mana(You may play this card for its madness cost at the time you discard it from your hand.)
By definition, madness ends in one of two ways: clarity . . . or death. 6
Floating Shield 2 Mana White Mana C Enchant Creature As Floating Shield comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
5
Spirit Flare 3 Mana White Mana C Instant Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback-1 ManaWhite Mana, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
15
Pay No Heed White Mana C Instant Prevent all damage a source of your choice would deal this turn. "Inhale life. Exhale pain."
-Mystic elder
12
Stern Judge 2 Mana White Mana U Creature - Cleric 2/2 Tap: Each player loses 1 life for each swamp he or she controls. "How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me." 16
Teroh's Vanguard 3 Mana White Mana U Creature - Nomad 2/3 You may play Teroh's Vanguard any time you could play an instant.
Threshold - When Teroh's Vanguard comes into play, creatures you control gain protection from black until end of turn. (You have threshold if seven or more cards are in your graveyard.)
19
Equal Treatment 1 Mana White Mana U Instant If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.
Draw a card.
4
Hypochondria 1 Mana White Mana U Enchantment White Mana, Discard a card from your hand: Prevent the next 3 damage that would be dealt to target creature or player this turn.
White Mana, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
7
Cleansing Meditation 1 Mana White Mana White Mana U Sorcery Destroy all enchantments.
Threshold - Instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way. (You have threshold if seven or more cards are in your graveyard.)
3
Strength of Isolation 1 Mana White Mana U Enchant Creature Enchanted creature gets +1/+2 and has protection from black.
Madness White Mana(You may play this card for its madness cost at the time you discard it from your hand.)
Don't mistake isolation for safety. 17
Major Teroh 3 Mana White Mana R Creature - Bird Soldier Legend 2/3 Flying
3 ManaWhite ManaWhite Mana, Sacrifice Major Teroh: Remove all black creatures from the game.
"I am the holy wind that shall avenge the Cabal's victims." 8
Possessed Nomad 2 Mana White Mana White Mana R Creature - Nomad Horror 3/3 Attacking doesn't cause Possessed Nomad to tap.
Threshold - Possessed Nomad gets +1/+1, is black, and has "2 ManaBlack Mana, Tap: Destroy target white creature." (You have threshold as long as seven or more cards are in your graveyard.)
13
Angel of Retribution 6 Mana White Mana R Creature - Angel 5/5 Flying, first strike Bitter vengeance never glowed so bright nor sang so sweet. 1
Morningtide 1 Mana White Mana R Sorcery Remove all cards in all graveyards from the game. "The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."
-Major Teroh
10
Reborn Hero 2 Mana White Mana R Creature - Soldier 2/2 Attacking doesn't cause Reborn Hero to tap.
Threshold - When Reborn Hero is put into a graveyard from play, you may pay White ManaWhite Mana. If you do, return Reborn Hero to play under your control. (You have threshold if seven or more cards are in your graveyard.)
14
Vengeful Dreams White Mana White Mana R Instant As an additional cost to play Vengeful Dreams, discard X cards from your hand.
Remove X target attacking creatures from the game.
Teroh dreams of his enemies' doom. 21
Transcendence 3 Mana White Mana White Mana White Mana R Enchantment You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
20
Cephalid Aristocrat 4 Mana Blue Mana C Creature - Cephalid 3/3 Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead. 27
Aquamoeba 1 Mana Blue Mana C Creature - Beast 1/3 Discard a card from your hand: Switch Aquamoeba's power and toughness until end of turn. Some tides need no moon. 24
Hydromorph Guardian 2 Mana Blue Mana C Creature - Guardian 2/2 Blue Mana, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. In front of every strong leader is a pool of loyal bodyguards. 39
Skywing Aven 2 Mana Blue Mana C Creature - Bird Soldier 2/1 Flying
Discard a card from your hand: Return Skywing Aven to its owner's hand.
"I am as the wind that bears me: harsh yet gentle, fleeting yet ever-present. Together we fly beyond imagination." 47
Cephalid Snitch 1 Mana Blue Mana C Creature - Cephalid Wizard 1/1 Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. The cautious are wary of their enemies. The wise are also wary of their friends. 30
Churning Eddy 3 Mana Blue Mana C Sorcery Return target creature and target land to their owners' hands. "Magic is like the tide-both ebb, both flow, and both serve my whims."
