|Air Force Miniatures: Opening Salvo Pt. 2|
|Angels 20 Set|
|by Mons Johnson|
Axis & Allies Air Force Miniatures: Angels 20 will be released on February 21, 2012! For the second preview, we'll examine the stat cards for aircraft. Let's start with a couple of fighters from the Starter Set. Here's the stat card for the Spitfire Mk I Ace:
As you can see, there is a lot of information on the card front. The large number in the top right is the cost. (A typical flight of aircraft costs 100 points total.) At 46 points, this Spitfire is one of the more expensive models.
The blue line below the aircraft's name indicates the pilot's skill rating: Poor, Average, Veteran, and Ace. This Spitfire has an Ace pilot. Pilot skill primarily affects shooting at a target, but Ace and Veteran pilots typically have special abilities that allow them to perform better (such as Expert Flier). Below the pilot rating is a line for the aircraft's Speed, which determines how far in hexes the plane can move; moving a plane at Hi Speed makes it more challenging to maneuver.
The Attack and the Armor values work very much as they do in other Axis & Allies Miniatures games. The attacker rolls a number of dice equal to the Attack value, based on the range (1, 2, or 3 hexes), and totals the number of hits. The angle of the attack (it is easier to hit from 6 o'clock, for example), pilot skill levels, and other factors modify the target number needed to hit. Then compare the number of hits to the Armor and Vital armor of the target: If the total equals or exceeds the Armor number, that aircraft takes 1 point of damage; if it equals or exceeds the Vital Armor, the aircraft is destroyed outright.
The Turn, Roll, Climb, and Dive ratings determine how well the aircraft performs difficult maneuvers. Any aircraft can make a simple turn, but more complex operations require a successful check using the appropriate maneuver statistic.
The rules text lists special game abilities, representing either pilot skill or something special about the plane itself. As you can see, the Spitfire Mk I Ace has two very powerful abilities.
Now compare the stat card for the Bf 109e Wingman:
Not surprisingly, the statistics for the Bf 109e are very similar to those for the Spitfire; the two aircraft were fairly evenly matched. The main difference between the two is pilot skill—the Bf 109e Wingman has only an Average pilot.
Here are a couple of aircraft that are available only in Booster Packs: the USMC F4F-4 Wildcat and the A6M2 "Zeke."
In the next preview, we'll examine the maneuver rules. You can always discuss this article or other aspects of the game on our message boards.