Map-a-Week01/01/2004


2006 Compiled Archive



Fiendish Codex II
12/27 Caveside Building: This single-level untagged building leads directly into rough-hewn stone. Perhaps it serves as a small seaside temple or a lordling's mountainside getaway. Download 300dpi JPG
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12/20 Two-Story Hall: This untagged location could serve as a town hall or you can adjust it easily to suit some other purpose. Download 300dpi JPG
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12/20 Nessus: This large-scale overview map depicts the confusing series of gorges and canyons intersecting the surface of the hellish layer of Nargus. Download 72dpi JPG
12/13 Lakes of Bile: This series of reeking lakes and pools produces a variety of potent poisons and acids, which are bottled for export by a small army of nupperibos and spinagons. The devils running this industry object violently to intruders attempting to filch their wares. Toxic fumes rise from the churning pools, mixing to unpredictable effect. Download 72dpi JPG
12/06 The Maggot Pit: Because it is the closest to the other planes, this is the most famous of Hell's many facilities for converting the shriven souls of the damned into wretched lemures. A mammoth crater, filled with ooze and writhing white worms, the Maggot Pit radiates almost an almost palpable sense of evil and corruption. Download 72dpi JPG
Cityscape and More
11/29 Sutulak: Sutulak resembles a military community in general layout. The streets are wide, albeit less well kept, to allow for horses and carts to carry slaves to and from the markets. While the main avenues are straight and easily navigated, the majority of the city's smaller streets are winding and confusing, making it difficult for newly captured slaves to find their way out if they should escape their restraints. Download 72dpi JPG
11/22 Underground or Cave System (Bonus Map): Use this system of underground (or cave) passages in your game, and add a few fun challenges. The dank atmosphere and shadowy rooms that your characters must traverse might feature drow, or perhaps mind flayers have taken this complex over? Download 300dpi JPG
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11/22 Blackwall: Blackwall was built with defensive concerns in mind. The city streets are a literal maze of twists and turns, a manmade cobweb of avenues and alleyways. For an army of intruders the bewildering streets are as effective a defense as any curtain wall. Download 72dpi JPG
11/15 Kaddastrei: Kaddastrei is the grand capital of Kaddas, the last remnant of an ancient empire and still a rich and powerful nation. Many state capitals follow the models of military cities or trading hubs (as presented earlier), but Kaddastrei is a city built for no other purpose than to be its nation's capital. Download 72dpi JPG
11/08 Dragonport: Named for the great dragon turtle that once dwelled in the bay, Dragonport has grown from a small village with a single pier into one of the most vital ports on its coast. A constant flux of cargo travels to and from its many docks. Dragonport benefits less from this activity than does a trading city such as Four Winds, however: It is designed to facilitate passage of goods, not to encourage local business. Download 72dpi JPG
11/01 Four Winds: Four Winds stands at the crossroads of two major highways that enable trade and travel between four great nations. The city exists for commerce, and it has grown to its current size as the literal center of its economic region. The city operates under a traditional, aristocratic government that is supported by all four of the nearby kingdoms, each of which is pleased to see the nobility in charge of so vital a mercantile center. Download 72dpi JPG
Castle Ravenloft and Complete Mage
10/25 Boccob's Reading Room: The reading room usually forms either inside an abandoned structure or within an area of ruins, but it can also be in a cave or other natural setting. The only unusual features of the site are a large, comfortable chair and a reading lamp, which may or may not seem very out of place in the setting. Any intelligent creature entering the area feels that some new arcane secret waits here, waiting to be learned. Download 72dpi JPG
10/18 Eternal Vortex: An eternal vortex looks like whirlpool of elemental force. Fire, ice, acid, and bolts of raw electricity swirl down toward its center in an endless dance, each retaining its own character even in contact with the other forces. Download 72dpi JPG
10/11 Village of Barovia: This map shows the village of Barovia, which could become a great handout after the player characters have had a chance to wander the area (and deal with any challenges). Download 72dpi JPG
10/04 The Lands of Barovia: This map depicts the countryside surrounding Castle Ravenloft and the village of Barovia, showing those sites in relationship to each other and a few other key sites in the wilderness. Download 72dpi JPG
Dragon Magic and Faiths of Eberron
09/27 Lost Tomb of Malkys: The pages of Dragon Magic may reveal a lot of draconic knowledge, but it might also have a few linked bits of lost lore, such as this map of the Lost Tomb of Malkys. Download 72dpi JPG
09/27 Dragon Library: The high ceiling and broad halls of this library are eerily silent, though the slightest noise echoes off stone walls. If you're in need of a library map, this one can serve you well. Download 72dpi JPG
09/20 Dragon Lair: Though this is a natural cave, it is obvious that an intelligent crafter has worked the rough rock into a more functional or pleasing form. Use this cavernous map as intended or populate it with your own creatures and challenges. Download 72dpi JPG
09/13 Shrine of the Serpent: Many thousands of years ago, a cult dedicated to the worship of the mighty couatls carved a combination community and shrine into the side of a large hill. This multilevel map could provide you with some challenging set-ups for your encounters. Download 72dpi JPG
09/06 Cult of Life Safehouse: Those who take on the thief of life prestige class operate in the greatest secrecy, and they need safe places to practice their arts. This safe house in Karrlakton, Karrnath, belongs to Randall Aleazar d'Deneith. Though the Cult of Life makes this place a safehouse, you could use this map in a lot of other ways. Download 72dpi JPG