-Empress Llawan
32
Coral Net Blue Mana C Enchant Creature Coral Net can enchant only a green or white creature.
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card from your hand."
35
Obsessive Search Blue Mana C Instant Draw a card.
Madness Blue Mana(You may play this card for its madness cost at the time you discard it from your hand.)
The question strained his sanity. The answer snapped it in half. 43
Ghostly Wings 1 Mana Blue Mana C Enchant Creature Enchanted creature gets +1/+1 and has flying.
Discard a card from your hand: Return enchanted creature to its owner's hand.
38
Liquify 2 Mana Blue Mana C Instant Counter target spell with converted mana cost 3 or less. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard. 41
Deep Analysis 3 Mana Blue Mana C Sorcery Target player draws two cards.
Flashback-1 ManaBlue Mana, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
"The specimen seems to be broken." 36
Cephalid Illusionist 1 Mana Blue Mana U Creature - Cephalid Wizard 1/1 Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
2 ManaBlue Mana, Tap: This turn prevent all combat damage that would be dealt to and dealt by target creature you control.
28
Cephalid Sage 3 Mana Blue Mana U Creature - Cephalid 2/3 Threshold - When Cephalid Sage comes into play, draw three cards, then discard two cards from your hand. (You have threshold if seven or more cards are in your graveyard.) 29
Balshan Collaborator 3 Mana Blue Mana U Creature - Bird Soldier 2/2 Flying
Black Mana: Balshan Collaborator gets +1/+1 until end of turn.
"Power, gold, crackers-every bird has its price."
-Chainer, dementia master
25
Hydromorph Gull 3 Mana Blue Mana Blue Mana U Creature - Bird Guardian 3/3 Flying
Blue Mana, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.
"The only kind of water that should fly through the air is rain."
-Kamahl, pit fighter
40
Breakthrough X Mana Blue Mana U Sorcery Draw four cards, then choose X cards in your hand and discard the rest from it. The ideas came flooding in so fast that they couldn't all be contained. 26
Circular Logic 2 Mana Blue Mana U Instant Counter target spell unless its controller pays 1 Mana for each card in your graveyard.
Madness Blue Mana(You may play this card for its madness cost at the time you discard it from your hand.)
33
Compulsion 1 Mana Blue Mana U Enchantment 1 Mana Blue Mana, Discard a card from your hand: Draw a card.
1 ManaBlue Mana, Sacrifice Compulsion: Draw a card.
34
Stupefying Touch 1 Mana Blue Mana U Enchant Creature When Stupefying Touch comes into play, draw a card.
Enchanted creature's activated abilities can't be played.
Just because your eyes are open doesn't mean you're awake. 48
Llawan, Cephalid Empress 3 Mana Blue Mana R Creature - Cephalid Legend 2/3 When Llawan, Cephalid Empress comes into play, return all blue creatures your opponents control to their owners' hands.
Your opponents can't play blue creature spells.
42
Ambassador Laquatus 1 Mana Blue Mana Blue Mana R Creature - Merfolk Legend 1/3 3 Mana: Target player puts the top three cards of his or her library into his or her graveyard. "He smiles with poisoned lips."
-Empress Llawan
23
Possessed Aven 2 Mana Blue Mana Blue Mana R Creature - Bird Soldier Horror 3/3 Flying
Threshold - Possessed Aven gets +1/+1, is black, and has "2 ManaBlack Mana, Tap: Destroy target blue creature." (You have threshold as long as seven or more cards are in your graveyard.)
45
Alter Reality 1 Mana Blue Mana R Instant Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect doesn't end at end of turn.)
Flashback 1 ManaBlue Mana(You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
22
Cephalid Vandal 1 Mana Blue Mana R Creature - Cephalid 1/1 At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. 31
Retraced Image Blue Mana R Sorcery Reveal a card in your hand, then put that card into play if it has the same name as a permanent in play. An army from a soldier, a flock from a bird, a school from a fish . . . a profit from an atrocity. 46
Plagiarize 3 Mana Blue Mana R Instant Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. "Are you thinking what I'm thinking?" 44
Turbulent Dreams Blue Mana Blue Mana R Sorcery As an additional cost to play Turbulent Dreams, discard X cards from your hand.
