Regions and Metaregions
The Regional System
Greyhawk nations are assigned to different regions of the real world. Learn more about regions, metaregions, and core regions.
Finding Your Region
Discover which Living Greyhawk regions correspond to which real-world locations.
Regional/Metaregional Links
I. The Sheldomar Valley
Gran March
Principality of Ulek
II. Tuflik, Fals, and Velverdyva Trade Route
City of Dyvers
III. Iuz's Border States
Bandit Kingdoms
Shield Lands
IV. Nyrond and Her Environs
County of Urnst
Duchy of Urnst
V. Splintered Suns
Ahlissa (Adri/Innspa)
Ahlissa (Naerie)
Bone March
Sea Barons
Core Adventures
Bright Lands
DMs Challenges
Regional/Metaregional Adventures
Special instructions for requesting, playing, and reporting regional and metaregional adventures.
Contact the Campaign Leadership

Bandit Kingdoms
Texas, Oklahoma
Regional Information
Regional Adventures
Triad Website (external)

The Bandit Kingdoms is a land of rogues and mercenaries bent on carving survival from the inhospitable soil that is their birthright. Doubly cursed, being held under the heel of the despicable demon god Iuz and his minions, these imperfect people focus on the reality of survival, rather than grandiose visions of good versus evil.

To this realm are born unique heroes that do what must be done to lead their lands out from the oppressive yoke of Iuzian rule. Weaned on a diet of tough choices, heroes navigate difficult decisions whether it be supporting a despot opposed to Iuz or negotiating with a vampire. In the Bandit Kingdoms, the axiom, “The enemy of my enemy is my ally,” applies even if that ally is a necromancer of Nerull.

Recently, with Iuz distracted by evolving events, his restless minions are testing their leashes and boundaries. The Northern Alliances, The Western Reaches, the Stoink Confederacy, the Theocracy of Dimre, and the Iuzian Loyalists all vie for quick and crushing supremacy using fell magic, powerful manipulation, and dread forces.

While some might despair at such impending conflict, dauntless heroes of the lands recognize this for what it is: an opportunity for the fearless and bold to scheme, manipulate, and eliminate the forces of Old Wicked. Organized resistance groups form in the dark and vast Fellreev Forest, the deep Rift, and the mysterious Tangles Forest. By playing one faction off another, perhaps a new order can be created before the eye of Iuz returns…

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