The D&D Campaign program is sounding a new course for large-scale campaign play, so expect game rules and character creation guidelines that are familiar yet different from other campaigns. To ensure that sessions are challenging, fair and engaging, game designers spent the last year making tough decisions. In Design Notes, we examine these decisions which form the gears and girding supporting the campaign.
There are few places in Faerūn like the Delimbiyr Crescent. The vale is the verdant crown of the north, at its center glimmers Loudwater. But Mielikki’s blessed share the fertile valley with the Black Network. No one believes the Oath of Orlbar's promise of peace will confine the Zhentarim forever in the Legacy of the Green Regent -- a new campaign from the RPGA.