Serious_Fun

Full Metal Deck List

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The letter I!f you didn't catch yesterday's introduction, this week is Metalcraft Week! Hammering and tempering the variety of ways to lace artifacts—at least three under your control at the same time—into all sorts of awesome things is what this week is mostly about.

While there are certainly artifact cards ahead, there is much more to metalcraft than just the twenty-two cards with the ability keyword: metalcraft is a deck-building challenge.

Hammering it Home

Metalcraft is to Scars of Mirrodin as affinity is to Mirrodin: it gives you a reason to play lots of artifacts. In fact it isn't a reason but a demand; whether it's the original champion of affinity—Broodstar—or modern Limited players like Rusted Relic, these two abilities truly require artifacts to be exciting.


Of course, I'm excited just fine by individual artifacts alone but I'll come back to this later.

If you had a chance to dive into things with a draft or sealed deck run at one of the Prerelease Events or Launch parties then you've most likely already tasted the tangy deliciousness of metalcraft yourself. There's little reason to ignore metalcraft when you happen to be opening a ton of artifacts anyway.


But what if we were to go farther? What if instead of just looking at metalcraft and the three artifacts it wants, let's ask ourselves: How far can we go? What if we went all the way?

I'm talking about a totally "crafted of metal" deck. Machines of war. Trinkets and baubles of power. The greatest weapons ever forged. And adorable little Myr roaming about. I want all of it.


When I saw Jacob Van Lunen's 'Myr Concept' deck from his article "Get Myrked!" a few weeks ago, something in my brain lit up. Myr. Lots of Myr. Lots of Myr all the time. It sounded like a plan to me. While I'm sure there are a lot of different takes on Myr decks I went with my gut and plowed ahead, after borrowing Jacob's mana-base of course.

Perilous Myr and Darksteel Myr present interesting challenges to most opponents, challenges that get more complicated when Myr Galvanizer shows up. Myr Reservoir and Palladium Myr provide some turbo-charged mana (and potential combo shenanigans), which will help Myr Battlesphere fire off easily.

Myr Propagator helps feed the Battlesphere and provides a way to build up for a Tempered Steel alpha strike. As I usually find a way for all my decks, I throw in the three "Sword of" swords to ensure that if color protection is required I can always grab the one I want thanks to Enlightened Tutor.

For further fun resulting from throwing together purely artifact-based decks, I decided to descend into the world of Singleton Magic: everything other than basic lands is restricted to just one copy. Surely there had to be enough artifacts to put together a neat deck, right?

The answer is yes. In fact there are so many options available I finally decided to follow through and make one of the most popular type of singleton decks: EDH. My general, of course, would be Karn, Silver Golem.


 About Colorless Generals  

Colorless generals, the mightiest of Eldrazi and Karn, Silver Golem, require that all cards in the deck be without any colored mana symbols. As an example, one of the quirks of the rules is that while a Swamp is colorless and technically has no rules text in the text box, it is still considered to have the black mana symbol in its box—therefore illegal as a card for a colorless general (or any non-black general for that matter).

Unfortunately, for Karn or Eldrazi you'll need to find enough nonbasic lands without colored mana symbols.


Building a big, colorless, singleton deck is something I've been toying with for quite awhile so, luckily, I had a bunch of things already laying around. This is what I ended up with:

Karn, Silver Golem

Main Deck

99 cards

Ancient Tomb
Blasted Landscape
Blinkmoth Nexus
Blinkmoth Well
Crystal Vein
Darksteel Citadel
Desert
Deserted Temple
Dread Statuary
Dust Bowl
Gargoyle Castle
Ghost Town
Glimmerpost
Gods' Eye, Gate to the Reikai
Griffin Canyon
Henge of Ramos
High Market
Maze of Ith
Mishra's Factory
Mystifying Maze
Petrified Field
Quicksand
Rath's Edge
Reliquary Tower
Sheltered Valley
Shimmering Grotto
Stalking Stones
Strip Mine
Tectonic Edge
Temple of the False God
Urza's Factory
Urza's Mine
Urza's Power Plant
Urza's Tower
Vesuva
Wasteland
Winding Canyons
Zoetic Cavern

