Map-a-Week04/03/2003


2003 Compiled Archive



Quest Maps
12/25 Bonus Overland Map: This overland map can be used as a locator for any of this month's maps or as a separate adventure aid. Use it to base a small campaign or a long quest or any number of other purposes. Download 72dpi JPG (524k)
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12/25 The Temple: This sacred place was used for good but is now an enclave for evil. Can you oust the vermin who live here? Download 72dpi JPG (606k)
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12/18 Necropolis: A very bad place to be indeed, for all of its inhabitants are undead. Don't stray down any alleys alone. Surrounding the city are all the graves that give the city it's "life." Download 72dpi JPG (637k)
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12/11 The Dungeon: Hidden at the top of the cliff wall is an entrance to a secret dungeon. I could have been used as a base for an evil warlord or perhaps a chamber of horrors run by a sadistic creature from another plane. There are many unusual room features to explore. Download 72dpi JPG (611k)
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12/04 Ruins and Caves: Here's a small guardhouse or perhaps keep nestled at the bottom of a tall vertical climb. It has been overrun by bandits and beasts alike but if you look carefully, a tunnel can be found that leads to the top of the cliff to reveal yet another set of rooms carved into the rock. Download 72dpi JPG (595k)
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Dungeon Tiles for D&D Miniatures
11/27 A Large Room: This big room is a perfect place for a climactic big battle. There is plenty of room for several characters to spread out and wreak havoc. Download 72dpi JPG(472k)
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11/20 Angles and Spiders: This oddly shaped room has the remains of some hapless adventurer who wasn't quick enough to escape the tumbling bricks from above. An eerie greenish glow suggests there is still some evil presence here. The hall is choked with webs and pesky spiders, a nice place to slow down a party on the run. Download 72dpi JPG(398k)
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11/13 The Dead End: This small room has only one way in or out. It could be a nice storeroom or hideout for a goblin or two. The larger hall has plenty of room to spread out and fight. Download 72dpi JPG(374k)
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11/06 Wizard's Study: A small room tucked away somewhere deep in the dungeon. Is it the private study of an evil sorcerer or perhaps an alchemist's lair? The warmth of the fireplace seems inviting. Is it a secret entrance to another room? Download 72dpi JPG(353k)
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Caves
10/30 The Crypt: This cave would serve as an excellent burial place or hidden temple. As you can see, some tunneling into the side was done well after the original construction. What would the large altar be for? Download 72dpi JPG (343k)
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10/23 Mysterious Orbs: What could the mysterious orbs be? They could store arcane power of some sort. Perhaps they're opaque spheres with something hidden inside -- something that should remain hidden. Download 72dpi JPG (445k)
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10/16 The Worming Way: What if ancient gigantic worms dug out a tunnel complex? I think it would result in many rooms, chambers, and a water feature. The entrances suggest the wormlike creatures dug into the side of a hill or perhaps a small mountain. Download 72dpi JPG (438k)
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10/9 The Flooded Sanctum: This sanctum would be great as a hideout or smuggler's lair, or perhaps a tomb filled with arcane secrets. Download 72dpi JPG (420k)
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10/02 The Winding Passage: Multiple tunnels going in various directions, collapsed sections, a large circular room, and perhaps an arena of some sort make for lots to explore. Download 72dpi JPG (468k)
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Dungeon Lairs and Hideouts
09/25 Hall of the Mountain King: Long ago, this was the hall of a prosperous bandit king. His name has been lost in history, but the spoils of his banditry have not. If you dare explore the depths, perhaps you can find them. Download 72dpi JPG (69k .JPG)
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09/18 Undercrypt: Old and forgotten cemeteries can be the perfect hideout for some. It's not too comfortable, but that's a small price to pay for being so far from the public eye. Download 72dpi JPG (78k .JPG)
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09/12 Under the Canal: The waterways of a city can conceal many secret storerooms like this one. They're the perfect place for shopkeepers to store things in case of a raid by the local constabulary. Download 72dpi JPG (72k .JPG)
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09/04 Bandit Roost: Here's a complex that any bandit king would kill for. Plenty of traps to deter interlopers, lots of guard posts, and big storage areas for loot. Beware of the giant spider creature below. The current residents haven't figured out how to deal with it yet. Download 72dpi JPG (89k .JPG)
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Forested City and Feature Locales
08/28 Tree Fortifications: This extra map visually explains a fort wall that is built around an exiting line of trees. It can be used to diagram a fortification that would be placed surrounding the forested city from earlier this month. Download 72dpi JPG
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08/28 Royal Cemetery: This map could be easily added on to an existing castle. It shows a rare glimpse at a private cemetery within castle walls. Many generations of noble families rest here. Download 72dpi JPG
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08/21 Stout Stronghold: This small fortification would work well to house a small gathering of troops or perhaps a single high-level adventurer. It has plenty of outbuildings for living and working, as well as storage. With its two wells, fresh water is abundant. Download 72dpi JPG
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08/14 Ancient Temple: The temple could still be in use or it could be abandoned, concealing many secrets. Download 72dpi JPG
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08/07 Forested City: This large city could be fit in anywhere near or in a forest. It is quite large. It is especially suited to use as an elven city because of its treehouses. Download 72dpi JPG
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Wizard's Tower
07/31 Wizard's Tower 6 Download 72dpi JPG
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07/31 Wizard's Tower 5 Download 72dpi JPG
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07/24 Wizard's Tower 4 Download 72dpi JPG
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07/17 Wizard's Tower 3 Download 72dpi JPG
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07/10 Wizard's Tower 2 Download 72dpi JPG
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07/03 Wizard's Tower 1 Download 72dpi JPG
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Canal City of Mystery