Return X target nonland permanents to their owners' hands.
Laquatus dreams of seizing control. 49
False Memories 1 Mana Blue Mana R Instant Put the top seven cards of your library into your graveyard. At end of turn, remove seven cards in your graveyard from the game. "My enemies will forget everything but their anguish."
-Ambassador Laquatus
37
Putrid Imp Black Mana C Creature - Zombie Imp 1/1 Discard a card from your hand: Putrid Imp gains flying until end of turn.
Threshold - Putrid Imp gets +1/+1 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)
77
Cabal Surgeon 2 Mana Black Mana Black Mana C Creature - Minion 2/1 2 Mana Black Mana Black Mana, Tap, Remove two cards in your graveyard from the game: Return target creature card from your graveyard to your hand. "Clerics give up when their patients die. Can I help it if I'm more compassionate?" 52
Mesmeric Fiend 1 Mana Black Mana C Creature - Nightmare Horror 1/1 When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
When Mesmeric Fiend leaves play, return the removed card to its owner's hand.
69
Gravegouger 2 Mana Black Mana C Creature - Nightmare Horror 2/2 When Gravegouger comes into play, remove up to two target cards in a single graveyard from the game.
When Gravegouger leaves play, return the removed cards to their owner's graveyard.
62
Cabal Torturer 1 Mana Black Mana Black Mana C Creature - Minion 1/1 Black Mana, Tap: Target creature gets -1/-1 until end of turn.
Threshold - 3 ManaBlack ManaBlack Mana, Tap: Target creature gets -2/-2 until end of turn. (Play this ability only if seven or more cards are in your graveyard.)
53
Organ Grinder 2 Mana Black Mana C Creature - Zombie 3/1 Tap, Remove three cards in your graveyard from the game: Target player loses 3 life. It knows what makes you tick. It knows how to make the ticking stop. 75
Carrion Rats Black Mana C Creature - Rat 2/1 Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats deals no combat damage this turn. "Just what I need-more competition."
-Cabal grave robber
54
Faceless Butcher 2 Mana Black Mana Black Mana C Creature - Nightmare Horror 2/3 When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game.
When Faceless Butcher leaves play, return the removed card to play under its owner's control.
60
Soul Scourge 4 Mana Black Mana C Creature - Nightmare Horror 3/2 Flying
When Soul Scourge comes into play, target player loses 3 life.
When Soul Scourge leaves play, that player gains 3 life.
85
Psychotic Haze 2 Mana Black Mana Black Mana C Instant Psychotic Haze deals 1 damage to each creature and each player.
Madness 1 ManaBlack Mana(You may play this card for its madness cost at the time you discard it from your hand.)
76
Waste Away 4 Mana Black Mana C Instant As an additional cost to play Waste Away, discard a card from your hand.
Target creature gets -5/-5 until end of turn.
Chainer's insanity touched nearly every living thing-including viruses. 88
Unhinge 2 Mana Black Mana C Sorcery Target player discards a card from his or her hand.
Draw a card.
"Don't let your mind wander-it might not come back."
-Braids, dementia summoner
87
Restless Dreams Black Mana C Sorcery As an additional cost to play Restless Dreams, discard X cards from your hand.
Return X target creature cards from your graveyard to your hand.
Braids dreams of dark rebirth. 79
Rancid Earth 1 Mana Black Mana Black Mana C Sorcery Destroy target land.
Threshold - Instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. (You have threshold if seven or more cards are in your graveyard.)
78
Cabal Ritual 1 Mana Black Mana C Instant Add Black ManaBlack ManaBlack Mana to your mana pool.
Threshold - Instead add Black ManaBlack ManaBlack ManaBlack ManaBlack Mana to your mana pool. (You have threshold if seven or more cards are in your graveyard.)
"Each syllable chills your veins. Each word rattles your mind."