38 lands

Arcbound Reclaimer
Artisan of Kozilek
Copper Gnomes
Darksteel Juggernaut
Duplicant
Epochrasite
Etched Champion
Gemini Engine
Golem Artisan
Masticore
Myr Retriever
Palladium Myr
Precursor Golem
Steel Overseer
Stuffy Doll
Wurmcoil Engine

16 creatures

All Is Dust
Altar of Dementia
Basilisk Collar
Blinkmoth Urn
Brittle Effigy
Candles of Leng
Chimeric Mass
Coalition Relic
Coldsteel Heart
Darksteel Axe
Darksteel Reactor
Dreamstone Hedron
Erratic Portal
Everflowing Chalice
Expedition Map
Fellwar Stone
Gilded Lotus
Horn of Greed
Lightning Greaves
Loxodon Warhammer
Magewright's Stone
Mana Vault
Memory Jar
Mimic Vat
Mind Stone
Mind's Eye
Mox Opal
Nevinyrral's Disk
Planar Portal
Prototype Portal
Ratchet Bomb
Relic of Progenitus
Rings of Brighthearth
Sandstone Deadfall
Sculpting Steel
Semblance Anvil
Sensei's Divining Top
Sol Ring
Sword of Body and Mind
Sword of Light and Shadow
Thran Dynamo
Tower of Calamities
Umezawa's Jitte
Vedalken Orrery
Voltaic Key

45 other spells



Ninety-nine unique cards and Karn: it's a truly epic conglomeration. While new faces like Steel Overseer and Etched Champion are featured well, and Mirrodin favorites like Blinkmoth Urn and Duplicant make a showing, it's the more eccentric of my picks that has me excited:

  • Candles of Leng is a neat card drawing trick thanks to every card being unique
  • Magewright's Stone works well when paired with Karn's ability to make noncreature artifacts creatures
  • Arcbound Reclaimer seems amazing with most of the deck being artifact cards

While I could spend a lot of time digging through every card to figure out if I could change anything else up front, I instead like to give things a try and see how it works first: a trial by fire with a few friends. There's nothing quite like the reaction friends give when you sit down and say "Hey guys! I just built a new deck!"

Turn Order Player General
1 James Lyzolda, the Blood Witch
2 Troy Treva, the Renewer
3 Adam Karn, Silver Golem
4 Brendan Ulamog, the Infinite Gyre

Yes, you're reading that right. Brendan just happened to already have a colorless EDH deck so he set about fishing it up for our game. Double the colorless, double the fun—or something like that.

Don't let the smile deceive you; he's pure evil genius.

James was someone I had seen around but never really played any games with. I wasn't sure what was in his Lyzolda deck since I hadn't seen it before. It was the second deck that I wasn't going to have much knowledge about.

Supreme and utter confidence, or genuine nice guy?

Troy was one of the first people to show me EDH and his Treva deck is full of interesting and strong cards, as well as wacky and "Oh, cool!" type effects. It's one of the most balanced decks I've seen and I always love playing against it.

Deep thoughts with Troy and Treva.

While most first turns are a little slow and empty in EDH I had some incredible action in my opening hand: Ancient Tomb, Mind Stone, and Expedition Map. All three dropped onto the battlefield for me. And while everyone continued to drop a random thing here or there I had managed to mass quite the board by turn three!

Yeah. It was pretty nice.

What made much of the following turns so solid what that Troy played Horn of Greed on his third turn, giving everyone with land an extra card draw every turn. He followed it on this fourth turn with Privileged Position.

