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S2 Briefing: Command Units
J.R. "Careos" Sharp

Commanders have always been the staple of the battlefield. Commanders bring order to chaos and are expected to deliver orders on a moments notice. Some of which orders send their men to die.

Each country participating in World War II utilized commanders a different way. Some commanders were expected to be on the field of combat, while others were more involved in the strategy and planning of assaults and defenses.

Regarless of their given roles, commanders are essential to the planning and execution of military operations as well as the morale of their men.

I have been using a strategy to field 2 commanders at a time, 1 to fight along side the infantry, the other to take shelter and use solely for their initiative bonus.

Cossack Captain (Soviet Union)

Command Abilities:
Intimidates units near him causing their attacks to stray.

Threat to Enemy:
The Cossack Captain does have strong attacks against infantry, however the attacks are limited to 2 hexes rather than 4. The Captain's presence on the field does however give you an +2 boost to initiative rolls.

Anti-Infantry Index: 13

Effects from Loss:
The loss of the Cossack Captain is moderate at best. This is due to the fact that he can only intimidate adjacent enemies, which could be difficult to achieve at times. The Cossack does have strong attacks, but at a short range. The only effect you will feel from his loss is the +2 initiative you will lose.

Deployment Strategy:
Keep the Cossack away from your other infantry units. Allow the Captain to move independently from the rest of your force. In doing so, your enemy could possibly overlook his presence long enough for you to close within 2 hexes and attack with this commander.


Inspiring Lieutenant (United Kingdom)

Command Abilities:
Ability to motivate troops to move at faster pace, very good at close combat with vehicles.

Threat to Enemy:
Average boost to initiative rolls. If able to enter hex of an enemy vehicle, the Inspiring Lt can deal with light vehicles. The Lt’s ability to inspire his troops to move faster can cause the enemy to be overwhelmed before they can deploy properly.

Anti-Infantry Index: 14

Effects from Loss:
The Inspiring Lieutenant is not only a commander, but also a good infantry fighter. The loss of this commander could hinder your infantry deployment. Its higher cost also tends to eliminate a massive infantry force, which means it is one of the more important pieces in your infantry arsenal.

Deployment Strategy:
Although the effects from its loss are great, do not be afraid to advance this commander forward. Use the unit to advance and deploy your infantry units as quickly as possible. Be sure to use this commander as an infantry attack as well, it is just as proficient as some of the standard infantry pieces.


“Red Devil” Captain (United States)

Command Abilities:
Ability to pinpoint his subordinates attacks to uncover enemy, strong attacks at enemy vehicles in his hex.

Threat to Enemy:
The “Red Devil” Captain is a very strong commander. His ability to increase his men’s accuracy is very important, especially in infantry combat. Additionally, his attacks against vehicles within the same hex makes him a threat against light vehicles getting stuck in the crossfire.

Anti-Infantry Index: 14

Effects from Loss:
This commander is once again essential to the cohesion of your infantry assault. His loss would not only degrade his subordinate’s ability to break cover, but also give the enemy 1 less solder shooting at them.

Deployment Strategy:
Deploy the “Red Devil” Captain the same as other commanders, keep him close to your infantry assault. In doing so, you give your soldiers a tremendous advantage by lowering the cover of the target they are attacking.


Kuomintang Officer (Nationalist China)

Command Abilities:
Minor initiative bonus.

Threat to Enemy:
No substantial threat to enemy units.

Anti-Infantry Index: 6

Effects from Loss:
The loss of this unit will only cause you to lose another anti-infantry unit. Although the Kuomintang Officer fields weak attacks, it does have a small chance to hit at short range.

Deployment Strategy:
Deploy the Kuomintang Officer as you would another standard infantry unit. Since it does not have any special abilities for adjacent soldiers, there is no need to keep units adjacent to it.


Cossack Captain (Soviet Union)

Command Abilities:
Intimidates units near him causing their attacks to stray.

Threat to Enemy:
The Cossack Captain does have strong attacks against infantry, however the attacks are limited to 2 hexes rather than 4. The Captain’s presence on the field does however give you an +2 boost to initiative rolls.

Anti-Infantry Index: 13

Effects from Loss:
Actually, the loss of the Cossack Captain is more detrimental to your enemy than your own forces. His command abilities actually impede any sort of mass assault afforded. The Cossack does have strong attacks, but at a short range. The only effect you will feel from his loss is the +2 initiative you will lose.

Deployment Strategy:
Keep the Cossack away from your other infantry units. Allow the Captain to move independently from the rest of your force. In doing so, your enemy could possibly overlook his presence long enough for you to close within 2 hexes and attack with this commander.


