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S2 Briefing: Support Vehicles
J.R. "Careos" Sharp

Support units are some of the most important units of a war machine. Wars may be fought by air, armor and infantry, however these support vehicles assist in a broad spectrum of roles. These range from assault guns, transports, recon vehicles and anti-tank artillery. Many of the units in this review are similar, such as many of the Anti-Vehicle Artillery pieces.

Added to this portion of the reviews, are the index scores for these units. Many of the units in the following are dedicated to a certain type of combat as shown. The use of these numbers should assist in quick identification of what unit for what task. The index scores were derived by the following:

  • Anti-Vehicle: Number of attacks with a 75% or greater chance at landing a hit.
  • Anti-Infantry: Addition of the attack die. (i.e. 9/9/7 = 25 Index)

6-Pounder Antitank Gun

Combat Role:
Anti-Vehicle Artillery

Weakness:
Cannot be moved except in assault phase. Cannot attack infantry.

Anti-Infantry Index: 9
Anti-Vehicle Index: 11

Threat to Enemy:
As with most AT guns, the 6lb is not an overwhelming threat. However, if deployed correctly, the 6lb is able to shut down small throughways on the map, limiting your opponent’s assault methods.

Favored Target:
Vehicles with 4 or less armor at all ranges.

Deployment Strategy:
If possible, deploy the 6lb AT in a position that it can protect your force against any flanking maneuvers. When placing the 6lb AT, attempt to keep a clear LOS to the objective as well. While the odds of a hit may not be likely at longer ranges, you should always try to land a shot within reason.


Humber Scout Car

Combat Role:
Light Recon Vehicle

Weakness:
Cannot attack other vehicles.

Anti-Infantry Index: 24
Anti-Vehicle Index: 1

Threat to Enemy:
The Humber is another “shoot and scoot” vehicle. Its speed and high gear SA makes it extremely easy to rush enemy infantry, attack and fall back using its strike and fade SA. When used effectively, the Humber can definitely reek havoc upon your enemy’s infantry forces.

Favored Target:
Infantry at short and medium ranges.

Deployment Strategy:
While a fast anti-infantry unit, the Humber’s armor is still very vulnerable to attack. Attempt to use roads whenever possible to take advantage of the high gear SA. After every attack on the enemy troops, remember you can move at a speed of 2 afterwards. This should keep the Humber safe until the next round.


Jeep

Combat Role:
Light Transport

Weakness:
Not an offensive unit (no attack values), vulnerable to attacks from any enemy.

Anti-Infantry Index: 0
Anti-Vehicle Index: 0

Threat to Enemy:
The Jeep is solely a transport within the game. It has no offense or defense. Its main role is to act as a ferry to redistribute your forces on the map, or get them straight to the action.

Favored Target:
None.

Deployment Strategy:
First and foremost, keep in mind the Jeep is not a combat vehicle and should avoid enemy contact at all costs. Deploy next to an infantry unit you want to reach the front quickly. Once you have arrived, drop off the unit and return to pick up more. The Jeep gets your men to where the lead is flying quicker, possibly turning the tide of the conflict.


ZIS-2 57mm Model 1943

Combat Role:
Anti-Vehicle Artillery

Weakness:
Cannot be moved except in assault phase. Cannot attack infantry.

Anti-Infantry Index: 9
Anti-Vehicle Index: 11

Threat to Enemy:
The ZIS-2 is identical to the British 6-Pounder AT gun. It should be used in the same controlling and regulating fashion.

Favored Target:
Vehicles with 4 or less armor at all ranges.

Deployment Strategy:
Like the British 6lb, deploy the ZIS-2 in a position that it can protect your force against any flanking maneuvers. When placing the ZIS-2, attempt to keep a clear LOS to the objective as well. While the odds of a hit may not be likely at longer ranges, you should always try to land a shot within reason.


3” Gun M5

Combat Role:
Anti-Vehicle Artillery

Weakness:
Cannot be moved except in assault phase. Cannot attack infantry.

Anti-Infantry Index: 9
Anti-Vehicle Index: 15

Threat to Enemy:
Roughly equivalent to the German PAK 40, the M5 is able to control your enemy’s advance as well as score critical hits against approaching vehicles.

Favored Target:
Vehicles with 6 or less armor at all ranges.

Deployment Strategy:
The 3” M5 is the best the Allies have, it can regulate and damage a great percentage of those it attacks. Deploy it in a position that not only you can regulate and protect as with the smaller guns, but also try to place it in a somewhat offensive posture. In many instances, the smaller AT guns will not even see combat, do not make that mistake with the 3”. At a higher point cost, it would be criminal to not use this unit in a conflict.


M5 Half-Track

Combat Role:
Armored Transport

Weakness:
Low armor values, cannot assault armor.

Anti-Infantry Index: 21
Anti-Vehicle Index: 3

Threat to Enemy:
Slightly slower than a standard recon vehicle, the M5’s ability to carry an additional soldier and that soldier make an attack while still mounted (Fighting Platform SA) makes the M5 a threat on an infantry flank.

Favored Target:
Infantry at short and medium ranges.

Deployment Strategy:
Deploy the M5 near one of your more powerful units, such as a Bazooka or Flamethrower. Once loaded, head towards a soft spot on the enemy’s force and make your attacks. The attacks could be against infantry or armor, depending upon what you are carrying. Once the attacks have been made, you have a high probability of losing the two units. Try to put yourself in a position to minimize this loss. Additionally, once the attacks have been made, you should disembark offload your infantrymen riding and return for more units to assist.


PAK 38 Antitank Gun

Combat Role:
Anti-Vehicle Artillery

Weakness:
Cannot be moved except in assault phase. Cannot attack infantry.