-Cabal Patriarch
51
Shade's Form 1 Mana Black Mana Black Mana C Enchant Creature Enchanted creature has "Black Mana: This creature gets +1/+1 until end of turn."
When enchanted creature is put into a graveyard, return that creature to play under your control.
81
Crippling Fatigue 1 Mana Black Mana Black Mana C Sorcery Target creature gets -2/-2 until end of turn.
Flashback-1 ManaBlack Mana, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
58
Boneshard Slasher 1 Mana Black Mana U Creature - Horror 1/1 Flying
Threshold - Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." (You have threshold as long as seven or more cards are in your graveyard.)
50
Gloomdrifter 3 Mana Black Mana U Creature - Minion 2/2 Flying
Threshold - When Gloomdrifter comes into play, nonblack creatures get -2/-2 until end of turn. (You have threshold if seven or more cards are in your graveyard.)
61
Grotesque Hybrid 4 Mana Black Mana U Creature - Zombie 3/3 Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card from your hand: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
63
Slithery Stalker 1 Mana Black Mana Black Mana U Creature - Nightmare Horror 1/1 Swampwalk
When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game.
When Slithery Stalker leaves play, return the removed card to play under its owner's control.
84
Carrion Wurm 3 Mana Black Mana Black Mana U Creature - Zombie Wurm 6/5 Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn. Since it eats only carrion, sometimes it needs to make some from scratch. 55
Chainer's Edict 1 Mana Black Mana U Sorcery Target player sacrifices a creature.
Flashback 5 ManaBlack ManaBlack Mana(You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
The pits have their own form of mercy. 57
Sickening Dreams 1 Mana Black Mana U Sorcery As an additional cost to play Sickening Dreams, discard X cards from your hand. Sickening Dreams deals X damage to each creature and each player. The Patriarch dreams of vile plague. 83
Mind Sludge 4 Mana Black Mana U Sorcery Target player discards a card from his or her hand for each swamp you control. When you get into the swamp, the swamp gets into you. 70
Zombie Trailblazer Black Mana Black Mana Black Mana U Creature - Zombie 2/2 Tap an untapped Zombie you control: Target land becomes a swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
Some zombies are natural-reborn leaders. 89
Mortiphobia 1 Mana Black Mana Black Mana U Enchantment 1 Mana Black Mana, Discard a card from your hand: Remove target card in a graveyard from the game.
1 ManaBlack Mana, Sacrifice Mortiphobia: Remove target card in a graveyard from the game.
72
Strength of Lunacy 1 Mana Black Mana U Enchant Creature Enchanted creature gets +2/+1 and has protection from white.
Madness Black Mana(You may play this card for its madness cost at the time you discard it from your hand.)
Don't confuse lunacy with courage. 86
Laquatus's Champion 4 Mana Black Mana Black Mana R Creature - Nightmare Horror 6/3 When Laquatus's Champion comes into play, target player loses 6 life.
When Laquatus's Champion leaves play, that player gains 6 life.
Black Mana: Regenerate Laquatus's Champion.
Chainer's dark gift to a darker soul. 67
Chainer, Dementia Master 3 Mana Black Mana Black Mana R Creature - Minion Legend 3/3 All Nightmares get +1/+1.
Black ManaBlack ManaBlack Mana, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its creature types.
When Chainer, Dementia Master leaves play, remove all Nightmares from the game.
56
Sengir Vampire 3 Mana Black Mana Black Mana R Creature - Vampire 4/4 Flying
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal. 80
Hypnox 8 Mana Black Mana Black Mana Black Mana R Creature - Nightmare Horror 8/8 Flying
When Hypnox comes into play, if you played it from your hand, remove all cards in target opponent's hand from the game.
When Hypnox leaves play, return the removed cards to their owner's hand.
64
Ichorid 3 Mana Black Mana R Creature - Horror 3/1 Haste
At end of turn, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may remove a black creature card in your graveyard other than Ichorid from the game. If you do, return Ichorid to play.
65
Nantuko Shade Black Mana Black Mana R Creature - Insect Shade 2/1 Black Mana: Nantuko Shade gets +1/+1 until end of turn. "If the Nantuko only knew what awaits them beyond death, they would abandon all they hold dear."