“Screaming Eagle” Captain (United States)

Command Abilities:
Able to drop at any point on the map as well as giving adjacent paratroopers an additional dice on their attacks.

Threat to Enemy:
This commander is an excellent threat to enemy through their ability to drop in behind enemy lines. The Screaming Eagle Captain is the strongest infantry fighting commander you can field. For the greatest effect, use in conjunction with other “Screaming Eagle” units. Additionally, the Captain offers the highest initiative bonus of any allied commander.

Anti-Infantry Index: 16

Effects from Loss:
The effects from the Captain’s loss can vary. If you have been able to utilize his skills for several rounds, it might not effect your assault. However, if you have not had the opportunity to neutralize any enemy units, it could tip the balance of the infantry portion of the conflict.

Deployment Strategy:
After your opponent has committed to his infantry deployment, deploy the commander and subordinate paratroopers within a decent range of his force. Utilize his commander effect as much as possible to eliminate the enemy as surgically and quickly as possible.


SS-Haupsturmfuhrer (Germany)

Command Abilities:
Cannot be disrupted nor can any soldiers around him.

Threat to Enemy:
The Haupsturmfuhrer can not deal a lot of damage to the enemy, however in keeping himself and his subordinates from falling to disruption does make any unit he leads a hard threat to deal with in combat.

Anti-Infantry Index: 6

Effects from Loss:
The loss of the Haupsturmfuhrer will deal a blow to both your initiative rolls as well as keeping your soldiers’ heads in the game. If the commander is lost, your units will be susceptible to disruptions as well as giving up your large initiative bonus.

Deployment Strategy:
Deploy the Haupsturmfuhrer as you would standard infantry. The more infantry adjacent to him, the stronger you are. This commander can keep his troops focused on combat through his ability to remove disruption counters. Try to keep your soldiers near to him through the conflict so he has easy access to aid any disrupted infantry.


Imperial Sergeant (Japan)

Command Abilities:
Adept at extreme close-range combat.

Threat to Enemy:
If the Imperial Sgt closes range upon the enemy, it can reek havoc upon your ranks through the use of Bonzai Charge as well as his own attack of 10 within its hex.

Anti-Infantry Index: 6

Effects from Loss:
Loss of the Imperial Sergeant is not overwhelmingly detrimental to your force with the exception of his initiative bonus. However with his loss, you do lose the ability to do head on brash charges against your foes.

Deployment Strategy:
Prepare to engage the enemy at close range as soon as possible. This unit as well as others adjacent excels at same-hex combat. Many infantry units cannot withstand the overwhelming aspect of this form of combat. Exploit it as early as possible to gain a mental and strategic edge on your opponent.


Wehrmacht Oberlieutenant (Germany)

Command Abilities:
Extremely effective at same-hex combat with infantry and short range combat with vehicles. Subordinates also gain proficiency at close range infantry fighting while near the Oberlieutenant.

Threat to Enemy:
The Wehrmacht Oberlieutenant is a multi-threat to the enemy. Although his anti-infantry attacks are weak, his commands allow his subordinates to charge with deadly efficiency. Additionally, unlike other commanders, this commander is very lethal at close range against vehicles.

Anti-Infantry Index: 6

Effects from Loss:
This commander in itself is a huge threat to the enemy infantry as well as vehicles. Although he is unable to deal with infantry by himself, coupled with several adjacent units, the Oberlieutenant is pivotal to close range combat of all sorts. His loss would be felt across all dimensions of your assault force.

Deployment Strategy:
Deploy the Wehrmacht Oberlieutenant as you would an anti-vehicle soldier. If you are able to close distance on enemy vehicles, you do have a chance against them. Always be sure to keep a few soldiers near to you so you can also harass and destroy any infantry that would emerge as a target as well.


SNLF Captain (Japan)

Command Abilities:
Able to aid in the uncovering of enemy soldiers.

Threat to Enemy: The SNLF Captain is much more proficient at infantry combat as opposed to his counterpart, the Imperial Sergeant. His ability to force the enemy to roll higher to maintain cover when attacked by his subordinates coupled with his decent infantry attacks make him a low cost, balanced commander.

Anti-Infantry Index: 11

Effects from Loss: Depending on the scenario or map layout weighs upon the impact of this commander’s loss. If the map provides lots of cover for enemy infantry, his loss would bear more impact than if it were a wide open field.

Deployment Strategy: This unit should be deployed in more of a support role. Do not worry with using this unit as an attacker, utilize his pinpointing ability to achieve the highest effect on your enemy.










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