|Axis & Allies Miniatures Campaign: Guadalcanal|
|Strategic Turn 1|
|by David Devere & Tom Maertz|
Through out the campaign we are going to give you strategic control of the capital ships, carriers and battleships. Remember when contemplating a strategy that ships can only move 1 sector, fighters can move 4 and bombers 6. Transports can carry two of anything and destroyers can carry 1 of anything. Each airfield under control at the end of a turn scores victory points and you can also score a victory point by sinking a capital ship. The side with the highest number of victory points at the end of turn 4 will win the campaign.
But today is the first day of the campaign and we need orders!
Take a look at the Map.
The Japanese capital ships really only have one option the first turn – to move in to sector B. Therefore Central Command has asked that you, the field commander, choose between three different Japanese strategies. They are:
#1 The Santa Isabel Push. In this strategy the Japanese move the surrounding fleet to sector C. Strip Bougainville, Choiseul and New Georgia of troops and move onto Santa Isabel with a strong force with the intent of building an airfield. In turn two these forces would then be able to then strike at Malaita or New Georgia.
#2 New Georgia All. This strategy puts the emphasis on New Georgia by abandoning Santa Isabel to the Americans. Since Santa Isabel is closer to Japanese supply lines it is reasoned that it could be retaken at a later date. A strong force on New Georgia could also threaten Guadalcanal. On turn two an airstrip would be constructed and the fleet would reposition itself into sector G.
#3 Hold it all. This strategy might be the weakest but could have the potential for the greatest effect. Here the Japanese try to hold both New Georgia and Santa Isabel. By dividing the fleet they can try to counter the American thrust no matter if it goes north or south. If successful it could deny the Americans an additional island and in this game islands are money. The more islands you control the more money you have to make ships and troops.
Special Option 4. Invent and convince. If you think you have a better option then let’s hear it! But you are going to have to work your political magic too. You’ll need votes from other Commanders to make your strategy come true. Work the message boards and maybe your strategy will be the one the Japanese use to take on the Americans.
The Americans have to act quickly. They are going to take Guadalcanal in the first turn, no doubt about it. It’s also a sure bet that American Marines can prevail in Malaita. But to gain economic parity with the Japanese they need to take three islands. In the board game you receive 10 base points plus 4 points for each island you control to spend on new ships and troops. If the Americans are going to have any chance in winning they need to take control of three island the first turn.
Here are some American options from High Command:
#1 Take out Santa. If the Japanese go toward New Georgia, then go to Santa Isabel. Unfortunately you won’t know where they are going until after the commitment to attack; either way if the Japanese do the Santa Isabel Push America will have a hard time taking the island.
#2 Southern States. Here the Americans move toward New Georgia and move a carrier into the slot. The carrier still at New Caledonia deploys forward into sector J. Again if the Japanese go to New Georgia first it will be difficult for the Americans to dislodge them from the islands.
#3 Combo Platter. Both Santa and Georgia. Maybe the Japanese will choose one over the other and the Americans will simply stay on their landing craft not needing to commit until after the Japanese land. However it makes both assault forces weak if the Japanese choose to hold it all. I’m glad I don’t have to decide.
Special Option 4. Invent and convince. If you think you have a better option then let’s hear it! But you are going to have to work your political magic too. You’ll need votes from other Commanders to make your strategy come true. Work the message boards and maybe your strategy will be the one the Americans use to rout the Japanese from the Solomon’s.
Commanders, those are your options. Choose a side and choose a strategy but work quickly! Submit your choice to AAR@wizards.com before the deadline of Thursday August 7th 2008 at 8:00am PST. High Command will then collate your choices and issue the first battle tickets on Friday.
And when he gets to Heaven
To St. Peter he will tell:
"One more Marine reporting, Sir --
I've served my time in Hell."
Excerpt from the diary of:
Sgt. James A. Donahue
United States Marine Corps.
First Marine Division (H-2-1)