Dragons of Faerun
08/29 Gnawbones Base: Take a look at the basement headquarters for the Gnawbones gang in the castle district of Waterdeep. The main entrance to the clubhouse is through the coatroom on the first floor of the Wyrmbones Inn. The small complex consists of four areas and three tunnels. Download 72dpi JPG
08/22 The Altar of Scales: This map depicts a fairly large temple complex of Tiamat, under the run-down part of Unthalass. Download 72dpi JPG
08/15 Dragonback Mountain: Alasklerbanbastos lairs in the depths of Dragonback Mountain (the northernmost peak of the Riders to the Sky Mountains) on the border of Chessenta, Threskel, and Unther. He governs in secret from the depths of a great web of twisting lava tubes and slave-dug tunnels that weave through the heart of the ancient volcano. The walls, floors, and ceilings of his lair are embedded with hundreds of dragon bones. Download 72dpi JPG
08/08 The Great Palace of the Sceptenar: The alabaster citadel sits atop a low hill in the shadow of the now-abandoned Great Temple of Gilgeam. A Colossal great red wyrm had the Great Palace built to his specifications when he last ruled Chessenta, and its sprawling galleries easily accommodate the great wyrm's tremendous bulk. Download 72dpi JPG
08/01 Antasillix's Lair: In the ruined quarter of Unthalass, Antasillix has chosen a mostly intact bathhouse as his lair. He waits there, playing in the pools and hunting the vagrants nearby, until called by Tiamat to defend the nearby pit of many colors. Download 72dpi JPG
Monster Manual IV & Against the Giants
07/25 Hall of the Fire Giant King (Third Level): The final level of the hall is rougher than the others, which means it'd make a suitable dungeon crawl with other creatures as the focus should you prefer. Download 72dpi JPG
07/18 Hall of the Fire Giant King (Second Level): Add a level to your fun with this detailed map. Download 72dpi JPG
07/11 Hall of the Fire Giant King (Entrance Level): The entrance level to the hall can serve as intended or you can adjust it for use in other ways, of course! Download 72dpi JPG
07/04 Blackspawn Raider Encampment: The Monster Manual IV entry for the spawn of Tiamat known as Blackspawn raiders has a handy map you can use. Download 72dpi JPG
Fiendish Codex I & Against the Giants
06/27 Frost Giant Stronghold - Lower Level: This floorplan can serve you as originally intended, or you could make it over into a residence for a noble in your campaign. Just keep in mind the scale. Download 72dpi JPG
06/20 Frost Giant Stronghold - Upper Level: As if one level isn't enough, you have another one if you wish. Perhaps those former adventurers are having problems with creatures from the lower levels? Download 72dpi JPG
06/13 Shendilavri: This romantic coastline may provide you with the perfect setting for a bit of adventure -- where demons lurk unnoticed until hearty adventurers come along. Download 72dpi JPG
06/06 The Demonweb: Ah, the infamous Demonweb of the spider goddess Lolth. The demonweb consists of marble walkways surrounded by a tube of sticky spiderwebs. Here and there, the web has absorbed sites from other planes, and several doors lead from the walls of the Demonweb to alternate Material Plane worlds. The space beyond the Demonweb pathways is a churning grayish maelstrom. Download 72dpi JPG
Player's Handbook II & Against the Giants
05/30 Area Map: Are these ruins? Or do people still live in the area? Or has the area become the home to some terrible force? Take a look at the map and decide for yourself! Download 72dpi JPG
05/23 Hill Giant Stronghold - Dungeon Level: Below the main level of the hill giant stronghold is the dungeon. Download 72dpi JPG
05/16 Hill Giant Stronghold - Upper Level: This floorplan can serve you as originally intended, or you could make it over into a residence for a noble in your campaign. Just keep in mind the scale. Download 72dpi JPG
05/09 The Necrotic Cradle: This location, as described in the text, is helpful for rebuilding characters who have necromantic tendencies, as well as some other options. However, you can use this site in a more ominous manner. Download 72dpi JPG
05/02 Gates of Dawn: The Player's Handbook II describes this location as one that allows players to rebuild divine or fey characters, among others.Feel free to use it as you wish, though. Download 72dpi JPG
Complete Psionic
04/26 Enclave: Need an enclosed enclave for your game? This map may serve just such a purpose. Download 300dpi JPG
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04/19 Crystal Node: This is a map of a multi-level cavern containing a crystal node. The earth gives up its secrets guardedly, or not at all. Some believe that the veins of mineral running through the miles of strata below are manifestations of the earth's blood. If so, the veins of pure mineral are the world's nerves -- nerves that are part of a planetary consciousness that ticks over one thought an epoch. In rare instances, intersections of pure crystal veins create a crystal node within a cavernous grotto. These nodes are lit with the slow trickle of psionic power swirling through the earth itself in unknowable telluric currents. Such grottos are called crystal nodes. Download 72dpi JPG
04/12 The Lodge Luminous: This map shows a sample stone lodge for members of the Lodge Luminous. The Lodge Luminous believes in the Psychic Sun, a manifestation of the psionic power within everyone. Download 72dpi JPG
04/05 Psigate: This is a map for the Psigate psionic location. A welter of ancient corridors in a ruin gives way to a clear space, contained within a circle of weathered obelisks. Some obelisks stand upright, some are partially broken or leaning, and some are completely fallen over. At one time, arches connected every standing stone in a great circle, but time has toppled all but one arch. Three clear crystals remain set in the span of the remaining stone arch. Download 72dpi JPG
More Maps
03/29 Forest Camp: Who has set up this location, and why did they build walls? Will the PCs find this a good base camp from which to adventure, or is it the hideout of a villainous bandit gang?