06/26 Canal City Overview: This overview makes a good handout for players or allows a Dungeon Master to have her own keyed map while giving an unkeyed one to the players.

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06/26 Canal City Tile 4: The final section of the city finishes off the scene.

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06/19 Canal City Tile 3: The northeastern section of town shows some of the canals that run throughout the city. An in-set of the city itself in the corner shows how it relates to the continent it sits on.

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06/12 Canal City Tile 2: The southwestern section of town shows some damage to the buildings as well as a unique entrance gate.

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06/05 Canal City Tile 1: This tile shows a small section of the main wall as well as the beginning of some different neighborhoods. Along the coast is a small shipping port. As you can see, the city is built on a river that runs through it.

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Dungeons and More Dungeons
05/29 Dwarven Dungeon or Fortress Dungeon: This final dungeon would make a great dwarven storage area or series of dwarven great halls or maybe an underground complex beneath a fortress. Download 72dpi JPG
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05/22 Ambush Dungeon: This level has the possibility for a lot of ambush points and could be a training maze for assassins. Download 72dpi JPG
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05/15 Cult or Guild Dungeon: This dungeon has some unusual features to it. It could be used as a lair for an underground cult or guild. Are the strangely shaped rooms the symbols of an organization, or the embodiment of magical symbols that give the rooms strange properties. Download 72dpi JPG
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05/08 Dungeon Catacomb or Sewer: This dungeon presents a good layout for catacombs or a sewer under a city. Download 72dpi JPG
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05/01 Dungeon Level with Large Open Area: This dungeon has an assortment of small- and medium-sized rooms, and it includes a large open area that would accommodate an underground temple or other holding. Download 72dpi JPG
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Close Quarters Buildings
04/24 Sorcerer's Guild/Laboratory: Wizards and sorcerers meet and work in this group of buildings. It can be a guild of several members, or it could be the workshop of a single wizard. You decide. Download 72dpi JPG
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04/17 Fort/Garrison/Prison Cells: This collection of buildings is a good example of where the town guard would work and live. The prison cells are for those who have crossed the law, or perhaps delinquent taxpayers. A small watchtower to overlooks the grounds. Download 72dpi JPG
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04/10 Temple/Monks' Quarters: Here is a generic temple with living quarters for those who reside here. It could easily become an evil temple for characters to raid, or a safe refuge that the heroes must defend against raiders, or an assassin. Download 72dpi JPG
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04/03 Eating Halls/Tavern/Storerooms: This grouping holds four buildings to explore. It could work well to represent a city block where serving and storing food is the predominant mercantile mode. Its nooks and crannies hold plenty of places to hide, as well as a secret basement. This grouping could also be a rowdy section of town where the rough types hang out at the tavern waiting to start a brawl. Download 72dpi JPG
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Lost Temple

03/27 Main Catacomb Lower Level: The lower level of the catacombs was used for sacrifices and other rituals, as well as to house the either the living quarters or the tombs of the high priests and important temple functionaries. The temple sanctuary is still in use by a mysterious presence, and the room's central pool is filled with a strange swirling mass.

