Welcome Dungeons & Dragons Campaigns Legacy of the Green Regent. In this campaign style game, you create your own character and play it at any RPGA-sanctioned event that features Legacy of the Green Regent adventures. During play, you interact with the adventure's story and challenges, and your character's actions help determine the course of the game over the next year and a half by way of online adventure tracking. Adventure tracking also awards your character experience points and gold pieces for defeating challenges.
About the RPGA
The RPGA is the roleplaying arm of organized play at Wizards of the Coast dedicated to providing play opportunities and support for Dungeons & Dragons and other d20 System games. All around the world, on any given weekend, fans of D&D and d20 System games play in RPGA-sanctioned events. These events take place at large conventions, midsize game days, and even private home gatherings.
To participate, you must be an RPGA member. Membership is free, and you don't have to worry about continually renewing --it's good forever. Just show up at an event, fill out a membership card, and start playing. Details about joining the RPGA are available on the Membership Page of the main RPGA website. To find an event in your area, visit the Event Calendar. Tools for searching by month, state, and country are located at bottom of the calendar.
As an RPGA member, you may also choose to participate in a number of other programs including D&D Player Rewards, the GM Program, and the GM Reward Program. Like RPGA membership, there's no fee for these programs. If you wish to run your own RPGA-sanctioned event or order free adventure downloads from the RPGA, you must join the GM Program and pass the Herald-Level GM Test. Details for all these programs are accessible from the RPGA Home page.
To play in this campaign, you'll need some standard gaming supplies. These include version 3.5 Player's Handbook, Dungeon Master's Guide, Monster Manual, a pen or pencil, a set of dice (d4, d6, d8, d10, d12, d20), a miniature or token representing your character on the battle grid, and your RPGA number (so we can track your play). The three rulebooks mentioned here are know collectively as the D&D core rules. You will also need:
These documents are also available from the Downloads page. The Character Sheet, Progression Sheet, and Magic and Stack Sheet are all included at the end of the Campaign Standards document; for your convenience, they are also available individually on the downloads page. Wizards of the Coast gives you permission to photocopy material from the Campaign Standards document for personal use, or for use at RPGA-sanctioned events.
Styles of Play
The Legacy of the Green Regent campaign offers three character generation styles. Detailed information for each creation style is available in the Campaign Standards document, but here's a summary of each one.
Fastplay: The RPGA produces a number of characters designed primarily for players who need a character but have little experience with Dungeons & Dragons, or don't have time to construct their own. Pick a character you like and download the character sheet from the Fastplay Characters page -- it's that easy. You can play and advance these characters in the campaign as if you had built them yourself. At predetermined intervals called level kicks, the available fastplay characters are swapped out and replaces with new, higher-level characters. If you chose to play and advance a fastplay character before a level kick, that's still your character to play; you're not required to switch it for a new fastplay character. Fastplay characters have cool, additional rules described in the D&D Campaigns Special Features section below.
Coreplay: With the version 3.5 Dungeons & Dragons core books and the rules supplied in Appendix 1 of the Campaign Standards document, you can create a personalized character for the Legacy of the Green Regent. Appendix 1 details basic rules from the Forgotten Realms setting to help you flesh out your character. Coreplay character creation rules are detail on pages 3-6 of the Campaign Standards document.
Fullplay: For the greatest flexibility while making your character, use the fullplay rules. Fullplay rules are an addendum to coreplay character generation using the actual Forgotten Realms sources rather than the rules sampling provided in Appendix 1 of the Campaign Standards document. To take full advantage of these options you should have a copy of the Forgotten Realms Campaign Setting and the Races of Faerûn. Faiths and Pantheons is also helpful during fullplay character creation.
Campaign Cards are special cards that can affect your character and your play. There are three types of Campaign Cards: creation, general, and expansion. Campaign Cards are awarded to RPGA members as part of the D&D Player Rewards program, and promo cards are available at premiere shows such as Winter Fantasy, Origins, and Gen Cons.
