Gatherer Oracle Export - All Cards (with Saviors of Kamigawa) May 23, 2005 Abandon Hope X1B Sorcery As an additional cost to play Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. Abandoned Outpost Land Abandoned Outpost comes into play tapped. T: Add W to your mana pool. T, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. Abbey Gargoyles 2WWW Creature - Gargoyle 3/4 Flying, protection from red Abbey Matron 2W Creature - Cleric 1/3 W, T: Abbey Matron gets +0/+3 until end of turn. Abduction 2UU Enchant Creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that creature to play under its owner's control. Abeyance 1W Instant Until end of turn, target player can't play instants, sorceries, or nonmana activated abilities. Draw a card. Abjure U Instant As an additional cost to play Abjure, sacrifice a blue permanent. Counter target spell. Abolish 1WW Instant You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment. Abomination 3BB Creature - Abomination 2/6 Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. Aboroth 4GG Creature - Aboroth 9/9 Cumulative upkeep-Put a -1/-1 counter on Aboroth. Aboshan, Cephalid Emperor 4UU Legendary Creature - Cephalid 3/3 Tap an untapped Cephalid you control: Tap target permanent. UUU: Tap all creatures without flying. Aboshan's Desire U Enchant Creature Enchanted creature has flying. Threshold - Enchanted creature can't be the target of spells or abilities. (You have threshold as long as seven or more cards are in your graveyard.) About Face R Instant Switch target creature's power and toughness until end of turn. Effects that alter the creature's power alter its toughness instead, and vice versa, this turn. Absolute Grace 1W Enchantment All creatures have protection from black. Absolute Law 1W Enchantment All creatures have protection from red. Absorb WUU Instant Counter target spell. You gain 3 life. Abu Ja'far W Creature - Leper 0/1 When Abu Ja'far is put into a graveyard from play, destroy all creatures blocking or blocked by it. They can't be regenerated. Abuna's Chant 3W Instant Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. Entwine 2 (Choose both if you pay the entwine cost.) Abundance 2GG Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Abyssal Gatekeeper 1B Creature - Gatekeeper 1/1 When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature. Abyssal Horror 4BB Creature - Horror 2/2 Flying When Abyssal Horror comes into play, target player discards two cards. Abyssal Hunter 3B Creature - Minion 1/1 B, T: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. Abyssal Nightstalker 3B Creature - Nightstalker 2/2 Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. Abyssal Specter 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Academy Rector 3W Creature - Cleric 1/2 When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library. Academy Researchers 1UU Creature - Wizard 2/2 When Academy Researchers comes into play, you may put an enchant creature card from your hand into play enchanting Academy Researchers. Accelerate 1R Instant Target creature gains haste until end of turn. Draw a card. Accelerated Mutation 3GG Instant Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. Acceptable Losses 3R Sorcery As an additional cost to play Acceptable Losses, discard a card at random. Acceptable Losses deals 5 damage to target creature. Accumulated Knowledge 1U Instant Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. Accursed Centaur B Creature - Zombie Centaur 2/2 When Accursed Centaur comes into play, sacrifice a creature. Acid Rain 3U Sorcery Destroy all Forests. Acidic Dagger 4 Artifact 4, T: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before the declare blockers step. Acidic Sliver BR Creature - Sliver 2/2 All Slivers have "2, Sacrifice this creature: This creature deals 2 damage to target creature or player." Acidic Soil 2R Sorcery Acidic Soil deals to each player damage equal to the number of lands he or she controls. Acorn Harvest 3G Sorcery Put two 1/1 green Squirrel creature tokens into play. Flashback-1G, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Acquire 3UU Sorcery Search target opponent's library for an artifact card and put that card into play under your control. Then that player shuffles his or her library. Acridian 1G Creature - Insect 2/4 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Active Volcano R Instant Choose one - Destroy target blue permanent; or return target Island to its owner's hand. Adamaro, First to Desire 1RR Legendary Creature - Spirit */* Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. Adarkar Sentinel 5 Artifact Creature 3/3 1: Adarkar Sentinel gets +0/+1 until end of turn. Adarkar Unicorn 1WW Creature - Unicorn 2/2 T: Add either U or 1U to your mana pool. Spend this mana only for cumulative upkeep abilities. Adarkar Wastes Land T: Add 1 to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. Addle 1B Sorcery Choose a color. Target player reveals his or her hand, then you choose a card of that color from it. That player discards that card. Adun Oakenshield BRG Legendary Creature 1/2 BRG, T: Return target creature card from your graveyard to your hand. Advance Scout 1W Creature - Soldier 1/1 First strike W: Target creature gains first strike until end of turn. Advanced Hoverguard 3U Creature - Drone 2/2 Flying U: Advanced Hoverguard can't be the target of spells or abilities this turn. Adventurers' Guildhouse Land Green legendary creatures you control have "bands with other legendary creatures." Aegis of Honor W Enchantment 1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. Aegis of the Meek 3 Artifact 1, T: Target 1/1 creature gets +1/+2 until end of turn. Aeolipile 2 Artifact 1, T, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. Aerial Caravan 4UU Creature - Soldier 4/3 Flying 1UU: Remove the top card of your library from the game. Until end of turn, you may play that card as though it were in your hand. (Reveal the card as you remove it from the game.) Aesthir Glider 3 Artifact Creature 2/1 Flying Aesthir Glider can't block. Æther Barrier 2U Enchantment Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays 1. Æther Burst 1U Instant Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Æther Burst in all graveyards as you play Æther Burst. Æther Charge 4R Enchantment Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent. Æther Flash 2RR Enchantment Whenever a creature comes into play, Æther Flash deals 2 damage to it. Æther Mutation 3GU Sorcery Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Æther Rift 1RG Enchantment At the beginning of your upkeep, reveal a card at random from your hand. If you reveal a noncreature card this way, discard that card. If you reveal a creature card this way, put that card into play unless any player pays 5 life. If a player pays 5 life, discard that card. Æther Shockwave 3W Instant Choose one - Tap all Spirits; or tap all non-Spirit creatures. Æther Snap 3BB Sorcery Remove all counters from all permanents and remove all tokens from the game. Æther Spellbomb 1 Artifact U, Sacrifice Æther Spellbomb: Return target creature to its owner's hand. 1, Sacrifice Æther Spellbomb: Draw a card. Æther Sting 3R Enchantment Whenever an opponent plays a creature spell, Æther Sting deals 1 damage to that player. Æther Storm 3U Enchantment Creature cards can't be played. Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may play this ability. Æther Tide XU Sorcery As an additional cost to play Æther Tide, discard X creature cards. Return X target creatures to their owners' hands. Æther Vial 1 Artifact At the beginning of your upkeep, you may put a charge counter on Æther Vial. T: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand into play. Afflict 2B Instant Target creature gets -1/-1 until end of turn. Draw a card. Afiya Grove 1G Enchantment Afiya Grove comes into play with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. Afterlife 2W Instant Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play. Aftershock 2RR Sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. Ageless Entity 3GG Creature - Elemental 4/4 Whenever you gain life, put that many +1/+1 counters on Ageless Entity. Ageless Sentinels 3W Creature - Wall 4/4 Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, its creature type becomes Giant Bird, and it loses defender. (It's no longer a Wall. This effect doesn't end at end of turn.) Agent of Shauku 1B Creature - Mercenary 1/1 1B, Sacrifice a land: Target creature gets +2/+0 until end of turn. Agent of Stromgald R Creature - Knight 1/1 R: Add B to your mana pool. Aggravated Assault 2R Enchantment 3RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery. Aggression 2R Enchant Creature Aggression can enchant only a non-Wall creature. Enchanted creature has first strike and trample. At the end of its controller's turn, destroy enchanted creature if it didn't attack this turn. Aggressive Urge 1G Instant Target creature gets +1/+1 until end of turn. Draw a card. Agility 1R Enchant Creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Agonizing Demise 3B Instant Kicker 1R (You may pay an additional 1R as you play this spell.) Destroy target nonblack creature. It can't be regenerated. If the kicker cost was paid, Agonizing Demise deals damage equal to that creature's power to the creature's controller. Agonizing Memories 2BB Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Air Bladder U Enchant Creature Enchanted creature has flying. Enchanted creature may block only creatures with flying. Air Elemental 3UU Creature - Elemental 4/4 Flying Airborne Aid 3U Sorcery Draw a card for each Bird in play. Airdrop Condor 4R Creature - Bird 2/2 Flying 1R, Sacrifice a Goblin: Airdrop Condor deals damage equal to the sacrificed Goblin's power to target creature or player. Aisling Leprechaun G Creature - Faerie 1/1 Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect doesn't end at end of turn.) Akki Avalanchers R Creature - Goblin Warrior 1/1 Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn. Akki Blizzard-Herder 1R Creature - Goblin Shaman 1/1 When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land. Akki Coalflinger 1RR Creature - Goblin Shaman 2/2 First strike R, T: Attacking creatures gain first strike until end of turn. Akki Drillmaster 2R Creature - Goblin Shaman 2/2 T: Target creature gains haste until end of turn. Akki Lavarunner 3R Creature - Goblin Warrior 1/1 Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. ----- Tok-Tok, Volcano Born Legendary Creature - Goblin Shaman 2/2 Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. Akki Raider 1R Creature - Goblin Warrior 2/1 Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn. Akki Rockspeaker 1R Creature - Goblin Shaman 1/1 When Akki Rockspeaker comes into play, add R to your mana pool. Akki Underling 1R Creature - Goblin Warrior 2/1 As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. Akki Underminer 3R Creature - Goblin Rogue Shaman 1/1 Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. Akroma, Angel of Wrath 5WWW Legendary Creature - Angel 6/6 Flying, first strike, trample, haste, protection from black, protection from red, vigilance Akroma's Blessing 2W Instant Creatures you control gain protection from the color of your choice until end of turn. Cycling W (W, Discard this card: Draw a card.) Akroma's Devoted 3W Creature - Cleric 2/4 All Clerics have vigilance. Akroma's Vengeance 4WW Sorcery Destroy all artifacts, creatures, and enchantments. Cycling 3 (3, Discard this card: Draw a card.) Akron Legionnaire 6WW Creature - Legionnaire 8/4 Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. Aku Djinn 3BB Creature - Djinn 5/6 Trample At the beginning of your upkeep, put a +1/+1 counter on each creature you don't control. Akuta, Born of Ash 2BB Legendary Creature - Spirit 3/2 Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play. Al-abara's Carpet 5 Artifact 5, T: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. Alabaster Dragon 4ww Creature - Dragon 4/4 Flying If Alabaster Dragon would be put into a graveyard from play, shuffle Alabaster Dragon into its owner's library instead. Alabaster Leech W Creature - Leech 1/3 White spells you play cost W more to play. Alabaster Potion XWW Instant Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. Alabaster Wall 2W Creature - Wall 0/4 Defender (This creature can't attack.) T: Prevent the next 1 damage that would be dealt to target creature or player this turn. Alaborn Cavalier 2WW Creature - Knight 2/2 Whenever Alaborn Cavalier attacks, you may tap target creature. Alaborn Grenadier WW Creature - Soldier 2/2 Vigilance Alaborn Musketeer 1W Creature - Soldier 2/1 Alaborn Musketeer may block as though it had flying. Alaborn Trooper 2W Creature - Soldier 2/3 Alaborn Veteran 2W Creature - Knight 2/2 T: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before the combat phase. Alaborn Zealot W Creature - Soldier 1/1 Whenever Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. Aladdin 2RR Creature - Aladdin 1/1 1RR, T: Gain control of target artifact as long as Aladdin is in play. Aladdin's Lamp 10 Artifact X, T: The next time you would draw a card this turn, instead look at the top X cards of your library and draw one of them. Shuffle the rest and put them on the bottom of your library. X can't be 0. Aladdin's Ring 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. Alarum 1W Instant Untap target nonattacking creature. It gets +1/+3 until end of turn. Albino Troll 1G Creature - Troll 3/3 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 1G: Regenerate Albino Troll. Alchor's Tomb 4 Artifact 2, T: Target permanent you control becomes the color of your choice. (This effect doesn't end at end of turn.) Aleatory 1R Instant Play Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. Alert Shu Infantry 2W Creature - Soldier 2/2 Vigilance Alexi, Zephyr Mage 3UU Legendary Creature - Spellshaper 3/3 XU, T, Discard two cards: Return X target creatures to their owners' hands. Alexi's Cloak 1U Enchant Creature You may play Alexi's Cloak any time you could play an instant. Enchanted creature can't be the target of spells or abilities. Ali Baba R Creature - Ali-Baba 1/1 R: Tap target Wall. Ali from Cairo 2RR Creature - Ali-from-Cairo 0/1 Damage that would reduce your life total to less than 1 reduces it to 1 instead. Aliban's Tower 1R Instant Target blocking creature gets +3/+1 until end of turn. All Hallow's Eve 2BB Enchantment All Hallow's Eve comes into play with two time counters on it. At the beginning of your upkeep, if there is a time counter on All Hallow's Eve, remove a time counter from it. If there are no more time counters on it, each player returns all creature cards from his or her graveyard to play. All Suns' Dawn 4G Sorcery For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game. Allay 1W Instant Buyback 3 (You may pay 3 in addition to any other costs as you play this spell. If you do, put Allay into your hand instead of your graveyard as part of its resolution.) Destroy target enchantment. Alley Grifters 1BB Creature - Mercenary 2/2 Whenever Alley Grifters becomes blocked, defending player discards a card. Allied Strategies 4U Sorcery Target player draws a card for each basic land type among lands he or she controls. Alloy Golem 6 Artifact Creature - Golem 4/4 As Alloy Golem comes into play, choose a color. Alloy Golem is the chosen color. (It's still an artifact.) Alluring Scent 1GG Sorcery All creatures able to block target creature this turn do so. Alms W Enchantment 1, Remove the top card in your graveyard from the game: Prevent the next 1 damage that would be dealt to target creature this turn. Alpha Kavu 2G Creature - Kavu 2/2 1G: Target Kavu gets -1/+1 until end of turn. Alpha Myr 2 Artifact Creature - Myr 2/1 Alpha Status 2G Enchant Creature Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it. Altar of Bone GW Sorcery As an additional cost to play Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Altar of Dementia 2 Artifact Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. Altar of Shadows 7 Artifact At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows. 7, T: Destroy target creature. Then put a charge counter on Altar of Shadows. Altar's Light 2WW Instant Remove target artifact or enchantment from the game. Alter Reality 1U Instant Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect doesn't end at end of turn.) Flashback 1U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Aluren 2GG Enchantment Any player may play creature cards with converted mana cost 3 or less without paying their mana cost any time he or she could play an instant. Ambassador Laquatus 1UU Legendary Creature - Merfolk 1/3 3: Target player puts the top three cards of his or her library into his or her graveyard. Amber Prison 4 Artifact You may choose not to untap Amber Prison during your untap step. 4, T: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step. Ambition's Cost 3B Sorcery You draw three cards and you lose 3 life. Ambush 3R Instant Blocking creatures gain first strike until end of turn. Ambush Commander 3GG Creature - Elf 2/2 Forests you control are 1/1 green Elf creatures that are still lands. 1G, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. Ambush Party 4R Creature - Ambush-Party 3/1 First strike, haste Amnesia 3UUU Sorcery Target player reveals his or her hand and discards all nonland cards. Amok 1R Enchantment 1, Discard a card at random: Put a +1/+1 counter on target creature. Amphibious Kavu 2G Creature - Kavu 2/2 Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. Amrou Kithkin WW Creature - Kithkin 1/1 Amrou Kithkin can't be blocked by creatures with power 3 or greater. Amugaba 5UU Creature - Illusion 6/6 Flying 2U, Discard a card: Return Amugaba to its owner's hand. Amulet of Kroog 2 Artifact 2, T: Prevent the next 1 damage that would be dealt to target creature or player this turn. Amulet of Quoz 6 Artifact Remove Amulet of Quoz from your deck before playing if you're not playing for ante. T, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Play this ability only during your upkeep. Amulet of Unmaking 5 Artifact 5, T, Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability only any time you could play a sorcery. Ana Disciple G Creature - Wizard 1/1 U, T: Target creature gains flying until end of turn. B, T: Target creature gets -2/-0 until end of turn. Ana Sanctuary 2G Enchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. Anaba Ancestor 1R Creature - Ghost 1/1 T: Target Minotaur gets +1/+1 until end of turn. Anaba Bodyguard 3R Creature - Minotaur 2/3 First strike Anaba Shaman 3R Creature - Minotaur 2/2 R, T: Anaba Shaman deals 1 damage to target creature or player. Anaba Spirit Crafter 2RR Creature - Minotaur 1/3 All Minotaurs get +1/+0. Anaconda 3G Creature - Snake 3/3 Swampwalk Anarchist 4R Creature - Townsfolk 2/2 When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. Anarchy 2RR Sorcery Destroy all white permanents. Anavolver 3G Creature - Volver 3/3 Kicker 1U and/or B If the 1U kicker cost was paid, Anavolver comes into play with two +1/+1 counters on it and with flying. If the B kicker cost was paid, Anavolver comes into play with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." Ancestor's Chosen 5WW Creature - Cleric 4/4 First strike When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard. Ancestor's Prophet 4W Creature - Cleric Lord 1/5 Tap five untapped Clerics you control: You gain 10 life. Ancestral Knowledge 1U Enchantment Cumulative upkeep 1 When Ancestral Knowledge comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order. When Ancestral Knowledge leaves play, shuffle your library. Ancestral Mask 2G Enchant Creature Enchanted creature gets +2/+2 for each other enchantment in play. Ancestral Memories 2UUU Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Ancestral Recall U Instant Target player draws three cards. Ancestral Tribute 5WW Sorcery You gain 2 life for each card in your graveyard. Flashback 9WWW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Ancient Craving 3B Sorcery Draw three cards. You lose 3 life. Ancient Den Artifact Land (Ancient Den isn't a spell.) T: Add W to your mana pool. Ancient Hydra 4R Creature - Hydra 5/1 Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. Ancient Kavu 3R Creature - Kavu 3/3 2: Ancient Kavu becomes colorless until end of turn. Ancient Ooze 5GG Creature - Ooze */* Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. Ancient Runes 2R Enchantment At the beginning of each player's upkeep, Ancient Runes deals to that player damage equal to the number of artifacts he or she controls. Ancient Silverback 4GG Creature - Ape 6/5 G: Regenerate Ancient Silverback. Ancient Spider 2GW Creature - Spider 2/5 First strike Ancient Spider may block as though it had flying. Ancient Spring Land Ancient Spring comes into play tapped. T: Add U to your mana pool. T, Sacrifice Ancient Spring: Add WB to your mana pool. Ancient Tomb Land T: Add 2 to your mana pool. Ancient Tomb deals 2 damage to you. Andradite Leech 2B Creature - Leech 2/2 Black spells you play cost B more to play. B: Andradite Leech gets +1/+1 until end of turn. Angel of Fury 4WW Creature - Angel 3/5 Flying When Angel of Fury is put into your graveyard from play, you may shuffle it into your library. Angel of Light 4W Creature - Angel 3/3 Flying, vigilance Angel of Mercy 4W Creature - Angel 3/3 Flying When Angel of Mercy comes into play, you gain 3 life. Angel of Retribution 6W Creature - Angel 5/5 Flying, first strike Angel's Feather 2 Artifact Whenever a player plays a white spell, you may gain 1 life. Angel's Trumpet 3 Artifact All creatures have vigilance. At the end of each player's turn, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals to the player damage equal to the number of creatures tapped this way. Angelfire Crusader 3W Creature - Soldier 2/3 R: Angelfire Crusader gets +1/+0 until end of turn. Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. Angelic Chorus 3WW Enchantment Whenever a creature comes into play under your control, you gain life equal to its toughness. Angelic Curator 1W Creature - Spirit 1/1 Flying, protection from artifacts Angelic Favor 3W Instant If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Play Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying into play. Remove it from the game at end of turn. Angelic Page 1W Creature - Spirit 1/1 Flying T: Target attacking or blocking creature gets +1/+1 until end of turn. Angelic Protector 3W Creature - Angel 2/2 Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. Angelic Renewal 1W Enchantment Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that creature to play. Angelic Shield WU Enchantment Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. Angelic Voices 2WW Enchantment Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. Angelic Wall 1W Creature - Wall 0/4 Defender (This creature can't attack.) Flying Anger 3R Creature - Incarnation 2/2 Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. Angry Mob 2WW Creature - Mob 2+*/2+* Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps all opponents control. During other players' turns, Angry Mob's power and toughness are each 2. Angus Mackenzie GWU Legendary Creature 2/2 GWU, T: Prevent all combat damage that would be dealt this turn. An-Havva Constable 1GG Creature - Constable 2/1+* An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play. An-Havva Inn 1GG Sorcery Gain X+1 life, where X is the number of green creatures in play. An-Havva Township Land T: Add 1 to your mana pool. 1, T: Add G to your mana pool. 2, T: Add R or W to your mana pool. Animal Boneyard 2W Enchant Land Enchanted land has "T, Sacrifice a creature: You gain life equal to that creature's toughness." Animal Magnetism 4G Sorcery Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard. Animate Artifact 3U Enchant Artifact Enchanted artifact is a creature with power and toughness each equal to its converted mana cost. It's still an artifact. Animate Dead 1B Enchantment When Animate Dead comes into play, if it's in play, it becomes an enchant creature. Put target creature card from a graveyard into play under your control enchanted by Animate Dead. Enchanted creature gets -1/-0. When Animate Dead leaves play, destroy enchanted creature. It can't be regenerated. Animate Land G Instant Until end of turn, target land is a 3/3 creature that's still a land. Animate Wall W Enchant Creature Enchanted creature may attack as though it didn't have defender. Ankh of Mishra 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. Annex 2UU Enchant Land You control enchanted land. Annihilate 3BB Instant Destroy target nonblack creature. It can't be regenerated. Draw a card. Annul U Instant Counter target artifact or enchantment spell. Anodet Lurker 5 Artifact Creature 3/3 When Anodet Lurker is put into a graveyard from play, you gain 3 life. Anoint W Instant Buyback 3 (You may pay 3 in addition to any other costs as you play this spell. If you do, put Anoint into your hand instead of your graveyard as part of its resolution.) Prevent the next 3 damage that would be dealt to target creature this turn. Antagonism 3R Enchantment At the end of each player's turn, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage that turn. Anthroplasm 2UU Creature - Shapeshifter 0/0 Anthroplasm comes into play with two +1/+1 counters on it. X, T: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. Anti-Magic Aura 2U Enchant Creature Enchanted creature can't be the target of spells and can't be enchanted by enchantments except for Anti-Magic Aura. Anurid Barkripper 1GG Creature - Beast 2/2 Threshold - Anurid Barkripper gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) Anurid Brushhopper 1GW Creature - Beast 3/4 Discard two cards: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn. Anurid Murkdiver 4BB Creature - Zombie Beast 4/3 Swampwalk Anurid Scavenger 2G Creature - Beast 3/3 Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. Anurid Swarmsnapper 2G Creature - Beast 1/4 Anurid Swarmsnapper may block as though it had flying. 1G: Anurid Swarmsnapper may block an additional creature this turn. Anvil of Bogardan 2 Artifact Players have no maximum hand size. At the beginning of each player's draw step, that player draws a card, then discards a card. An-Zerrin Ruins 2RR Enchantment As An-Zerrin Ruins comes into play, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. Apathy U Enchant Creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. Apes of Rath 2GG Creature - Ape 5/4 Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. Aphetto Alchemist 1U Creature - Wizard 1/2 T: Untap target artifact or creature. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Aphetto Dredging 3B Sorcery Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. Aphetto Exterminator 2B Creature - Wizard 3/1 Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. Aphetto Grifter 2U Creature - Wizard 1/1 Tap two untapped Wizards you control: Tap target permanent. Aphetto Runecaster 3U Creature - Wizard 2/3 Whenever a creature is turned face up, you may draw a card. Aphetto Vulture 4BB Creature - Zombie Bird 3/2 Flying When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library. Apocalypse 2RRR Sorcery Remove all permanents from the game. You discard your hand. Apocalypse Chime 2 Artifact 2, T, Sacrifice Apocalypse Chime: Destroy all cards from the Homelands expansion. They can't be regenerated. Apprentice Necromancer 1B Creature - Wizard 1/1 B, T, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. Apprentice Sorcerer 2U Creature - Wizard 1/1 T: Apprentice Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase. Apprentice Wizard 1UU Creature - Wizard 0/1 U, T: Add 3 to your mana pool. Aquamoeba 1U Creature - Beast 1/3 Discard a card: Switch Aquamoeba's power and toughness until end of turn. Araba Mothrider 1W Creature - Human Samurai 1/1 Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Arachnoid 6 Artifact Creature - Spider 2/6 Arachnoid may block as though it had flying. Arashi, the Sky Asunder 3GG Legendary Creature - Spirit 5/5 XG, T: Arashi, the Sky Asunder deals X damage to target creature with flying. Channel - XGG, Discard Arashi: Arashi deals X damage to each creature with flying. Arboria 2GG World Enchantment Creatures can't attack a player who didn't play a spell and didn't put a card into play during his or her last turn. Arc Lightning 2R Sorcery Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players. Arc Mage 2R Creature - Spellshaper 2/2 2R, T, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players. Arcades Sabboth 2GGWWUU Legendary Creature - Elder Dragon 7/7 Flying Untapped nonattacking creatures you control get +0/+2. At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay GWU. W: Arcades Sabboth gets +0/+1 until end of turn. Arcane Denial 1U Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. Arcane Laboratory 2U Enchantment Each player can't play more than one spell each turn. Arcane Spyglass 4 Artifact 2, T, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card. Arcane Teachings 2R Enchant Creature Enchanted creature gets +2/+2 and has "T: This creature deals 1 damage to target creature or player." Arcanis the Omnipotent 3UUU Legendary Creature - Wizard 3/4 T: Draw three cards. 2UU: Return Arcanis the Omnipotent to its owner's hand. Arcbound Bruiser 5 Artifact Creature 0/0 Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Crusher 4 Artifact Creature 0/0 Trample Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Fiend 6 Artifact Creature 0/0 Fear At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Hybrid 4 Artifact Creature 0/0 Haste Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Lancer 7 Artifact Creature 0/0 First strike Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Overseer 8 Artifact Creature - Golem 0/0 At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Ravager 2 Artifact Creature 0/0 Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Reclaimer 4 Artifact Creature - Golem 0/0 Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Slith 2 Artifact Creature - Slith 0/0 Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Stinger 2 Artifact Creature 0/0 Flying Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Wanderer 6 Artifact Creature 0/0 Modular-Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Arcbound Worker 1 Artifact Creature 0/0 Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Archaeological Dig Land T: Add 1 to your mana pool. T, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. Archangel 5WW Creature - Angel 5/5 Flying, vigilance Archery Training W Enchant Creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "T: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." Archivist 2UU Creature - Wizard 1/1 T: Draw a card. Arc-Slogger 3RR Creature - Beast 4/5 R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player. Arctic Foxes 1W Creature - Fox 1/1 Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow-covered land. Arctic Merfolk 1U Creature - Merfolk 1/1 Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.) If the kicker cost was paid, Arctic Merfolk comes into play with a +1/+1 counter on it. Arctic Wolves 3GG Creature - Wolf 4/5 Cumulative upkeep 2 When Arctic Wolves comes into play, draw a card. Arcum's Sleigh 1 Artifact 2, T: Until end of turn, target creature has vigilance as long as defending player controls a snow-covered land. Arcum's Weathervane 2 Artifact 2, T: Target snow-covered land is no longer snow-covered. (This effect doesn't end at end of turn.) 2, T: Target non-snow-covered basic land becomes snow-covered. (This effect doesn't end at end of turn.) Arcum's Whistle 3 Artifact 3, T: Target non-Wall creature's controller may pay X, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at end of turn, destroy it if it didn't attack. Play this ability only during the creature's controller's turn before attackers are declared. You can't target a creature that came under its controller's control this turn. Ardent Militia 4W Creature - Soldier 2/5 Vigilance Ardent Soldier 1W Creature - Soldier 1/2 Kicker 2 (You may pay an additional 2 as you play this spell.) Vigilance If the kicker cost was paid, Ardent Soldier comes into play with a +1/+1 counter on it. Arena Land 3, T: Choose a creature you control. An opponent chooses a creature he or she controls. Tap both creatures. Each of those creatures deals damage equal to its power to the other. Arena of the Ancients 3 Artifact Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients comes into play, tap all legendary creatures. Arenson's Aura 2W Enchantment W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. Argivian Archaeologist 1WW Creature - Archaeologist 1/1 WW, T: Return target artifact card from your graveyard to your hand. Argivian Blacksmith 1WW Creature - Smith 2/2 T: Prevent the next 2 damage that would be dealt to target artifact creature this turn. Argivian Find W Instant Return target artifact or enchantment card from your graveyard to your hand. Argivian Restoration 2UU Sorcery Put target artifact card from your graveyard into play. Argothian Elder 3G Creature - Elf 2/2 T: Untap two target lands. Argothian Enchantress 1G Creature - Enchantress 0/1 Argothian Enchantress can't be the target of spells or abilities. Whenever you play an enchantment spell, draw a card. Argothian Pixies 1G Creature - Faerie 2/1 Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. Argothian Swine 3G Creature - Boar 3/3 Trample Argothian Treefolk 3GG Creature - Treefolk 3/5 Prevent all damage that would be dealt to Argothian Treefolk by artifacts. Argothian Wurm 3G Creature - Wurm 6/6 Trample When Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. Ark of Blight 2 Artifact 3, T, Sacrifice Ark of Blight: Destroy target land. Armadillo Cloak 1GW Enchant Creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. Armageddon 3W Sorcery Destroy all lands. Armageddon Clock 6 Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. 