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03/20 Main Catacomb First Level: After descending the central shaft by a rope or magical flight, characters find a collection of rooms that were once used for living and storage during the temple's heyday -- or perhaps the furniture and containers that remain are grave goods, left to serve buried inhabitants in the next life. The craftsmanship of the walls and floors is superb, and the surfaces are very smooth.

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03/13 Temple and Catacombs Side/Cutaway View: This view of the temple shows the relationship of the aboveground structures to the catacombs that lie beneath the temple. You can also get a sense of the height of the temple itself in when viewed in the context of the surrounding vegetation.

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03/06 Temple and Surroundings Overview: Many years ago, this was a thriving temple. It is hidden deep in the steamy jungle atop a forested hill overlooking a small river valley.

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World Overview & Castle
02/27 Castle, Upper Level of Lord's Hall and Illustrated View: The final map in this series details the uppermost levels of the Lord's Hall. The sleeping chambers of the lord and lady of the castle would be mostly likely to be located here. Download 72dpi JPG
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02/20 Castle, Upper Level: This map shows the details of the upper level of the castle. You can see how the gatehouse works, as well many areas to explore and possibly fight through. Download 72dpi JPG
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02/13 Castle, Ground Level: Here is the main floor of a castle ready for any group of adventurers to explore, invade, or inhabit. Features include stables, two wells, a chapel, and various chambers for living and working. Download 72dpi JPG
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02/06 World Overview: This blank world map can be a starting point for a new adventure or used as a visual aid to players to a new world that has yet to be explored. If you just adjust it's scale, it can represent a whole world, a continent, or an island. Download 72dpi JPG
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Frontier Landscape
01/30 Water-Filled Open-Pit Mine:This final map attaches to the right side of the Small City, Lake, and Stream map. A rather large hamlet lies in its southeast quadrant, while open countryside and a large open pit mine filled with water hold the center of attention. Download 72dpi JPG
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01/23 Small City, Lake, and Stream:This fifth map attaches to the right side of the Small City and Marina map. It features the right side of a small city on a hilltop, a small settlement below the city, more of the region's forest, and a beautiful lake and stream. Download 72dpi JPG
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01/16 Bonus: Cotton Plantation and Log Jam:This fourth map attaches to the top of Small City and Marina map. The industries that allow the towns in the region to survive spring to life in this map. It features a cotton plantation, heavy woods. and a large, dangerous log jam in the river. Download 72dpi JPG
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01/16 Small City and Marina:This third map attaches to the right side of the Monastery and Lighthouse map. It features the left half of a small city on a hilltop, a fanciful marina, ships, a shipwright's shop with dock and drydock, and a large countryside manor. Download 72dpi JPG
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01/09 Monastery and Lighthouse:This map attaches to the right side of the Hamlet and Manor map. It features a rambling monastery, a large blacksmith shop, a cabin in the woods, and a small lighthouse in the bay. Download 72dpi JPG
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01/02 Hamlet and Manor:A small hamlet nestles along either side of its main road. The hamlet lies at the edge of the woods. The road branches off just outside of town to run toward the sea. Before it gets there, a track leads off it to an old seaman's manor. Download 72dpi JPG
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One-Page Composite:This multipiece frontier landscape featuring a small city and a number of hamlets and other singular regional buildings is a composite of this month's map-a-week feature. Two-Page Composite:This larger composite of the month's landscape map will print on an 11-inch by 17-inch piece of paper or two letter-size pages. It can serve as a player handout or DM key map. One-Page CompositeTwo-Page Composite
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