Map-a-Week
2000 Compiled Archive

12/28Sacred Caverns: In the cavern's deepest levels lie treasure-filled shrines, sliding walls, a sacred forge, dining hall, cemetery, pressure-plate traps, a temple to an ancient god of the forge, and flooded underground pools .
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Arena 12/21 Complex: Lower levels offer a mining area, prison cells, arena, and living quarters for our enormous dwarven city.
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Side View 12/14Deeper levels: Delving down into the stronghold leads characters to even more solid dwarven construction, including an armory, passages to uncharted caverns, and lots of levers to operate traps and machinery. Download now.
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Catacombs 12/7Two maps in one!: These two shoreline maps hold secret doors, traps, false floors, arrowslits, and many more hazards for PCs to encounter as they enter the dwarven realm.
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Surface Level 12/7Master Key: You'll need this to decipher all the pit traps, secret doors, and more that appear on this month's maps.
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City Legend 12/7 Legend: This parchment-backed legend is a double-wide so you can label all the rooms of our vast dwarven caverns!
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11/30Special - D&D Fight Club Arena: Now that you have the map, try out our online arena with your own NPC gladiators, and find out who is the mightiest warrior!
D&D Fight Club Arena
Arena 11/23 Arena: This larger view of the underground amphitheater shown in the previous map includes a "locker room" and training area for the subterranean combatants.
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Side View 11/16Side view: This cutaway shows levels plunging ever deeper below the city. Could they harbor treacherous guild enclaves or perhaps hidden drow temples?
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Catacombs 11/9Catacombs: The streets hide many secrets beneath the surface, such as the remnants of ancient dungeon tunnels, sub-basements now home to the undead, and secret dwarven workshops.
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(Color) (Black & White)
Surface Level 11/2Surface level: The busy streets shown here could form part of a modern-day version of the City of Greyhawk, a metropolis of an alternate Earth, or any modern-day city.
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(Color) (Black & White)
City Legend 11/2 Legend: The key matches the future-fantasy look of this month's original, never-before-seen maps!
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Haunted House 10/31 Halloween Bonus Haunted House: This haunted mansion is perfect for a night of roleplaying fright. Note the zombie children in the attic's hidden chamber.
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The Haunted Temple 10/26 Haunted Temple: The basement of this scary shrine includes the contraptions of a mad inventor and a wine cellar complete with casks of amontillado.
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The Old Tower 10/19 The Old Tower: The hidden base beneath this haunted tower holds a secret passage -- perhaps down to the lake in the Journey map?
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The Secret Graveyard 10/12 The Secret Graveyard: A cemetery just outside this quiet farming village could be the lair of unspeakable horrors. This is a closer view on the town indicated in the Journey map.
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The Journey 10/5 The Journey: The countryside offers many areas ripe for encounters: a misty lake, a moonlit glade
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Oct_Legend.jpg 10/5 Legend: An autumnal tree-branch border surrounds this month's map key.
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9/28 Volcanic Fortress: A tumultuous landscape serves as the backdrop for this unique fortress spanning a lava flow.
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9/21 Undersea Caverns: What creatures lair in these underwater domains?
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9/14 Ruins 2: Were these caverns hewn by dwarves or the home of drow?
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9/7 Castle: The five sections of this castle can be used as separate modules or can fit together for a larger floorplan.
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8/31 Ruins: Three sections of extensive ruins await your party!
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8/31 Legend: A simple parchment design marks the versatility of this month's map key.
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8/24 City: Market stalls, an amphitheater, and outlying ruins provide lots of adventure hooks for this small city.
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8/17 Typical dwelling: This two-story structure looks at home in either village.
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8/10 Village 2: Ruins enfold this crumbling town.
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8/10 Village 1: This moderate-sized town surrounds a village square.
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8/10 Legend: Primitive wood carvings give this month's hand-drawn pieces a unique look.
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