4: Remove a doom counter from Armageddon Clock. Any player may play this ability but only during any upkeep step. Armed Response 2W Instant Armed Response deals damage to target attacking creature equal to the number of Equipment you control. Armistice 2W Enchantment 3WW: You draw a card and target opponent gains 3 life. Armor of Faith W Enchant Creature Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn. Armor of Thorns 1G Enchant Creature Armor of Thorns can enchant only a nonblack creature. You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. Enchanted creature gets +2/+2. Armor Sliver 2W Creature - Sliver 2/2 All Slivers have "2: This creature gets +0/+1 until end of turn." Armor Thrull 2B Creature - Thrull 1/3 T, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. Armored Galleon 4U Creature - Ship 5/4 Armored Galleon can't attack unless defending player controls an Island. Armored Griffin 3W Creature - Griffin 2/3 Flying, vigilance Armored Guardian 3WU Creature - Guardian 2/5 1WW: Target creature you control gains protection from the color of your choice until end of turn. 1UU: Armored Guardian can't be the target of spells or abilities this turn. Armored Pegasus 1W Creature - Pegasus 1/2 Flying Armorer Guildmage R Creature - Wizard 1/1 B, T: Target creature gets +1/+0 until end of turn. G, T: Target creature gets +0/+1 until end of turn. Arms Dealer 2R Creature - Goblin 1/1 1R, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. Army Ants 1BR Creature - Insect 1/1 T, Sacrifice a land: Destroy target land. Army of Allah 1WW Instant Attacking creatures get +2/+0 until end of turn. Arnjlot's Ascent 1UU Enchantment Cumulative upkeep U 1: Target creature gains flying until end of turn. Arrest 2W Enchant Creature Enchanted creature can't attack or block, and its activated abilities can't be played. Arrogant Vampire 3BB Creature - Vampire 4/3 Flying Arrogant Wurm 3GG Creature - Wurm 4/4 Trample Madness 2G (You may play this card for its madness cost at the time you discard it.) Artifact Blast R Instant Counter target artifact spell. Artifact Mutation RG Instant Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Artifact Possession 2B Enchant Artifact Whenever enchanted artifact becomes tapped or a player plays an activated ability of enchanted artifact without T in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. Artifact Ward W Enchant Creature Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward. Artificer's Intuition 1U Enchantment U, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. Artificial Evolution U Instant Change the text of target spell or permanent by replacing all instances of one creature type with another. (This effect doesn't end at end of turn.) Ascendant Evincar 4BB Legendary Creature 3/3 Flying Other black creatures get +1/+1. Nonblack creatures get -1/-1. Ascending Aven 2UU Creature - Bird Soldier 3/2 Flying Ascending Aven may block only creatures with flying. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Ashen Firebeast 6RR Creature - Beast 6/6 1R: Ashen Firebeast deals 1 damage to each creature without flying. Ashen Ghoul 3B Creature - Ghoul 3/1 Haste B: Return Ashen Ghoul from your graveyard to play. Play this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. Ashen Monstrosity 5RR Creature - Spirit 7/4 Haste Ashen Monstrosity attacks each turn if able. Ashen Powder 2BB Sorcery Put target creature card from an opponent's graveyard into play under your control. Ashen-Skin Zubera 1B Creature - Zubera Spirit 1/2 When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn. Ashes of the Fallen 2 Artifact As Ashes of the Fallen comes into play, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types. Ashes to Ashes 1BB Sorcery Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. Ashnod's Altar 3 Artifact Sacrifice a creature: Add 2 to your mana pool. Ashnod's Battle Gear 2 Artifact You may choose not to untap Ashnod's Battle Gear during your untap step. 2, T: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. Ashnod's Cylix 2 Artifact 3, T: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then removes the rest from the game. Ashnod's Transmogrant 1 Artifact T, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its types. (This effect doesn't end at end of turn.) Asmira, Holy Avenger 2GW Legendary Creature 2/3 Flying At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn. Aspect of Wolf 1G Enchant Creature Enchanted creature gets +X/+Y, where X is equal to half the number of Forests you control, rounded down, and Y is equal to half the number of Forests you control, rounded up. Assassin's Blade 1B Instant Play Assassin's Blade only during the declare attackers step and only if you are the defending player. Destroy target nonblack attacking creature. Assault // Battery R // 3G Sorcery // Sorcery Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play. Assembly Hall 5 Artifact 4, T: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library. Assert Authority 5UU Instant Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard. Astral Slide 2W Enchantment Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn. Astral Steel 2W Instant Target creature gets +1/+2 until end of turn. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Astrolabe 3 Artifact 1, T, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Atalya, Samite Master 3WW Legendary Creature - Cleric 2/3 X, T: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. Atog 1R Creature - Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. Atogatog WUBRG Legendary Creature - Atog 5/5 Sacrifice an Atog: Atogatog gets +X/+X until end of turn, where X is the sacrificed Atog's power. Attrition 1BB Enchantment B, Sacrifice a creature: Destroy target nonblack creature. Attunement 2U Enchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards. Aura Barbs 2R Instant - Arcane Each enchantment deals 2 damage to its controller, then each enchantment enchanting a creature deals 2 damage to the creature it's enchanting. Aura Blast 1W Instant Destroy target enchantment. Draw a card. Aura Extraction 1W Instant Put target enchantment on top of its owner's library. Cycling 2 (2, Discard this card: Draw a card.) Aura Flux 2U Enchantment All other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2." Aura Fracture 2W Enchantment Sacrifice a land: Destroy target enchantment. Aura Graft 1U Instant Gain control of target enchantment that's enchanting a permanent. Move that enchantment to another permanent it can enchant. (This effect doesn't end at end of turn.) Aura Mutation GW Instant Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Aura of Dominion UU Enchant Creature 1, Tap an untapped creature you control: Untap enchanted creature. Aura of Silence 1WW Enchantment Artifact and enchantment spells your opponents play cost 2 more to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Aura Shards 1GW Enchantment Whenever a creature comes into play under your control, you may destroy target artifact or enchantment. Aura Thief 3U Creature - Illusion 2/2 Flying When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move local enchantments.) Auramancer 2W Creature - Wizard 2/2 When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand. Auratog 1W Creature - Atog 1/2 Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. Aurification 2WW Enchantment Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it has defender. (Those creatures can't attack.) When Aurification leaves play, remove all gold counters from all creatures. Auriok Bladewarden 1W Creature - Human Soldier 1/1 T: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. Auriok Champion WW Creature - Human Cleric 1/1 Protection from black and from red Whenever another creature comes into play, you may gain 1 life. Auriok Glaivemaster W Creature - Human Soldier 1/1 As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. Auriok Salvagers 3W Creature - Human Soldier 2/4 1W: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. Auriok Siege Sled 6 Artifact Creature 3/5 1: Target artifact creature blocks Auriok Siege Sled this turn if able. 1: Target artifact creature can't block Auriok Siege Sled this turn. Auriok Steelshaper 1W Creature - Human Soldier 1/1 Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1. Auriok Transfixer W Creature - Human Scout 1/1 W, T: Tap target artifact. Auriok Windwalker 3W Creature - Human Wizard 2/3 Flying T: Attach target Equipment you control to target creature you control. Aurochs 3G Creature - Aurochs 2/3 Trample As long as Aurochs is attacking, it gets +1/+0 for each other attacking Aurochs. Aurora Griffin 3W Creature - Griffin 2/2 Flying W: Target permanent becomes white until end of turn. Auspicious Ancestor 3W Creature - Ancestor 2/3 When Auspicious Ancestor is put into a graveyard from play, you gain 3 life. Whenever a white spell is played, you may pay 1. If you do, you gain 1 life. Autumn Willow 4GG Legendary Creature 4/4 Autumn Willow can't be the target of spells or abilities. G: Until end of turn, Autumn Willow may be the target of spells and abilities controlled by target player as though it did not have "Autumn Willow can't be the target of spells or abilities." Avalanche X2RR Sorcery Destroy X target snow-covered lands. Avalanche Riders 3R Creature - Nomad 2/2 Haste Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Avalanche Riders comes into play, destroy target land. Avarax 3RR Creature - Beast 3/3 Haste When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. 1R: Avarax gets +1/+0 until end of turn. Avarice Totem 1 Artifact 5: Exchange control of Avarice Totem and target nonland permanent. Avatar of Fury 6RR Creature - Avatar 6/6 If an opponent controls seven or more lands, Avatar of Fury costs 6 less to play. Flying R: Avatar of Fury gets +1/+0 until end of turn. Avatar of Hope 6WW Creature - Avatar 4/9 If you have 3 life or less, Avatar of Hope costs 6 less to play. Flying Avatar of Hope may block any number of creatures. Avatar of Might 6GG Creature - Avatar 8/8 If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play. Trample Avatar of Will 6UU Creature - Avatar 5/6 If an opponent has no cards in hand, Avatar of Will costs 6 less to play. Flying Avatar of Woe 6BB Creature - Avatar 6/5 If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play. Fear T: Destroy target creature. It can't be regenerated. Aven Archer 3WW Creature - Bird Soldier 2/2 Flying 2W, T: Aven Archer deals 2 damage to target attacking or blocking creature. Aven Brigadier 3WWW Creature - Bird Soldier 3/5 Flying All other Birds get +1/+1. All other Soldiers get +1/+1. Aven Cloudchaser 3W Creature - Bird Soldier 2/2 Flying When Aven Cloudchaser comes into play, destroy target enchantment. Aven Envoy U Creature - Bird Soldier 0/2 Flying Aven Farseer 1W Creature - Bird Soldier 1/1 Flying Whenever a creature is turned face up, put a +1/+1 counter on Aven Farseer. Aven Fateshaper 6U Creature - Bird Wizard 4/5 Flying When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order. 