Anti-Infantry Index: 9
Anti-Vehicle Index: 11

Threat to Enemy:
Still on par with the 6lb AT gun and the ZIS-2, the PAK 38 does have an additional feature to add to the table: seasoned crew. Using its crew to attack positions that would normally yield a chance at cover, the PAK 38 decreases your opponent’s odds of achieving that cover.

Favored Target:
Vehicles with 4 or less armor at all ranges.

Deployment Strategy:
As with the Allies’ AT guns, position the PAK 38 to where it can defend and regulate. Normally with the lower class AT guns, you either face a loss or not even getting the chance to use them during a conflict.


Sd Kfz 222

Combat Role:
Light Recon Vehicle

Weakness:
Low armor values, cannot assault armor.

Anti-Infantry Index: 17
Anti-Vehicle Index: 3

Threat to Enemy:
The Sd Kfz 222, like the Humber, is an effective flank and quick strike vehicle. While not as offensively potent as the Humber, it still has enough punch to engage infantry at short range with success.

Favored Target:
Infantry at short range.

Deployment Strategy:
Although not as strong as the Humber, the Sd Kfz 222 is a good weapon for probing and quick hit an run attacks. Once the enemy has exposed the approach of his infantry, use the Sd Kfz 222 to hit them quickly and then fade behind cover. After several attacks with the Sd Kfz 222, the enemy’s infantry force should be in disarray or disrupted enough to halt their advance by a turn or two.


Sd Kfz 251

Combat Role:
Armored Transport

Weakness:
Low armor values, cannot assault armor.

Anti-Infantry Index: 21
Anti-Vehicle Index: 3

Threat to Enemy:
The Sd Kfz 251 is nearly identical to the M5 Half-Track. Given this, you should utilize this unit as you would the M5. Its threat to the enemy is with its Fighting Platform SA and its ability to ward off superficial infantry attacks.

Favored Target:
Infantry at short and medium ranges.

Deployment Strategy:
The Sd Kfz 251 should be deployed similar to the M5 previously mentioned. Coupling the transport, fighting platform and an Panzerfaust turns this unit into a reasonably effective and rounded combat vehicle at a low cost. Although it is not as stout as an armor unit, it is still a threat to some of the lighter vehicles and infantry.


sIG 33

Combat Role:
Assault Gun

Weakness:
Weak armor values, can only attack units to its front.

Anti-Infantry Index: 25
Anti-Vehicle Index: 6

Threat to Enemy:
The sIG 33’s blast ability gives it an opportunity to wipe out any stacked infantry in one attack. The sIG 33, along with the Sturmpanzer IV are the strongest anti-infantry units in the game.

Favored Target:
Stacked infantry units or single infantry units at short and medium ranges.

Deployment Strategy:
The sIG 33 should be deployed as a unit that can keep infantry units from stacking. If attacking stacked units, its blast ability enables you to attack them all. This will prevent an enemy from amassing a force and overrunning some of the Axis vehicles with weak rear armor. While it does not have the armor to stand forward in a conflict, utilizing cover, the sIG 33 can keep the enemy infantry in check


47mm Type 1 Antitank Gun

Combat Role:
Anti-Vehicle Artillery

Weakness:
Cannot be moved except in assault phase. Cannot attack infantry.

Anti-Infantry Index: 9
Anti-Vehicle Index: 9

Threat to Enemy:
The 47mm Type 1 is once again more of a control piece rather than a direct combat piece. Its threats, like the previous AT guns, are in its ability to channel units into pinch points and more powerful units.

Favored Target:
Vehicles with 4 or less armor at short and medium ranges.

Deployment Strategy:
Deployment of the 47mm does not vary much from the deployment methods used with the other artillery pieces. However, the 47mm is slightly weaker than its counterparts. Given this, it is best to be deployed as far forward as possible. When doing so, exercise good judgment in its placement as all artillery pieces are very fragile.


PAK 40 Antitank Gun

Combat Role:
Anti-Vehicle Artillery

Weakness:
Cannot be moved except in assault phase. Cannot attack infantry.

Anti-Infantry Index: 9
Anti-Vehicle Index: 16

Threat to Enemy:
The PAK 40 is the strongest AV gun in AAM. It is able to score a hit on the thickest of armor at 10 hexes. The PAK 40 can not only control the field like its predecessors, it can also disable many of the tanks it faces.

Favored Target:
All vehicles at all ranges.

Deployment Strategy:
The PAK 40 is a stout piece of equipment and can be very dangerous to the enemy. If placed in a position that overlooks a majority of the battlefield, the PAK 40 can turn the tide of the battle. While not having a good defense, the PAK 40 does have an extended range and a powerful attack at such range. If the map allows, the PAK 40 should be able to engage and knock out an enemy before it can be attacked.


Sturmpanzer IV “Brummbar”

Combat Role:
Assault Gun

Weakness:
Cannot attack units to its front.

Anti-Infantry Index: 25
Anti-Vehicle Index: 3

Threat to Enemy:
The Sturmpanzer is essentially an up-armored sIG-33. With Tigerlike 7 defense, its ability to withstand the punishment of the heavier tanks while also inflicting a great deal of damage to enemy infantry is remarkable.

Favored Target:
Stacked infantry units or single infantry units at short and medium ranges.

Deployment Strategy:
The Brummbar is essentially an anti-infantry Tiger I. It can be deployed at will, however it is a good practice to hold it in reserve until your enemy’s infantry nears the objective. Having the blast ability, it will prevent your enemy from stacking units against your armored units. When using this unit, do not be hesitant to move closer to infantry to get a more powerful attack, however bear in mind there is no difference between short and medium range attacks.










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