-Cabal Patriarch
74
Shambling Swarm 1 Mana Black Mana Black Mana Black Mana R Creature - Horror 3/3 When Shambling Swarm is put into a graveyard from play, distribute three -1/-1 counters among one, two, or three target creatures. Remove those counters at end of turn. Chainer's madness personified, it exists only to slaughter the innocent. 82
Insidious Dreams 3 Mana Black Mana R Instant As an additional cost to play Insidious Dreams, discard X cards from your hand. Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. Chainer dreams of ultimate knowledge. 66
Dawn of the Dead 2 Mana Black Mana Black Mana Black Mana R Enchantment At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn.
59
Last Laugh 2 Mana Black Mana Black Mana R Enchantment Whenever a permanent other than Last Laugh is put into a graveyard from play, Last Laugh deals 1 damage to each creature and each player.
When no creatures are in play, sacrifice Last Laugh.
68
Mortal Combat 2 Mana Black Mana Black Mana R Enchantment At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win. 71
Mutilate 2 Mana Black Mana Black Mana R Sorcery All creatures get -1/-1 until end of turn for each swamp you control. "They appreciate my handiwork. I hear their joy in every scream."
-Chainer, dementia master
73
Enslaved Dwarf Red Mana C Creature - Dwarf 1/1 Red Mana, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. Captive dwarves always regain their freedom, either through escape or through a desperate, fiery death. 96
Barbarian Outcast 1 Mana Red Mana C Creature - Barbarian Beast 2/2 When you control no swamps, sacrifice Barbarian Outcast. "We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept."
-Cabal surgeon
92
Pardic Lancer 4 Mana Red Mana C Creature - Barbarian 3/2 Discard a card at random from your hand: Pardic Lancer gets +1/+0 and gains first strike until end of turn. He gets to the point right away. 107
Petravark 3 Mana Red Mana C Creature - Nightmare Beast 2/2 When Petravark comes into play, remove target land from the game.
When Petravark leaves play, return the removed card to play under its owner's control.
109
Longhorn Firebeast 2 Mana Red Mana C Creature - Beast 3/2 When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. Its blast can fuse armor to bone, leaving skeletons that glint brightly in the sun. 103
Accelerate 1 Mana Red Mana C Instant Target creature gains haste until end of turn.
Draw a card.
"I've seen lightning move slower."
-Nomad sentry
90
Fiery Temper 1 Mana Red Mana Red Mana C Instant Fiery Temper deals 3 damage to target creature or player.
Madness Red Mana(You may play this card for its madness cost at the time you discard it from your hand.)
97
Kamahl's Sledge 5 Mana Red Mana Red Mana C Sorcery Kamahl's Sledge deals 4 damage to target creature.
Threshold - Instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. (You have threshold if seven or more cards are in your graveyard.)
102
Crackling Club Red Mana C Enchant Creature Enchanted creature gets +1/+0.
Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.
It adds injury to injury. 93
Flash of Defiance 1 Mana Red Mana C Sorcery Players can't block with green and/or white creatures this turn.
Flashback-1 ManaRed Mana, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
99
Sonic Seizure Red Mana C Instant As an additional cost to play Sonic Seizure, discard a card at random from your hand.
Sonic Seizure deals 3 damage to target creature or player.
115
Pitchstone Wall 2 Mana Red Mana U Creature - Wall 2/5 Walls can't attack. Whenever you discard a card from your hand, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. Its material may not be precious, but the minds it protects are. 110
Temporary Insanity 3 Mana Red Mana U Instant Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. 116
Pardic Arsonist 2 Mana Red Mana Red Mana U Creature - Barbarian 3/3 Threshold - When Pardic Arsonist comes into play, it deals 3 damage to target creature or player. (You have threshold if seven or more cards are in your graveyard.) Otaria's epidemic of insanity didn't affect certain barbarians-but no one noticed. 105
Crazed Firecat 5 Mana Red Mana Red Mana U Creature - Cat 4/4 When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. "The longer it's caged, the madder it get, s."