4U: Look at the top four cards of your library, then put them back in any order. Aven Fisher 3U Creature - Bird Soldier 2/2 Flying When Aven Fisher is put into a graveyard from play, you may draw a card. Aven Flock 4W Creature - Bird Soldier 2/3 Flying W: Aven Flock gets +0/+1 until end of turn. Aven Fogbringer 3U Creature - Bird Wizard 2/1 Flying When Aven Fogbringer comes into play, return target land to its owner's hand. Aven Liberator 2WW Creature - Bird Soldier 2/3 Flying Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. Aven Redeemer 3W Creature - Bird Cleric 2/2 Flying T: Prevent the next 2 damage that would be dealt to target creature or player this turn. Aven Shrine 1WW Enchantment Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. Aven Smokeweaver 2UU Creature - Bird Soldier 2/3 Flying, protection from red Aven Soulgazer 3WW Creature - Bird Cleric 3/3 Flying 2W: Look at target face-down creature. Aven Trooper 3W Creature - Bird Soldier 1/1 Flying 2W, Discard a card: Aven Trooper gets +1/+2 until end of turn. Aven Warcraft 2W Instant Creatures you control get +0/+2 until end of turn. Threshold - Creatures you control also gain protection from the color of your choice until end of turn. (You have threshold if seven or more cards are in your graveyard.) Aven Warhawk 4W Creature - Bird Soldier 2/2 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying Aven Windreader 3UU Creature - Bird Soldier Wizard 3/3 Flying 1U: Target player reveals the top card of his or her library. Avenger en-Dal 1W Creature - Spellshaper 1/1 2W, T, Discard a card: Remove target attacking creature from the game. Its controller gains life equal to its toughness. Avenging Angel 3WW Creature - Angel 3/3 Flying If Avenging Angel would be put into a graveyard from play, you may put Avenging Angel on top of its owner's library instead. Avenging Druid 2G Creature - Druid 1/3 Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard. Avizoa 3U Creature - Avizoa 2/2 Flying 0: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Play this ability only once each turn. Avoid Fate G Instant Counter target instant or enchantment spell that targets a permanent you control. Awakening 2GG Enchantment At the beginning of each player's upkeep, all players untap all creatures and lands they control. Awe Strike W Instant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Awesome Presence U Enchant Creature Enchanted creature can't be blocked unless defending player pays 3 for each creature that blocks it. (This cost is paid as blockers are declared.) Axelrod Gunnarson 4BBRR Legendary Creature 5/5 Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. Ayesha Tanaka WWUU Legendary Creature 2/2 Banding T: Counter target activated ability from an artifact source unless that ability's controller pays W. Aysen Abbey Land T: Add 1 to your mana pool. 1, T: Add W to your mana pool. 2, T: Add G or U to your mana pool. Aysen Bureaucrats 1W Creature - Bureaucrat 1/1 T: Tap target creature with power 2 or less. Aysen Crusader 2WW Creature - Crusader 2+*/2+* Aysen Crusader's power and toughness are each equal to 2 plus the number of Heroes you control. Aysen Highway 3WWW Enchantment White creatures have plainswalk. Ayumi, the Last Visitor 3GG Legendary Creature - Spirit 7/3 Legendary landwalk Azami, Lady of Scrolls 2UUU Legendary Creature - Human Wizard 0/2 Tap an untapped Wizard you control: Draw a card. Azimaet Drake 2U Creature - Drake 1/3 Flying U: Azimaet Drake gets +1/+0 until end of turn. Play this ability only once each turn. Azure Drake 3U Creature - Drake 2/4 Flying Azusa, Lost but Seeking 2G Legendary Creature - Human Monk 1/2 You may play two additional lands on each of your turns. Back to Basics 2U Enchantment Nonbasic lands don't untap during their controllers' untap steps. Backdraft 1R Instant This turn, whenever target sorcery spell deals damage, Backdraft deals half that much damage, rounded down, to that spell's controller. Backfire U Enchant Creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. Backlash 1BR Instant Tap target untapped creature. That creature deals damage equal to its power to its controller. Backslide 1U Instant Turn target creature with morph face down. Cycling U (U, Discard this card: Draw a card.) Bad Moon 1B Enchantment Black creatures get +1/+1. Bad River Land Bad River comes into play tapped. T, Sacrifice Bad River: Search your library for an Island or Swamp card and put it into play. Then shuffle your library. Badlands Land - Mountain Swamp Baki's Curse 2UU Sorcery Baki's Curse deals 2 damage to each creature for each enchant creature enchanting that creature. Baku Altar 2 Artifact Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar. 2, T, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token into play. Balance 1W Sorcery Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players do the same for creatures and discard cards the same way. Balance of Power 3UU Sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. Balancing Act 2WW Sorcery Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. Balduvian Barbarians 1RR Creature - Barbarian 3/2 Balduvian Bears 1G Creature - Bear 2/2 Balduvian Conjurer 1U Creature - Wizard 0/2 T: Until end of turn, target snow-covered land becomes a 2/2 creature that's still a land. Balduvian Dead 3B Creature - Zombie 2/3 2R, Remove a creature card in your graveyard from the game: Put a 3/1 black and red Graveborn creature token with haste into play. Sacrifice it at end of turn. Balduvian Horde 2RR Creature - Barbarian 5/5 When Balduvian Horde comes into play, sacrifice it unless you discard a card at random. Balduvian Hydra XRR Creature - Hydra 0/1 Balduvian Hydra comes into play with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. RRR: Put a +1/+0 counter on Balduvian Hydra. Play this ability only during your upkeep. Balduvian Shaman U Creature - Cleric 1/1 T: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep 1." (For example, you may change "counters black spells" to "counters blue spells.") Balduvian Trading Post Land If Balduvian Trading Post would come into play, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post into play. If you don't, put it into its owner's graveyard. T: Add 1R to your mana pool. 1, T: Balduvian Trading Post deals 1 damage to target attacking creature. Balduvian War-Makers 4R Creature - Barbarian 3/3 Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Baleful Stare 2U Sorcery Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Ball Lightning RRR Creature - Ball-Lightning 6/1 Trample; haste At end of turn, sacrifice Ball Lightning. Ballista Squad 3W Creature - Rebel 2/2 XW, T: Ballista Squad deals X damage to target attacking or blocking creature. Balloon Peddler 2U Creature - Spellshaper 2/2 U, T, Discard a card: Target creature gains flying until end of turn. Balm of Restoration 2 Artifact 1, T, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. Balshan Beguiler 2U Creature - Wizard 1/1 Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. Balshan Collaborator 3U Creature - Bird Soldier 2/2 Flying B: Balshan Collaborator gets +1/+1 until end of turn. Balshan Griffin 3UU Creature - Griffin 3/2 Flying 1U, Discard a card: Return Balshan Griffin to its owner's hand. Balthor the Defiled 2BB Legendary Creature - Zombie Dwarf 2/2 All Minions get +1/+1. BBB, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play. Balthor the Stout 1RR Legendary Creature - Dwarf 2/2 All Barbarians get +1/+1. R: Target Barbarian gets +1/+0 until end of turn. Bamboozle 2U Sorcery Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. Bandage W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Bane of the Living 2BB Creature - Insect 4/3 Morph XBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. Banshee 2BB Creature - Banshee 0/1 X, T: Banshee deals X damage divided evenly between you and target creature or player. Round up for you and down for that creature or player. Banshee's Blade 2 Artifact - Equipment Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Barbarian Bully 2R Creature - Barbarian 2/2 Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn. Barbarian General 4R Creature - Soldier 3/2 Horsemanship Barbarian Guides 2R Creature - Barbarian 1/2 2R, T: Target creature you control gains the snow-covered landwalk ability of your choice until end of turn. Return that creature to its owner's hand at end of turn. Barbarian Horde 3R Creature - Soldier 3/3 Barbarian Lunatic 2R Creature - Barbarian 2/1 2R, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. Barbarian Outcast 1R Creature - Barbarian Beast 2/2 When you control no Swamps, sacrifice Barbarian Outcast. Barbarian Ring Land T: Add R to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - R, T, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.) Barbary Apes 1G Creature - Ape 2/2 Barbed Field 2RR Enchant Land Enchanted land has "T: This land deals 1 damage to target creature or player." Barbed Foliage 2GG Enchantment Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. Barbed Lightning 2R Instant Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine 2 (Choose both if you pay the entwine cost.) Barbed Sextant 1 Artifact 1, T, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Barbed Sliver 2R Creature - Sliver 2/2 All Slivers have "2: This creature gets +1/+0 until end of turn." Barbed Wire 3 Artifact At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. 2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. Barbed-Back Wurm 4B Creature - Wurm 4/3 B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. Barbtooth Wurm 5G Creature - Wurm 6/4 Bargain 2W Sorcery Target opponent draws a card. You gain 7 life. Bargaining Table 5 Artifact X, T: Draw a card. X is the number of cards in an opponent's hand as you play this ability. Barishi 2GG Creature - Barishi 4/3 When Barishi is put into a graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library. Barkhide Mauler 4G Creature - Beast 4/4 Cycling 2 (2, Discard this card: Draw a card.) Barktooth Warbeard 4BRR Legendary Creature 6/5 Barl's Cage 4 Artifact 3: Target creature doesn't untap during its controller's next untap step. Baron Sengir 5BBB Legendary Creature 5/5 Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. T: Regenerate target Vampire. Barrel Down Sokenzan 2R Instant - Arcane Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. Barreling Attack 2RR Instant Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn. Barren Moor Land Barren Moor comes into play tapped. T: Add B to your mana pool. Cycling B (B, Discard this card: Draw a card.) Barrin, Master Wizard 1UU Legendary Creature - Wizard 1/1 2, Sacrifice a permanent: Return target creature to its owner's hand. Barrin's Codex 4 Artifact At the beginning of your upkeep, you may put a page counter on Barrin's Codex. 