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S2 Briefing: 1939-41 Armor Unit Reviews Part II
J.R. "Careos" Sharp

As noted in the previous article in this series, the analysis of these tanks is based upon Pre-1942 combat. A fair share of these tanks would quickly fall victim to the power of the revolutionary tanks of 1942 and beyond. Although they are not intended to combat these larger tanks, there are a few comparisons listed to the minority that can do so with relative success.


M13/40 Carro Armato

Combat Role:
Medium Assault Tank / Infantry Assault Tank

Weakness:
Once damaged, has a 66% chance of being immediately destroyed from its flammability.

Threat to Enemy:
A strong early war Axis tank, the Carro Armato is relatively balanced against infantry and armored targets. It's ability to engage both types of targets with success sets it as an early front line tank.

Favored Target:
Light armor at all ranges. Medium armor at medium and close range. Infantry at all ranges.

Supporting Units:
Anti-Infantry Support: R-2 LT-35, Panzer III Ausf F, Type 95 Ha Go
Anti-Vehicle Support: Panzer III Ausf F, Type 95 Ha-Go

Effects from Loss:
Moderate. The Carro Armato is one of the best tanks the Axis has before 1942. Provided you only field one, losing this tank allows a reasonable advantage to your opponent. Try to utilize more than one of these units if possible.

Deployment Strategy:
The Carro Armato is a tricky unit to deal with. While it's attacks are not super-strong, they are about as strong as the Axis gets until 1942. If possible, utilize LOS until you can close to medium range against the heavier armored Allied tanks with 4 armor or more.

Using the Carro Armato in later war scenarios is even trickier than the early war scenarios. It's main gun does have the ability to neutralize weaker Allied targets such as Jeeps, M3 Stuart's, etc. However, it simply does not have the armor values to engage anything more substantial.


Panzer III Ausf. F

Combat Role:
Light Assault Tank / Infantry Assault Tank

Weakness:
No real weakness.

Threat to Enemy:
The Panzer III stands with the Carro Armato as one of the best Axis tanks of the time frame. Additionally with its smokescreen, it could be a large threat in covering the advance of some of the weaker Axis units.

Favored Target:
Light armor at all ranges, medium armor at short and medium range. Infantry at all ranges.

Supporting Units:
Anti-Infantry Support: R-2 LT-35, Type 95 Ha-Go, M13/40 Carro Armato
Anti-Vehicle Support: Type 95 Ha-Go, M13/40 Carro Armato

Effects from Loss:
Moderate. Depending on when it is lost and the makeup of the rest of your squad, the Panzer III is the tank to build around pre-1942. If you only have a few of these units, try to fill in the gap with a few Carro Armato M13/40's.

Deployment Strategy:
Should be the main part of any assault squad. Its vehicle attacks are some of the best you will see with Axis armor of the time. Additionally with its smokescreen ability, you can use several Panzer III's to cover an entire advance by using leapfrog tactics.

The use of the Panzer III's smokescreen can aid to any assault or defense, regardless of scenario year. It's weakness in later war scenarios lies in its light armor. If used, it must be used wisely and sparingly to avoid its defeat. If this unit is lost before using it's smokescreen once, nothing has been gained by its use.


Type 95 Ha-Go

Combat Role:
Light Assault Tank / Infantry Assault Tank

Weakness:
Cannot move on hill hexes without a road, low defense value.

Threat to Enemy:
Cannot be destroyed at long range in forest hexes. Able to move in forest freely.

Favored Target:
Light armor at all ranges. Medium armor at short and medium range. Infantry at all ranges.

Supporting Units:
Anti-Infantry Support: Panzer III Ausf F, M13/40 Carro Armato, R-2 LT-35
Anti-Vehicle Support: Panzer III Ausf F, M13/40 Carro Armato

Effects from Loss:
Minor. While the Type 95 is a reasonable tank for it's time, you should have plenty of stronger units on the field that are able to pick up some of it's slack.

Deployment Strategy:
Should be deployed as either close infantry support or as an entrenched unit. If possible, the Type 95 should enter into forest hexes as soon as possible. By using the forest, this will maximize their use in the game.

The Type 95 is the fastest Axis tank pre-1942, however there is not a clearly defined combat role for this unit. The strength in this unit would rely on its numbers, needing several to make it effective at any sort of assault role.


