Regions and Metaregions
The Regional System
Greyhawk nations are assigned to different regions of the real world. Learn more about regions, metaregions, and core regions.
Finding Your Region
Discover which Living Greyhawk regions correspond to which real-world locations.
Regional/Metaregional Links
I. The Sheldomar Valley
Gran March
Principality of Ulek
II. Tuflik, Fals, and Velverdyva Trade Route
City of Dyvers
III. Iuz's Border States
Bandit Kingdoms
Shield Lands
IV. Nyrond and Her Environs
County of Urnst
Duchy of Urnst
V. Splintered Suns
Ahlissa (Adri/Innspa)
Ahlissa (Naerie)
Bone March
Sea Barons
Core Adventures
Bright Lands
DMs Challenges
Regional/Metaregional Adventures
Special instructions for requesting, playing, and reporting regional and metaregional adventures.
Contact the Campaign Leadership

Arizona, Hawaii, Southern California, Utah
Regional Information
Regional Adventures
Triad Website (external)

The people of Nyrond have long dwelt in the wide plains of Old Aerdy West between the Franz River to the west and Harp River in the east. Most of the humans of Nyrond are of Oeridian heritage. But, there is also a strong Suel influence in the south and a mix Flan from the region’s original inhabitants. High elves dwell on the fringes of the Gamboge Forest, with their wood elf cousins abiding in the deeper reaches of the woods and in the Celadon Forest to the southeast. Gnomes and dwarves populate the warrens and caverns of the Flinty Hills, lending mineral wealth to the kingdom’s economy. The modern day kingdom stretches from the waters of Relmor Bay to the open fields east of the Gamboge. The Kingdom of Nyrond is a vast land with much potential.

The kingdom is a feudal monarchy, ruled by King Lynwerd since 586 CY after his father, King Archbold abdicated. He, with his wife, Queen Xenia, who married in 594, governs a troubled land from the capital city of Rel Mord. Recent history has seen military clashes with the Great Kingdom in the late 570s nearly bankrupting the nation, the Greyhawk Wars decimating the country’s armies, and in 595 CY, the king’s younger brother, the evil Prince Sewarndt, seized control of Rel Mord and other key cities in a short, yet frightening and rapid coup.

With the Black Prince deposed and Lynwerd back on the throne, Nyrond faces yet another period of rebuilding as it strengthens its borders to secure its interior. Whispers of the Black Prince’s brief rule still echo through the kingdom’s thorps and manors. Religious tensions with an aggressor nation still loom in the north. A tyrant broods in the east, while an army of monstrous marauders and an angry green dragon press against the Flinty Hills. And pirates continue to vex the waters of Relmor Bay, more active than ever.

Despite these tribulations, the Kingdom of Nyrond cleaves to its old traditions of good and honor. It is still a place of adventure, a land of heroes, and a bastion of good in a world of dark threats.

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