4, T, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. Barrin's Spite 2UB Sorcery Choose a player and two target creatures that player controls. The player chooses and sacrifices one of them. Return the other to its owner's hand. Barrin's Unmaking 1U Instant Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or the color tied for most common. Barrow Ghoul 1B Creature - Zombie 4/4 At the beginning of your upkeep, sacrifice Barrow Ghoul unless you remove the top creature card in your graveyard from the game. Bartel Runeaxe 3BRG Legendary Creature 6/5 Vigilance Bartel Runeaxe can't be the target of enchant creature spells. Barter in Blood 2BB Sorcery Each player sacrifices two creatures. Basal Thrull BB Creature - Thrull 1/2 T, Sacrifice Basal Thrull: Add BB to your mana pool. Basalt Golem 5 Artifact Creature - Golem 2/4 Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, destroy that creature at end of combat. It can't be regenerated. Then the creature's controller puts a 0/2 Stone Wall artifact creature token with defender into play. Basalt Monolith 3 Artifact Basalt Monolith doesn't untap during your untap step. 3: Untap Basalt Monolith. T: Add 3 to your mana pool. This mana can't be spent on abilities of permanents named Basalt Monolith. Bash to Bits 3R Instant Destroy target artifact. Flashback 4RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Basking Rootwalla G Creature - Lizard 1/1 1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0 (You may play this card for its madness cost at the time you discard it.) Baton of Courage 3 Artifact You may play Baton of Courage any time you could play an instant. Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. Baton of Morale 2 Artifact 2: Target creature gains banding until end of turn. Battered Golem 3 Artifact Creature - Golem 3/2 Battered Golem doesn't untap during your untap step. Whenever an artifact comes into play, you may untap Battered Golem. Battering Craghorn 2RR Creature - Beast 3/1 First strike Morph 1RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Battering Ram 2 Artifact Creature 1/1 At the beginning of your combat phase, Battering Ram gains banding until end of combat. Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. Battle Cry 2W Instant Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn. Battle Frenzy 2R Instant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. Battle of Wits 3UU Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Battle Rampart 2R Creature - Wall 1/3 Defender (This creature can't attack.) T: Target creature gains haste until end of turn. Battle Screech 2WW Sorcery Put two 1/1 white Bird creature tokens with flying into play. Flashback-Tap three untapped white creatures you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Battle Squadron 3RR Creature - Ship */* Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. Battle Strain 1R Enchantment Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. Battlefield Forge Land T: Add 1 to your mana pool. T: Add R or W to your mana pool. Battlefield Forge deals 1 damage to you. Battlefield Medic 1W Creature - Cleric 1/1 T: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play. Battlefield Percher 3BB Creature - Bird 2/2 Flying Battlefield Percher may block only creatures with flying. 1B: Battlefield Percher gets +1/+1 until end of turn. Battlefield Scrounger 3GG Creature - Centaur 3/3 Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn. (Play this ability only if seven or more cards are in your graveyard.) Battlegrowth G Instant Put a +1/+1 counter on target creature. Battle-Mad Ronin 1R Creature - Human Samurai 1/1 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able. Battlewise Aven 3W Creature - Bird Soldier 2/2 Flying Threshold - Battlewise Aven gets +1/+1 and has first strike. (You have threshold as long as seven or more cards are in your graveyard.) Bay Falcon 1U Creature - Bird 1/1 Flying, vigilance Bayou Land - Swamp Forest Bayou Dragonfly 1G Creature - Insect 1/1 Flying; swampwalk Bazaar of Baghdad Land T: Draw two cards, then discard three cards. Bazaar of Wonders 3UU World Enchantment When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in play or in a graveyard. Beacon of Creation 3G Sorcery Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner's library. Beacon of Destiny 1W Creature - Cleric 1/3 T: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. Beacon of Destruction 3RR Instant Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. Beacon of Immortality 5W Instant Double target player's life total. Shuffle Beacon of Immortality into its owner's library. Beacon of Tomorrows 6UU Sorcery Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. Beacon of Unrest 3BB Sorcery Put target artifact or creature card from a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library. Bear Cub 1G Creature - Bear 2/2 Bearscape 1GG Enchantment 1G, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play. Beast Attack 2GGG Instant Put a 4/4 green Beast creature token into play. Flashback 2GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Beast of Burden 6 Artifact Creature */* Beast of Burden's power and toughness are each equal to the number of creatures in play. Beast Walkers 1WW Creature - Hero 2/2 G: Beast Walkers gains banding until end of turn. Beasts of Bogardan 4R Creature - Beast 3/3 Protection from red Beasts of Bogardan gets +1/+1 as long as any opponent controls a white permanent. Bedlam 2RR Enchantment Creatures can't block. Bee Sting 3G Sorcery Bee Sting deals 2 damage to target creature or player. Befoul 2BB Sorcery Destroy target land or nonblack creature. It can't be regenerated. Belbe's Armor 3 Artifact X, T: Target creature gets -X/+X until end of turn. Belbe's Percher 2B Creature - Bird 2/2 Flying Belbe's Percher may block only creatures with flying. Belbe's Portal 5 Artifact As Belbe's Portal comes into play, choose a creature type. 3, T: Put a creature card of the chosen type from your hand into play. Bellowing Fiend 4B Creature - Spirit 3/3 Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. Beloved Chaplain 1W Creature - Cleric 1/1 Protection from creatures Benalish Emissary 2W Creature - Wizard 1/4 Kicker 1G (You may pay an additional 1G as you play this spell.) When Benalish Emissary comes into play, if the kicker cost was paid, destroy target land. Benalish Heralds 3W Creature - Soldier 2/4 3U, T: Draw a card. Benalish Hero W Creature - Hero 1/1 Banding Benalish Infantry 2W Creature - Soldier 1/3 Banding Benalish Knight 2W Creature - Knight 2/2 First strike You may play Benalish Knight any time you could play an instant. Benalish Lancer 2W Creature - Knight 2/2 Kicker 2W (You may pay an additional 2W as you play this spell.) If the kicker cost was paid, Benalish Lancer comes into play with two +1/+1 counters on it and with first strike. Benalish Missionary W Creature - Cleric 1/1 1W, T: Prevent all combat damage that would be dealt by target blocked creature this turn. Benalish Trapper 1W Creature - Soldier 1/2 W, T: Tap target creature. Ben-Ben, Akki Hermit 2RR Legendary Creature - Goblin Shaman 1/1 T: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. Bend or Break 3R Sorcery Each player separates all lands he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in the chosen piles. Tap all lands in the other piles. Benevolent Bodyguard W Creature - Cleric 1/1 Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. Benevolent Unicorn 1W Creature - Unicorn 1/2 If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. Benthic Behemoth 5UUU Creature - Serpent 7/6 Islandwalk Benthic Djinn 2UB Creature - Djinn 5/3 Islandwalk At the beginning of your upkeep, you lose 2 life. Benthic Explorers 3U Creature - Merfolk 2/4 T: Untap a tapped land an opponent controls. If you do, add one mana of any type that land could produce to your mana pool. Bequeathal G Enchant Creature When enchanted creature is put into a graveyard, you draw two cards. Bereavement 1B Enchantment Whenever a green creature is put into a graveyard from play, its controller discards a card. Berserk G Instant Play Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At end of turn, destroy that creature if it attacked this turn. Berserk Murlodont 4G Creature - Beast 3/3 Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Bestial Fury 2R Enchant Creature When Bestial Fury comes into play, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. Betrayal U Enchant Creature Betrayal can enchant only a creature an opponent controls. Whenever enchanted creature becomes tapped, you draw a card. Betrayal of Flesh 5B Instant Choose one - Destroy target creature; or return target creature card from your graveyard to play. Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.) Betrothed of Fire 1R Enchant Creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. Bifurcate 3G Sorcery Search your library for a creature card with the same name as target creature and put that card into play. Then shuffle your library. Bile Urchin B Creature - Spirit 1/1 Sacrifice Bile Urchin: Target player loses 1 life. Bind 1G Instant Counter target activated ability. (Mana abilities can't be countered.) Draw a card. Binding Agony 1B Enchant Creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. Binding Grasp 3U Enchant Creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1U. You control enchanted creature. Enchanted creature gets +0/+1. Biorhythm 6GG Sorcery Each player's life total becomes the number of creatures he or she controls. Birchlore Rangers G Creature - Elf 1/1 Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Bird Maiden 2R Creature - Maiden 1/2 Flying Birds of Paradise G Creature - Bird 0/1 Flying T: Add one mana of any color to your mana pool. Black Carriage 3BB Creature - Carriage 4/4 Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Play this ability only during your upkeep. Black Knight BB Creature - Knight 2/2 First strike, protection from white Black Lotus 0 Artifact T, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. Black Mana Battery 4 Artifact 2, T: Put a charge counter on Black Mana Battery. T, Remove any number of charge counters from Black Mana Battery: Add B to your mana pool, then add an additional B to your mana pool for each charge counter removed this way. Black Market 3BB Enchantment Whenever a creature is put into a graveyard from play, put a charge counter on Black Market. At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Black Market. Black Scarab W Enchant Creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. Black Vise 1 Artifact As Black Vise comes into play, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards greater than four in his or her hand. Black Ward W Enchant Creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. Blackmail B Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Blade Sliver 2R Creature - Sliver 2/2 All Slivers get +1/+0. Blademane Baku 1R Creature - Spirit 1/1 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. 