Web Enhancements
Urban Arcana
Making Urban Arcana More Prestigious
By Jeff Grubb, Charles Ryan, and Stan!

Ever wanted to play a sniper? How about a Special Operations agent? Or maybe something a bit more unusual? Take a look at the FREE downloadable prestige classes developed for the Urban Arcana Campaign Setting by Jeff Grubb, Charles Ryan, and Stan!

Preview

The new Urban Arcana Campaign Setting expands on many concepts found in the d20 Modern Roleplaying Game. First and foremost, it takes the 15-page campaign model presented in the core rules and transforms it into a full-fledged roleplaying world. Urban Arcana provides details on the history, denizens, and fantastic aspects of a world that would be very similar to our own if monsters roamed the sewers, magic was real, and your neighbors included elves, dwarves and other familiar fantasy races. Just as importantly, Urban Arcana introduces a concept that is already familiar to players of Dungeons & Dragons and other d20 system games -- prestige classes. In fact, the designers were so inspired by the possibilities for different character archetypes that they soon had more prestige classes than they could possibly fit into the allotted space in the book. So Jeff, Charles, and Stan! fully developed the extra prestige classes as a web enhancement. Now you can play any of the following character archetypes in the d20 Modern game.

Mastermind: This brilliant planner thrives on knowledge. She has plenty of minions to do her bidding while she sits at the center of her web and schemes.

Shapeshifter: A hardy hero with the ability to change form, the Shapeshifter can imitate others.

Sniper: The Sniper is a highly professional firearms expert who is skilled at making single, devastating shots.

SpecOp: An experienced, seasoned soldier, the SpecOp has greatly improved combat skills and a single field of specialization.

Spellslinger: This magical gunslinger can make firearms disobey the laws of physics.

About the Authors

Jeff Grubb builds worlds for a living. A civil engineer by training and a designer of games by profession, Jeff insists that writing is his avocation and not-so-secret joy. He was one of the "First Four" -- the initial co-creators of Dragonlance under Tracy Hickman -- and also the co-founder (with Ed Greenwood) of the Forgotten Realms Campaign Setting. In addition, he has been the founding father of such diverse game worlds as the original Marvel Super Heroesgame, Spelljammerand Al-Qadim. From this base, he has branched out into comics, computer games, and, of course, novels. After a few years as a senior designer at Wizards of the Coast, Inc., Jeff has now moved on to WizKids, where he continues to design games. He lives in Seattle in a house beneath the cedars with his lovely wife Kate and their three cats.

Charles Ryan has been designing and editing games for more than twelve years. His credits include such diverse titles as the d20 Modern Roleplaying Game,The Wheel of Time Roleplaying Game, Deadlands, Millennium's End, The Last Crusade, Star Trek: Deep Space Nine, Dune: Chronicles of the Imperium, and Star Trek: Red Alert!, to name just a few. Charles served as Chairman of the Academy of Adventure Gaming Arts & Design, the professional organization of the games industry, from 1996 through 2001. He lives in Kent, Washington with his lovely wife Tammie, three cats, and a dog. He works for Wizards of the Coast, Inc.

Stan! has been publishing fiction, cartoons, and games professionally since 1982. He has served as a graphic designer and line editor for West End Games, an editor and designer for TSR, Inc., and an author, senior designer, and creative director for Wizards of the Coast, Inc. Currently, Stan! is the Creative Vice President of The Game Mechanics, Inc.. His recent projects include Urban Arcana from Wizards of the Coast and the Modern Player's Companion from The Game Mechanics.

Stan! lives in Renton, WA, where he eats nothing but meat and cheese. Visit him online.


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