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12/13/2005


Project Javelin: A Campaign Primer
d20 Modern Campaign Guide
by Darrin Drader and Eric Cagle

Dimensional aggressors from a dying world are stealing resources from other dimensions in a desperate attempt to prolong the life of their own. Can the heroes stop them from destroying their homeworld and countless others as well? Check out Project Javelin: A Campaign Primer by Darrin Drader and Eric Cagle -- the definitive guide to the upcoming adventure path series!

Project Javelin: A Campaign Primer

By Darrin Drader and Eric Cagle

In Dimension Zero, the year is 2620, and Earth is dying. The history of this world diverged from that of the default d20 Modern setting during the 1940s. In Dimension Zero, the Japanese did not attack Pearl Harbor during World War II, so the United States took an isolationist stance. Instead of entering the conflict early and helping to turn the tide against Nazi Germany, the U.S. waited until after the Germans had conquered Europe and most of Russia. By the time the American forces were finally deployed in the United Kingdom and France, it was too late to stop Hitler's war machine. The Nazis emerged victorious and established the most expansive empire the world had ever seen.

For almost five hundred years, the world chafed under Nazi oppression, and heavy-handed law was the rule of the day. Under the ever-watchful eye of the combined Fourth Reich and Pan-Asian League, civil liberties blew away like so many leaves in the wind. Technology, however, grew at a phenomenal pace, fueled by the might of an empire. Robotics in particular blossomed, and before long, completely automated factories were producing all manner of goods without a single human hand involved in the process.

These scientific advances brought about improvements in agriculture and transportation that allowed the population to increase at an unprecedented rate. Cities grew exponentially as less and less land produced food for more and more people. But this increased human prosperity was too much for the Earth to handle. As the population rose, so too did toxic waste and atmospheric pollution. Unrelenting urban sprawl choked the planet at a rate that would horrify even someone from our own time and dimension. And the resources that had once seemed so plentiful became dangerously depleted.

Now, after five hundred years of the Nazi regime, the biosphere is in tatters. Acid rain, global warming, and the depletion of the ozone layer have degraded the Earth's environment to the point where it can barely support life. And on top of it all, the Nazi Empire is on the verge of complete collapse, with its two major factions poised to nuke each other in order to gain control of the world's few remaining resources.

Faced with no other practical alternative and ever-dwindling resources, the Fourth Reich's leaders poured untold manpower into an operation they named Project Javelin. Teams of elite personnel were charged with traveling the multiverse in search of resources that could either stop or slow the eventual annihilation of Dimension Zero.

But an unforeseen complication developed. The movement of vast amounts of resources across parallel universes invariably creates a harmonic effect that cascades into a reality-altering shockwave, which radiates through the dimensions. The "closer" a particular parallel universe is to Dimension Zero, the more powerful the shockwave's effects are. Since these shockwaves do not affect Dimension Zero directly, however, the Fourth Reich's leaders are prepared to accept the potential destruction of multiple other dimensions to preserve their own a bit longer.

About the Authors

Darrin Drader was born in Pullman, Washington in 1973, and he attended Washington State University there. He has lived in western Washington for several years and is thrilled to be an employee of Wizards of the Coast, Inc. Darrin has done design work for Asgard Online Magazine, D20 Weekly Online Magazine,Dragon Magazine, Star Wars Gamer Magazine, Bastion Press, and of course, Wizards of the Coast, Inc. His credits include the Book of Exalted Deeds,Forgotten RealmsSerpent Kingdoms, and d20 Apocalypse.

Eric Cagle is a freelance game designer working at Wizards of the Coast, Inc. His credits include the D&D Arms and Equipment Guide, Fiend Folio, the Ultimate Alien Anthology for the Star WarsRoleplaying Game, and the Urban ArcanaCampaign Setting for the d20Modern Roleplaying Game. He's also a frequent contributor to both Dragon Magazine and the Dungeons & Dragons website.

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