-Firecat handler
94
Pardic Collaborator 3 Mana Red Mana U Creature - Barbarian 2/2 First strike
Black Mana: Pardic Collaborator gets +1/+1 until end of turn.
"We've been taught that strength is everything. So how can an alliance with the strongest be a betrayal?" 106
Pyromania 2 Mana Red Mana U Enchantment 1 Mana Red Mana, Discard a card at random from your hand: Pyromania deals 1 damage to target creature or player.
1 ManaRed Mana, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.
112
Flaming Gambit X Mana Red Mana U Instant Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.
Flashback X ManaRed ManaRed Mana(You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
98
Violent Eruption 1 Mana Red Mana Red Mana Red Mana U Instant Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.
Madness 1 ManaRed ManaRed Mana(You may play this card for its madness cost at the time you discard it from your hand.)
117
Balthor the Stout 1 Mana Red Mana Red Mana R Creature - Dwarf Legend 2/2 All Barbarians get +1/+1.
Red Mana: Target Barbarian gets +1/+0 until end of turn.
"I like to think of him as concentrated barbarian."
-Kamahl, pit fighter
91
Possessed Barbarian 2 Mana Red Mana Red Mana R Creature - Barbarian Horror 3/3 First strike
Threshold - Possessed Barbarian gets +1/+1, is black, and has "2 ManaBlack Mana, Tap: Destroy target red creature." (You have threshold as long as seven or more cards are in your graveyard.)
111
Petradon 6 Mana Red Mana Red Mana R Creature - Nightmare Beast 5/6 When Petradon comes into play, remove two target lands from the game.
When Petradon leaves play, return the removed cards to play under their owners' control.
Red Mana: Petradon gets +1/+0 until end of turn.
108
Hell-Bent Raider 1 Mana Red Mana Red Mana R Creature - Barbarian 2/2 First strike, haste
Discard a card at random from your hand: Hell-Bent Raider gains protection from white until end of turn.
He doesn't slow until his spear is weighted with corpses. 101
Skullscorch Red Mana Red Mana R Sorcery Target player discards two cards at random from his or her hand unless that player has Skullscorch deal 4 damage to him or her. "A good whack on the head usually has the same effect."
-Kamahl, pit fighter
114
Radiate 3 Mana Red Mana Red Mana R Instant Choose target instant or sorcery spell that targets only a single permanent or player. For each other permanent or player that spell could target, put a copy of the spell onto the stack. Each copy targets a different one of those permanents and players. 113
Overmaster Red Mana R Sorcery The next instant or sorcery spell you play this turn can't be countered by spells or abilities.
Draw a card.
"Trickery can't defeat raw power." -Matoc, lavamancer 104
Devastating Dreams Red Mana Red Mana R Sorcery As an additional cost to play Devastating Dreams, discard X cards at random from your hand.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Kamahl dreams of storms of fire. 95
Grim Lavamancer Red Mana R Creature - Wizard 1/1 Red Mana, Tap, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player. "Fools dig for water, corpses, or gold. The earth's real treasure is far deeper." 100
Krosan Restorer 2 Mana Green Mana C Creature - Druid 1/2 Tap: Untap target land.
Threshold - Tap: Untap up to three target lands. (Play this ability only if seven or more cards are in your graveyard.)
130
Nantuko Calmer 2 Mana Green Mana Green Mana C Creature - Insect Druid 2/3 Green Mana, Tap, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold - Nantuko Calmer gets +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)
132
Krosan Constrictor 3 Mana Green Mana C Creature - Snake 2/2 Swampwalk
Tap: Target black creature gets -2/-0 until end of turn.
"It's a slithering, coldblooded menace. I've gotta respect that."
-Braids, dementia summoner
129
Centaur Veteran 5 Mana Green Mana C Creature - Centaur 3/3 Trample
Green Mana, Discard a card from your hand: Regenerate Centaur Veteran.
He wears his scars like badges of honor, warning his foes that he's not easily defeated. 123
Basking Rootwalla Green Mana C Creature - Lizard 1/1 1 Mana Green Mana: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.
Madness o0 (You may play this card for its madness cost at the time you discard it from your hand.)
