Regions and Metaregions
The Regional System
Greyhawk nations are assigned to different regions of the real world. Learn more about regions, metaregions, and core regions.
Finding Your Region
Discover which Living Greyhawk regions correspond to which real-world locations.
Regional/Metaregional Links
I. The Sheldomar Valley
Gran March
Principality of Ulek
II. Tuflik, Fals, and Velverdyva Trade Route
City of Dyvers
III. Iuz's Border States
Bandit Kingdoms
Shield Lands
IV. Nyrond and Her Environs
County of Urnst
Duchy of Urnst
V. Splintered Suns
Ahlissa (Adri/Innspa)
Ahlissa (Naerie)
Bone March
Sea Barons
Core Adventures
Bright Lands
DMs Challenges
Regional/Metaregional Adventures
Special instructions for requesting, playing, and reporting regional and metaregional adventures.
Contact the Campaign Leadership

Theocracy of the Pale
Northern California, Nevada
Regional Information
Regional Adventures
Triad Website (external)

he reputation of the Theocracy of the Pale far exceeds its moderate size. Forests form two of the main borders of the nation—the Phostwood to the west and the Gamboge to the south, with Nyrond beyond—while the steep Rakers form an almost impassable barrier eastward to Ratik and Bone March on the Solnor Coast. Founded by pilgrims fleeing the Great Kingdom three centuries ago, the Pale is governed from the city of Wintershiven by a religious bureaucracy with direct command over the military, law enforcement, trade, and nearly every other aspect of life.

The clerical hierarchy rules in the name of the god Pholtus. At the head of the Church sits the Theocrat himself, selected from the ruling body known as the Council of the Nine and said to be chosen by Pholtus to hold the Throne of the Sun for his lifetime. The intolerance of the Church is legendary, and most foreigners believe the Pale to have territorial ambitions on all its neighbors; indeed, the Pale recently annexed part of the chaos-ridden Duchy of Tenh as a tenth prelacy. But the Light of Pholtus blinds many to the divisions in the populace and casts deep shadows where the Pale's enemies lurk.

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