R-2 LT-35

Combat Role:
Light Reserve Tank / Infantry Assault Tank

Weakness:
Low attack vs armored targets.

Threat to Enemy:
While not an overwhelming threat to the enemy, the R-2 is able to deal with infantry units and light armor at close range with moderate success.

Favored Target:
Light armor at short range. Infantry at short and medium ranges.

Supporting Units:
Anti-Infantry Support: Panzer III Ausf F, M13/40 Carro Armato, Type 95 Ha-Go
Anti-Vehicle Support: Panzer III Ausf F, M13/40 Carro Armato, Type 95 Ha-Go

Effects from Loss:
Minor. The use of this unit should be limited to a support role, therefore you should have other vehicles that are able to make its loss less detrimental.

Deployment Strategy:
When used in support of infantry, the R-2 is able to add more firepower and an additional shot against enemy troops. Although its success rates are still not high, it is fairly balanced against infantry. The key once again is keeping this out of LOS from enemy armor.


Panzer II (F) “Flamingo”

Combat Role:
Light Support Tank / Infantry Support Tank

Weakness:
Impossible to combat enemy at medium or long range.

Threat to Enemy:
Once within close range, the Panzer II can defeat any unit with its flamethrower attack.

Favored Target:
All targets at close range.

Supporting Units:
Anti-Infantry Support: Panzer III Ausf F, M13/40 Carro Armato, Type 95 Ha-Go, R-2 LT-35
Anti-Vehicle Support: Panzer III Ausf F, M13/40 Carro Armato, Type 95 Ha-Go

Effects from Loss:
Moderate. While only being valuable at close range, the Panzer II is still a valuable unit when it is around the objective.

Deployment Strategy:
The deployment of the Panzer II is simple... get as close to the enemy as you can while surviving. However, it's 17 point cost does not support its weak medium and long range stats. If you chose to deploy this unit, use cover and LOS to get close before you unveil yourself to the enemy.

Type 97 Te-Ke Tankette

Combat Role:
Light Reserve Tank / Infantry Support Tank

Weakness:
Can only combat infantry at 0-1 hexes, cannot combat vehicles effectively.

Threat to Enemy:
The Type 97 is very weak on all fronts. It does not pose much of a threat to any enemy unit other than a possible morale based piece.

Favored Target:
Light armor at close range.

Supporting Units:
Anti-Infantry Support:Panzer III Ausf F, M13/40 Carro Armato, Type 95 Ha-Go, R-2 LT35
Anti-Vehicle Support: Panzer III Ausf F, M13/40 Carro Armato, Type 95 Ha-Go

Effects from Loss:
Minor. Like the Panzer II Ausf C, the Type 97 is too weak to provide any sort of firepower to your squad. Its main purpose is harassment.

Deployment Strategy:
The Type 97 is one of the units that are all around weak. The deployment of the unit should be to only provide another target to the enemy. If the enemy is not aware of its low impact on the outcome, they could chose to attack it instead... which could keep a more important piece on the board for another turn.


Panzer II Ausf C

Combat Role:
Light Reserve Tank / Infantry Support Tank

Weakness:
Very slim chance of hitting enemy armor, very low defense value.

Threat to Enemy:
Very low threat to any enemy unit. It's double shot ability does afford it some leverage against enemy infantry, however it still only holds a 35% chance of disrupting infantry from short or medium range. Can give player the mental edge over his opponent by harassment.

Favored Target:
Infantry at close and medium range.

Supporting Units:
Anti-Infantry Support: Panzer III Ausf F, M13/40 Carro Armato, Type 95 Ha-Go, R-2 LT-35
Anti-Vehicle Support: Panzer III Ausf F, M13/40 Carro Armato, Type 95 Ha-Go

Effects from Loss:
Minor.

Deployment Strategy:
The Panzer II has nearly 0 chance to defeat Allied armor at any range. With a max attack of 4, the most it can do is disrupt Allied tanks. Given this, it is best deployed in more of a harassment role than anything. By using it to hop over hills and harass, you might be able to gain the important mental/emotional edge on your opponent. Would only suggest the Panzer II's use if a scenario dictates its use.










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