Regions and Metaregions
The Regional System
Greyhawk nations are assigned to different regions of the real world. Learn more about regions, metaregions, and core regions.
Finding Your Region
Discover which Living Greyhawk regions correspond to which real-world locations.
Regional/Metaregional Links
I. The Sheldomar Valley
Gran March
Principality of Ulek
II. Tuflik, Fals, and Velverdyva Trade Route
City of Dyvers
III. Iuz's Border States
Bandit Kingdoms
Shield Lands
IV. Nyrond and Her Environs
County of Urnst
Duchy of Urnst
V. Splintered Suns
Ahlissa (Adri/Innspa)
Ahlissa (Naerie)
Bone March
Sea Barons
Core Adventures
Bright Lands
DMs Challenges
Regional/Metaregional Adventures
Special instructions for requesting, playing, and reporting regional and metaregional adventures.
Contact the Campaign Leadership

Regional Information
Regional Adventures
Triad Website (external)

Furyondy is the greatest kingdom on Oerth (or so its citizens would claim). Rich with people, places, and possibilities, Furyondy is a sterling bastion of good on the world of Oerth. Furyondy stretches across the western half of the Flanaess, from the Nyr Dyv in the east, the mighty Velverdyva River in the south and west, north to the Vesve Forest and the shores of Whyestil Lake. The Kingdom is divided into smaller provinces, each ruled by a noble house. These include the County of Crystalreach and the Barony of Kalinstren in the North, both bastions of defense against Iuz; the Viscounty of the March, Furyondy's breadbasket; the Barony of Littleberg, the most diverse province; the rich Gold County, the Duchy of the Reach, and the Barony of Willip in the south. Chendl is the capital and the seat of royal power. Furyondy's major port and the seat of her Navy is on the Nyr Dyv in the city of Willip.

Currently, the Kingdom is still war-weary from the fighting of two great wars against Iuz the Evil, but our unrelenting crusade against Old Wicked has helped stem the tide of darkness in the Flanaess, and so our people bear their lot with quiet pride. Our leader is the pious and noble King Belvor IV, an aging paladin of Heironeous whose battle-savvy leadership got us through the great wars, and who is even now rebuilding the roads, towns, and castles damaged in the war years. Though he mourns the loss of his son, Thrommel, he continues the work of ruling his land. Rebuilding is a long and expensive process and the ongoing crusade against Old Wicked has only slowed it down.

There are many in the Flanaess who believe that Iuz is a spent force. Some may say that Old Wicked has been content to merely tease the fringes of his border states as an annoyance rather than as a true threat, but it takes time to hatch new plots and spawn unmentionable offspring; and time to delve deeper into the darkest places, creating armies that will not be vulnerable again. Now, the border states of Iuz, who have been rebuilding and reorganizing since the Flight Of Fiends, are about to discover what new nightmare Iuz The Old is ready to unleash upon the lands of the Flanaess! Are you prepared to fight?

In the Living Greyhawk campaign, the Kingdom of Furyondy corresponds to the real world state of Michigan in the USA. This means that most players in Michigan will have LG characters that live in Furyondy and that if you reside in Michigan you can order, judge and play regional scenarios set in Furyondy as well as metaregional scenarios from Iuz's Border States metaregion.

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