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03/22 Cavern Barracks: What troops are holed up in this area? Will they come to the aid of the PCs, or are they foes?

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03/15 Undead Lair: With all of those coffins around, you know something evil is just around the corner. Or maybe lurking within a wall?

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03/08 Tower: Is this tower one you would provide to your high-level PCs to live within, or is it one you'd rather populate with traps and creatures who have an insidious plan for those living in a nearby village?

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03/01 Cavern System: What creatures live in this cavern complex? Does a cult use it as its headquarters, or have wild creatures taken it back over from its former inhabitants?

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Sea-Based Maps and Lords of Darkness
02/22 Cult of the Dragon (The Well of Dragons): A dragon graveyard awaits those who wish to see where the great beasts go to perish when their time is nigh. Download 300dpi JPG
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02/15 Twin Towers of the Eternal Eclipse: Originally constructed as a temple to Bane, followers of Cyric took them over. Download 300dpi JPG
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02/08 Islands Galore: If you need a few spots out in the sea for your adventures, why not use this map of several islands? Download 300dpi JPG
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02/01 Seaside Stronghold: Not all getaways to the sea can be restful. What will the PCs find here? Enemies? Or is this indeed a good spot to rest up before the next challenge? Download 300dpi JPG
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Races of the Dragon
01/24 Shrine of Io: This map depicts a shrine to Io that has been founded in the petrified ribcage of an unbelievably ancient gold dragon's corpse. When the end finally came for that great dragon, its bones literally became part of the landscape. Now itinerant dragons and their kin stop to pay respects to Io and to leave a small contribution to the shrine. Download 150dpi JPG
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01/17 Temple of Kurtulmak: This map depicts a series of overlapping tunnels (on different levels of elevation) that eventually lead to the temple of Kurtulmak. At the end of the hallway leading into the temple is a statue of Kurtulmak himself. Download 150dpi JPG
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01/10 Iejirokarthel: This map depicts a cross-section of a kobold lair and mine, divided into three sections: "Defense Front," "Residential Ring," and "Staging Platform." Download 150dpi JPG
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01/10 Fortified Dragonborn Encampment: A ditch surrounds a wall created by a wall of stone spell, so it's perfectly smooth and square. Inside the ditch are sharpened stakes to deter land-based attackers. Inside the wall are a few tents. Download 150dpi JPG
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