Every time you come to an event where you play Dungeons & Dragons Campaigns games, you declare your Campaign Card stack on your Magic and Stack Sheet. Each card takes up one slot in the stack. You have as many slots as your character has character levels. You must have the actual Campaign Card to have it take up a slot. For a detailed description of the rules for Campaign Cards and other items you can place in your stack, read Appendix 3: Campaign Card Rules in the Campaign Standards document.
D&D Campaigns Special Features
A number of special features distinguish D&D Campaigns from other campaign styles you many have played before. Here are some highlights of the cool new features premiering in Legacy of the Green Regent.
Online tracking: D&D Campaigns tracks your adventure successes and debacles online. The outcomes of these encounters shape the future campaign plot. After an event is reported, those bits of information are also added to your online Character Record to determine your experience and gold piece awards. Your character records are accessed from the Members Page using your Members Sign On. D&D Campaigns allows a total of six Legacy of the Green Regent characters for online tracking. Once you've signed on, you will be able to view your character list to set up characters, retire characters, change your default character, or view and print a Character Record. This record shows the character's name, class, race, first creation Campaign Card chosen, play history, experience, gold, and lets you know if the character is dead. Once you set up a character, a print option will appear on the character record. When you're getting ready to attend an event, be sure to print your Character Record as part of the official documentation need to participate. Character records expire after about a week, so make sure your print out is current. Character Record expiration dates fall on the same day of the week for every character in the campaign.
Miniatures and Fastplay: Aside from their easy of use, fastplay character have additional features. Each fastplay character is keyed to a Dungeons & Dragons miniature. If you play a fastplay character using that miniature, it unlocks a bonus that works exactly like a Campaign Card but is tailored for that particular character. The unlocked bonus sits in your stack like Campaign Cards.
Taking One for the Team: A player can play one of the fastplay characters but gain experience points for one of his or her own characters. This character swapping can only be done with the cleric, fighter, rogue, or wizard fastplay characters, and only if no PC at the session has a character with any class levels of the fastplay character's class.
Reequip: D&D Campaigns deals with wealth, equipment, and consumable items a bit differently than other campaigns. Taking into account your stack, level, and choices made during character creation, the campaign assumes that your character has a certain equip value (EV) to use for an adventure set at an event. For example, lets say you go to a session and play two Legacy of the Green Regent adventures. In your magic list you have a potion of cure light wounds. When you drink that potion in the first adventure, you benefit from the curing magic it bestows, but you can't use it again in that adventure. Your very next adventure, though, your equipment list resets. So even though you drank the potion in the first session, we assume that you have restocked the potion for the next adventure. You can use it again in the second adventure. Resetting your equipment between adventures this way does not effect your equip value; your EV remains constant during an adventure set at an event. Note, if you don't use consumable equipment like the potion of cure light wounds in the first adventure, you don't have extra equipment (two potions of cure light wounds) for the second adventure. When play results are reported for the event, your equip value is adjusted to reflect both gold earned and spent during the adventure. Between events, you can retool your equipment list or keep what you had before and add to it based on your new equip value. To allow this flexibility, consumable items cost five times their published cost in Dungeons & Dragons Campaigns.
Level Kick: It's never too late to join Legacy of the Green Regent. As the campaign moves forward, so does the level of play. At the launch of the campaign, you start play with a 1st-level character. Down the line, the campaign features level kicks that increase the starting level of the campaign. Existing characters that have not yet reached the new starting level are advanced to the new campaign level. At each kick, new fastplay characters are introduced and the campaign standards are updated to reflect the changes. The first kick occurs at Winter Fantasy 2004. Level kicks ensure sessions are well balanced at events and that every player can keep pace with the campaign.
Legacy of the Green Regent uses a number of D&D and Forgotten Realms sources. While the following books are not required, having them increases your ability to expand your character.