My turn was no less provocative: I played my land for the turn and drew Mana Vault which I used to power out and equip Loxodon Warhammer on my Etched Champion and promptly took a bite out of Brendan. He didn't mind much as his Sun Droplet promised he'd get the life back. Despite that, I refilled my hearts after taking a pounding from using Ancient Tomb.

Different but still the same.

We continued to wheel out the good stuff, Troy leading the way with his flying Dragon general Treva, the Renewer. My sixth turn found me with a full board that looked like this:

The board of all things crazy.

Since it's hard to tell just from looking, there were nine charge counters on Chimeric Mass. And I had equipped Sword of Light and Shadow to Etched Champion that turn as well. Troy, however, used a Pollen Lullaby to keep me off the extra life and creature recursion.

Brendan plopped down a Wurmcoil Engine to match his Nemesis Mask before Troy cast a Beacon of Creation to rocket up to 72 life. It started to look like it was going to be a long game, except that Troy put an Armadillo Cloak onto Treva and smacked me for even more life but put me at the very dangerous total of 14 General damage. He promised to not kill me if I stopped attacking him. Without a real alternative I agreed (and crossed my fingers that I'd find my Steel Hellkite soon).

With Troy off limits and Brendan being untouchable with Wurmcoil chilling in the way, I turned my attention to James. After dropping a Gemini Engine I sent in my triple-equipped Etched Champion. Without missing a beat James played Grab the Reins on Gemini Engine, sacrificed his Homura, Human Ascendent to Viscera Seer, and pumped the Engine by one to force the trade with my Champion.

WHAMMIE!

I get my Champion back thanks to Sword of Light and Shadow and replay it before letting Brendan have his turn. Without the faintest sense of falsehood he asked me "Do you want to be friends?" as he pointed to his now ready-to-attack Wurmcoil Engine and Nemesis Mask.

"Yes!" was all he needed to hear as he equipped his artifact Wurm and sent it in at Troy. Privileged Position made most removal anemic but this looked like the trick to get around it. Snakeform was the trick to get around the trick—and Troy had it. Brendan slumped a bit before shrugging and putting the Engine in his graveyard.

James continued to puzzle us a bit by playing odd creatures such as Reassembling Skeleton and Goblin Sharpshooter. At this point Troy had turned his attention to Brendan and left me open to pound into James again, dropping him to 28. At this point he had a huge graveyard thanks to Sword of Mind and Body dumping his library into his graveyard.

Make a note of that for later.


Then, it happened. With everyone sitting on a board full of creatures James pulled the trigger on Insurrection. Troy was fresh out of countermagic and Brendan used his Tumble Magnet to tap down my super-powered Etched Champion after James took it. We all took damage equal to our own creatures swinging back at us before he popped them all to Viscera Seer.

Troy didn't have much to follow up other than to play Mystic Snake against me when I try for my own Wurmcoil Engine. Nice.

I equip my activated Chimeric Mass with both my Swords and clip Troy again since Treva was nowhere to be found for the moment. Then Brendan finally got to cast Ulamog, the Infinite Gyre and promptly picked off Homura's Essence.

But all this changing was for naught as James untapped for his turn and laid out Living Death. How many creatures are in this picture?

The answer is (un)lucky 13. Maybe. Perhaps.

Conquering Masticore took a Wurmcoil Engine. A sacrifice of Anger, Wurmcoil Engine, and Homura, Human Ascendant later and James wiped us out of the game.

Supreme confidence indeed.

I guess I shouldn't have milled so many cards against James. My bad.

Shinespark

Whether it's using creatures with metalcraft or just piling on the artifacts, getting into a deck of all artifacts (and the occasionally colorless spell as well) is something that's easier to do than ever before.

Have you built an all or almost all artifact deck? Have you seen someone else's? How would you go about putting together a deck lacking color but full of metallic flavor? Think you have a great deck? Share through email or on the forums and tell us why your take is awesome.

Just remember to wear your blacksmithing apron if you're going to fire up the forge.



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