121
Acorn Harvest 3 Mana Green Mana C Sorcery Put two 1/1 green Squirrel creature tokens into play.
Flashback-1 ManaGreen Mana, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
118
Invigorating Falls 2 Mana Green Mana Green Mana C Sorcery You gain life equal to the number of creature cards in all graveyards. Krosan druids do not fear death, for they know that nature will only prosper from their passing. 128
Far Wanderings 2 Mana Green Mana C Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Threshold - Instead search your library for three basic land cards and put them into play tapped. Then shuffle your library. (You have threshold if seven or more cards are in your graveyard.)
125
Centaur Chieftain 3 Mana Green Mana U Creature - Centaur 3/3 Haste
Threshold - When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn. (You have threshold if seven or more cards are in your graveyard.)
122
Seton's Scout 1 Mana Green Mana U Creature - Centaur Druid 2/1 Seton's Scout may block as though it had flying.
Threshold - Seton's Scout gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
138
Anurid Scavenger 2 Mana Green Mana U Creature - Beast 3/3 Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
Krosa's topmost bottom feeder. 119
Arrogant Wurm 3 Mana Green Mana Green Mana U Creature - Wurm 4/4 Trample
Madness 2 ManaGreen Mana(You may play this card for its madness cost at the time you discard it from your hand.)
It's hard to be humble when the whole world is bite size. 120
Dwell on the Past Green Mana U Sorcery Target player shuffles up to four target cards from his or her graveyard into his or her library. None can find what hasn't been lost.
-Nantuko teaching
124
Narcissism 2 Mana Green Mana U Enchantment Green Mana, Discard a card from your hand: Target creature gets +2/+2 until end of turn.
Green Mana, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
134
Nantuko Blightcutter 2 Mana Green Mana R Creature - Insect Druid 2/2 Protection from black
Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control. (You have threshold as long as seven or more cards are in your graveyard.)
131
Possessed Centaur 2 Mana Green Mana Green Mana R Creature - Centaur Horror 3/3 Trample
Threshold - Possessed Centaur gets +1/+1, is black, and has "2 ManaBlack Mana, Tap: Destroy target green creature." (You have threshold as long as seven or more cards are in your graveyard.)
137
Gurzigost 3 Mana Green Mana Green Mana R Creature - Beast 6/8 At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
Green ManaGreen Mana, Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked.
126
Nantuko Cultivator 3 Mana Green Mana R Creature - Insect Druid 2/2 When Nantuko Cultivator comes into play, you may discard any number of land cards from your hand. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. 133
Parallel Evolution 3 Mana Green Mana Green Mana R Sorcery For each creature token in play, its controller puts a creature token into play that's a copy of that creature.
Flashback 4 ManaGreen ManaGreen ManaGreen Mana(You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
136
Insist Green Mana R Sorcery The next creature spell you play this turn can't be countered by spells or abilities.
Draw a card.
"Finesse is no match for brute force."
-Seton, centaur druid
127
Nostalgic Dreams Green Mana Green Mana R Sorcery As an additional cost to play Nostalgic Dreams, discard X cards from your hand.
Return X target cards from your graveyard to your hand. Remove Nostalgic Dreams from the game.
Seton dreams of life renewed. 135
Tainted Field U Land Tap: Add one colorless mana to your mana pool.
Tap: Add White Mana or Black Mana to your mana pool. Play this ability only if you control a swamp.
140
Tainted Isle U Land Tap: Add one colorless mana to your mana pool.
Tap: Add Blue Mana or Black Mana to your mana pool. Play this ability only if you control a swamp.
141
Tainted Peak U Land Tap: Add one colorless mana to your mana pool.
Tap: Add Black Mana or Red Mana to your mana pool. Play this ability only if you control a swamp.
142
Tainted Wood U Land Tap: Add one colorless mana to your mana pool.
Tap: Add Black Mana or Green Mana to your mana pool. Play this ability only if you control a swamp.
143
Cabal Coffers U Land 2 Mana, Tap: Add Black Mana to your mana pool for each swamp you control. Deep within the Cabal's vault, the Mirari pulsed like a dead sun-and its darkness radiated across Otaria. 139
143 results.
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