1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. Bladewing the Risen 3BBRR Legendary Creature - Dragon 4/4 Flying When Bladewing the Risen comes into play, you may return target Dragon card from your graveyard to play. BR: All Dragons get +1/+1 until end of turn. Bladewing's Thrall 2BB Creature - Zombie 3/3 Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play. Blanchwood Armor 2G Enchant Creature Enchanted creature gets +1/+1 for each Forest you control. Blanchwood Treefolk 4G Creature - Treefolk 4/5 Blanket of Night 1BB Enchantment Each land is a Swamp in addition to its land type. Blasted Landscape Land T: Add 1 to your mana pool. Cycling 2 (2, Discard this card: Draw a card.) Blaster Mage 2R Creature - Spellshaper 2/2 R, T, Discard a card: Destroy target Wall. Blasting Station 3 Artifact T, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature comes into play, you may untap Blasting Station. Blastoderm 2GG Creature - Beast 5/5 Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities. Blatant Thievery 4UUU Sorcery For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.) Blaze XR Sorcery Blaze deals X damage to target creature or player. Blaze of Glory W Instant Target creature may block any number of creatures this turn. It must block each attacking creature this turn if able. Blazing Effigy 1R Creature - Effigy 0/3 When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. Blazing Salvo R Instant Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. Blazing Shoal XRR Instant - Arcane You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn. Blazing Specter 2BR Creature - Specter 2/2 Flying; haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. Blessed Breath W Instant - Arcane Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Blessed Orator 3W Creature - Cleric 1/4 Other creatures you control get +0/+1. Blessed Reversal 1W Instant You gain 3 life for each creature attacking you. Blessed Wind 7WW Sorcery Target player's life total becomes 20. Blessed Wine 1W Instant You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Blessing WW Enchant Creature W: Enchanted creature gets +1/+1 until end of turn. Blessing of Leeches 2B Enchant Creature You may play Blessing of Leeches any time you could play an instant. At the beginning of your upkeep, you lose 1 life. 0: Regenerate enchanted creature. Blight BB Enchant Land When enchanted land becomes tapped, destroy it. Blighted Shaman 1B Creature - Wizard 1/1 T, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Blind Creeper 1B Creature - Zombie Beast 3/3 Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn. Blind Fury 2RR Instant If a creature would deal combat damage to a creature this turn, it deals double that damage instead. All creatures lose trample until end of turn. Blind Seer 2UU Legendary Creature 3/3 1U: Target spell or permanent becomes the color of your choice until end of turn. Blind with Anger 3R Instant - Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. Blinding Angel 3WW Creature - Angel 2/4 Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Blinding Beam 2W Instant Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine 1 (Choose both if you pay the entwine cost.) Blinding Light 2W Sorcery Tap all nonwhite creatures. Blinding Powder 1 Artifact - Equipment Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Blinking Spirit 3W Creature - Spirit 2/2 0: Return Blinking Spirit to its owner's hand. Blinkmoth Infusion 12UU Instant Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Untap all artifacts. Blinkmoth Nexus Land T: Add 1 to your mana pool. 1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth gets +1/+1 until end of turn. Blinkmoth Urn 5 Artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds 1 to his or her mana pool for each artifact he or she controls. Blinkmoth Well Land T: Add 1 to your mana pool. 2, T: Tap target noncreature artifact. Blistering Barrier 2R Creature - Wall 5/2 Defender (This creature can't attack.) Blistering Firecat 1RRR Creature - Cat 7/1 Trample, haste At end of turn, sacrifice Blistering Firecat. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Blizzard GG Enchantment Cumulative upkeep 2 You can't play Blizzard unless you control a snow-covered land. Creatures with flying don't untap during their controllers' untap steps. Blizzard Elemental 5UU Creature - Elemental 5/5 Flying 3U: Untap Blizzard Elemental. Bloated Toad 2G Creature - Toad 2/2 Protection from blue Cycling 2 (2, Discard this card: Draw a card.) Blockade Runner 3U Creature - Merfolk 2/2 U: Blockade Runner is unblockable this turn. Blood Celebrant B Creature - Cleric 1/1 B, Pay 1 life: Add one mana of any color to your mana pool. Blood Clock 4 Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. Blood Frenzy 1R Instant Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn. Blood Hound 2R Creature - Hound 1/1 Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the end of your turn, remove all +1/+1 counters from Blood Hound. Blood Lust 1R Instant Target creature gets +4/-4 until end of turn. If this would reduce that creature's toughness to less than 1, it reduces it to 1 instead. Blood Moon 2R Enchantment Nonbasic lands are Mountains. Blood Oath 3R Instant Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, and sorcery.) Blood of the Martyr WWW Instant Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. Blood Pet B Creature - Thrull 1/1 Sacrifice Blood Pet: Add B to your mana pool. Blood Rites 3RR Enchantment 1R, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. Blood Speaker 3B Creature - Ogre Shaman 3/2 At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. Whenever a Demon comes into play under your control, return Blood Speaker from your graveyard to your hand. Blood Vassal 2B Creature - Thrull 2/2 Sacrifice Blood Vassal: Add BB to your mana pool. Bloodcurdler 1B Creature - Horror 1/1 Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold - Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game." (You have threshold as long as seven or more cards are in your graveyard.) Bloodcurdling Scream XB Sorcery Target creature gets +X/+0 until end of turn. Bloodfire Colossus 6RR Creature - Giant 6/6 R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. Bloodfire Dwarf R Creature - Dwarf 1/1 R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. Bloodfire Infusion 2R Enchant Creature Bloodfire Infusion can enchant only a creature you control. R, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. Bloodfire Kavu 2RR Creature - Kavu 2/2 R, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. Bloodline Shaman 1G Creature - Elf Wizard 1/1 T: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. Bloodrock Cyclops 2R Creature - Giant 3/3 Bloodrock Cyclops attacks each turn if able. Bloodscent 3G Instant All creatures able to block target creature this turn do so. Bloodshot Cyclops 5R Creature - Giant 4/4 T, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. Bloodstained Mire Land T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library. Bloodstoke Howler 5R Creature - Beast 3/4 Morph 6R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beasts you control get +3/+0 until end of turn. Bloodstone Cameo 3 Artifact T: Add B or R to your mana pool. Bloodthirsty Ogre 2B Creature - Ogre Warrior Shaman 3/1 T: Put a devotion counter on Bloodthirsty Ogre. T: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Play this ability only if you control a Demon. Blossoming Wreath G Instant You gain life equal to the number of creature cards in your graveyard. Blue Elemental Blast U Instant Choose one - Counter target red spell; or destroy target red permanent. Blue Mana Battery 4 Artifact 2, T: Put a charge counter on Blue Mana Battery. T, Remove any number of charge counters from Blue Mana Battery: Add U to your mana pool, then add an additional U to your mana pool for each charge counter removed this way. Blue Scarab W Enchant Creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. Blue Ward W Enchant Creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. Blurred Mongoose 1G Creature - Mongoose 2/1 Blurred Mongoose can't be countered. Blurred Mongoose can't be the target of spells or abilities. Boa Constrictor 4G Creature - Snake 3/3 T: Boa Constrictor gets +3/+3 until end of turn. Body of Jukai 7GG Creature - Spirit 8/5 Trample Soulshift 8 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) Body Snatcher 2BB Creature - Minion 2/2 When Body Snatcher comes into play, you may discard a creature card. If you don't, remove Body Snatcher from the game. When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play. Bog Down 2B Sorcery Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.) Target player discards two cards. If the kicker cost was paid, that player discards three cards instead. Bog Elemental 3BB Creature - Elemental 5/4 Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. Bog Glider 2B Creature - Mercenary 1/1 Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Bog Gnarr 4G Creature - Beast 2/2 Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end of turn. Bog Imp 1B Creature - Imp 1/1 Flying Bog Initiate 1B Creature - Wizard 1/1 1: Add B to your mana pool. Bog Raiders 2B Creature - Zombie 2/2 Swampwalk Bog Rats B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. Bog Smugglers 1BB Creature - Mercenary 2/2 Swampwalk Bog Witch 2B Creature - Spellshaper 1/1 B, T, Discard a card: Add BBB to your mana pool. Bog Wraith 3B Creature - Wraith 3/3 Swampwalk Bog Wreckage Land Bog Wreckage comes into play tapped. T: Add B to your mana pool. T, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. Bogardan Firefiend 2R Creature - Spirit 2/1 When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature. Bogardan Phoenix 2RRR Creature - Phoenix 3/3 Flying When Bogardan Phoenix is put into a graveyard from play and has no death counter on it, return Bogardan Phoenix to play and put a death counter on it. If Bogardan Phoenix would be put into a graveyard from play and has a death counter on it, remove it from the game instead. Boil 3R Instant Destroy all Islands. Boiling Blood 2R Instant Target creature attacks this turn if able. Draw a card. Boiling Seas 3R Sorcery Destroy all Islands. Bola Warrior 1R Creature - Spellshaper 1/1 R, T, Discard a card: Target creature can't block this turn. Bomb Squad 3R Creature - Dwarf 1/1 T: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. Bone Dancer 1BB Creature - Zombie 2/2 Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card from defending player's graveyard into play under your control. If you do, Bone Dancer deals no combat damage this turn. Bone Flute 3 Artifact 2, T: All creatures get -1/-0 until end of turn. Bone Harvest 2B Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. Bone Mask 4 Artifact 2, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, remove the top card of your library from the game. Bone Shaman 2RR Creature - Giant 3/3 B: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." Bone Shredder 2B Creature - Minion 1/1 Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Bone Shredder comes into play, destroy target nonartifact, nonblack creature. Boneknitter 1B Creature - Zombie Cleric 1/1 1B: Regenerate target Zombie. Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Boneshard Slasher 1B Creature - Horror 1/1 Flying Threshold - Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." (You have threshold as long as seven or more cards are in your graveyard.) Bonesplitter 1 Artifact - Equipment Equipped creature gets +2/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Bonethorn Valesk 4R Creature - Beast 4/2 Whenever a creature is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. Booby Trap 6 Artifact As Booby Trap comes into play, name a card other than a basic land card and choose an opponent. Reveal all cards the chosen player draws as they're drawn. When a card drawn by the chosen player is the named card, sacrifice Booby Trap. If you do, it deals 10 damage to that player. Book Burning 1R Sorcery Unless a player has Book Burning deal 6 damage to him or her, put the top six cards of target player's library into his or her graveyard. Book of Rass 6 Artifact 2, Pay 2 life: Draw a card. Boomerang UU Instant Return target permanent to its owner's hand. Border Guard 2W Creature - Soldier 1/4 Border Patrol 4W Creature - Nomad 1/6 Vigilance Boris Devilboon 3BR Legendary Creature 2/2 2BR, T: Put a 1/1 black and red Minor Demon creature token into play. Borrowing 100,000 Arrows 2U Sorcery Draw a card for each tapped creature target opponent controls. Borrowing the East Wind XGG Sorcery Borrowing the East Wind deals X damage to each creature with horsemanship and each player. Boseiju, Who Shelters All Legendary Land Boseiju, Who Shelters All comes into play tapped. T, Pay 2 life: Add 1 to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. Bosh, Iron Golem 8 Legendary Artifact Creature - Golem 6/7 Trample 3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. Bösium Strip 3 Artifact 3, T: Until end of turn, if the top card in your graveyard is an instant or sorcery card, you may play that card as though it were in your hand. If a card played this way would be put into a graveyard this turn, remove it from the game instead. Bottle Gnomes 3 Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. Bottle of Suleiman 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. Bottomless Pit 1BB Enchantment At the beginning of each player's upkeep, that player discards a card at random. Bottomless Vault Land Bottomless Vault comes into play tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. T, Remove any number of storage counters from Bottomless Vault: Add B to your mana pool for each storage counter removed this way. Bouncing Beebles 2U Creature - Beeble 2/2 Bouncing Beebles is unblockable as long as defending player controls an artifact. Bounteous Kirin 5GG Legendary Creature - Kirin Spirit 4/4 Flying Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. Bounty Hunter 2BB Creature - Minion 2/2 T: Put a bounty counter on target nonblack creature. T: Destroy target creature with a bounty counter on it. Bounty of the Hunt 3GG Instant You may remove a green card in your hand from the game rather than pay Bounty of the Hunt's mana cost. Choose one - Target creature gets +3/+3 until end of turn; or target creature gets +2/+2 until end of turn and another target creature gets +1/+1 until end of turn; or three target creatures each get +1/+1 until end of turn. Braids, Cabal Minion 2BB Legendary Creature - Minion 2/2 At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. Braidwood Cup 3 Artifact T: You gain 1 life. Braidwood Sextant 1 Artifact 2, T, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Brain Freeze 1U Instant Target player puts the top three cards of his or her library into his or her graveyard. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Braingeyser XUU Sorcery Target player draws X cards. Brainstorm U Instant Draw three cards, then put two cards from your hand on top of your library in any order. Brainwash W Enchant Creature Enchanted creature can't attack unless its controller pays 3. (This cost is paid as attackers are declared.) Branchsnap Lorian 1GG Creature - Beast 4/1 Trample Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Brand R Instant Gain control of all permanents you own. (This effect doesn't end at end of turn.) Cycling 2 (2, Discard this card: Draw a card.) Brand of Ill Omen 3R Enchant Creature Cumulative upkeep R Enchanted creature's controller can't play creature spells. Branded Brawlers R Creature - Soldier 2/2 Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. Brass Herald 6 Artifact Creature - Golem 2/2 As Brass Herald comes into play, choose a creature type. When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. Brass Man 1 Artifact Creature 1/3 Brass Man doesn't untap during your untap step. 1: Untap Brass Man. Play this ability only during your upkeep. Brass Secretary 3 Artifact Creature 2/1 2, Sacrifice Brass Secretary: Draw a card. Brassclaw Orcs 2R Creature - Orc 3/2 Brassclaw Orcs can't block a creature with power 2 or greater. Brass-Talon Chimera 4 Artifact Creature - Chimera 2/2 First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains first strike. (This effect doesn't end at end of turn.) Bravado 1R Enchant Creature Enchanted creature gets +1/+1 for each other creature you control. Brawl 3RR Instant Until end of turn, all creatures gain "T: This creature deals damage equal to its power to target creature." Brawn 3G Creature - Incarnation 3/3 Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. Breach 2B Instant Target creature gets +2/+0 and gains fear until end of turn. Break Asunder 2GG Sorcery Destroy target artifact or enchantment. Cycling 2 (2, Discard this card: Draw a card.) Break Open 1R Instant Turn target face-down creature an opponent controls face up. Breaking Point 1RR Sorcery Destroy all creatures unless a player has Breaking Point deal 6 damage to him or her. Creatures destroyed this way can't be regenerated. Breaking Wave 2UU Sorcery You may play Breaking Wave any time you could play an instant if you pay 2 more to play it. Simultaneously untap all tapped creatures and tap all untapped creatures. Breakthrough XU Sorcery Draw four cards, then choose X cards in your hand and discard the rest. Breath of Darigaaz 1R Sorcery Kicker 2 (You may pay an additional 2 as you play this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If the kicker cost was paid, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead. Breath of Dreams 2UU Enchantment Cumulative upkeep U Green creatures have "Cumulative upkeep 1." Breath of Life 3W Sorcery Return target creature card from your graveyard to play. Breathstealer 2B Creature - Nightstalker 2/2 B: Breathstealer gets +1/-1 until end of turn. Breathstealer's Crypt 2UB Enchantment If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. Breeding Pit 3B Enchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BB. At the end of your turn, put a 0/1 black Thrull creature token into play. Breezekeeper 3U Creature - Djinn 4/4 Flying, phasing Briar Patch 1GG Enchantment Whenever a creature attacks you, it gets -1/-0 until end of turn. Briar Shield G Enchant Creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. Briarknit Kami 3GG Creature - Spirit 3/3 Whenever you play a Spirit or Arcane spell, put a +1/+1 counter on target creature. Bribery 3UU Sorcery Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library. Brightstone Ritual R Instant Add R to your mana pool for each Goblin in play. Brilliant Halo 1W Enchant Creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to its owner's hand. Brilliant Plan 4U Sorcery Draw three cards. Brimstone Dragon 6RR Creature - Dragon 6/6 Flying, haste Brine Hag 2UU Creature - Hag 2/2 When Brine Hag is put into a graveyard from play, all creatures that dealt damage to it this turn become 0/2. (This effect doesn't end at end of turn.) Brine Seer 3U Creature - Wizard 1/1 2U, T: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way. Brine Shaman 1B Creature - Cleric 1/1 T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. 1UU, Sacrifice a creature: Counter target creature spell. Bringer of the Black Dawn 7BB Creature - Bringer 5/5 You may pay WUBRG rather than pay Bringer of the Black Dawn's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. Bringer of the Blue Dawn 7UU Creature - Bringer 5/5 You may pay WUBRG rather than pay Bringer of the Blue Dawn's mana cost. Trample At the beginning of your upkeep, you may draw two cards. Bringer of the Green Dawn 7GG Creature - Bringer 5/5 You may pay WUBRG rather than pay Bringer of the Green Dawn's mana cost. Trample At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play. Bringer of the Red Dawn 7RR Creature - Bringer 5/5 You may pay WUBRG rather than pay Bringer of the Red Dawn's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Bringer of the White Dawn 7WW Creature - Bringer 5/5 You may pay WUBRG rather than pay Bringer of the White Dawn's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to play. Brink of Madness 2BB Enchantment At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand. Broken Dam U Sorcery Tap one or two target creatures without horsemanship. Broken Fall 2G Enchantment Return Broken Fall to its owner's hand: Regenerate target creature. Broken Visage 4B Instant Destroy target attacking nonartifact creature. It can't be regenerated. Put a black Spirit creature token into play with power and toughness equal to the power and toughness of that creature. Sacrifice the Spirit token at end of turn. Brontotherium 4GG Creature - Beast 5/3 Trample Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Bronze Horse 7 Artifact Creature 4/4 Trample If you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. Bronze Tablet 6 Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet comes into play tapped. 4, T: Target nontoken permanent's controller may pay 10 life. If he or she does, remove Bronze Tablet from the game. If he or she doesn't and Bronze Tablet is in play, you own that permanent and that player owns Bronze Tablet, then remove Bronze Tablet and that permanent from the game. Brood of Cockroaches 1B Creature - Insect 1/1 When Brood of Cockroaches is put into your graveyard from play, at end of turn, you lose 1 life and return Brood of Cockroaches to your hand. Brood Sliver 4G Creature - Sliver 3/3 Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play. Broodhatch Nantuko 1G Creature - Insect Druid 1/1 Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Broodstar 8UU Creature - Beast */* Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control. Brothers of Fire 1RR Creature - Brother 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Brothers Yamazaki 2R Legendary Creature - Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. Browbeat 2R Sorcery Unless a player has Browbeat deal 5 damage to him or her, target player draws three cards. Brown Ouphe G Creature - Ouphe 1/1 1G, T: Counter target activated ability from an artifact source. (Mana abilities can't be countered.) Browse 2UU Enchantment 2UU: Look at the top five cards of your library, put one of them into your hand, then remove the rest from the game. Brush with Death 2B Sorcery Buyback 2BB (You may pay 2BB in addition to any other costs as you play this spell. If you do, put Brush with Death into your hand instead of your graveyard as part of its resolution.) Target opponent loses 2 life. You gain 2 life. Brushland Land T: Add 1 to your mana pool. T: Add G or W to your mana pool. Brushland deals 1 damage to you. Brushwagg 1GG Creature - Brushwagg 3/2 Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. Brutal Deceiver 2R Creature - Spirit 2/2 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn. Brutal Nightstalker 3BB Creature - Nightstalker 3/2 When Brutal Nightstalker comes into play, you may have target opponent discard a card. Brutal Suppression R Enchantment Rebels' activated abilities cost an additional "Sacrifice a land" to play. Bubble Matrix 4 Artifact Prevent all damage that would be dealt to creatures. Bubbling Beebles 4U Creature - Beeble 3/3 Bubbling Beebles is unblockable as long as defending player controls an enchantment. Bubbling Muck B Sorcery Until end of turn, whenever a player taps a Swamp for mana, its controller adds B to his or her mana pool. Budoka Gardener 1G Creature - Human Monk 2/1 T: You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. ----- Dokai, Weaver of Life Leg