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Errata and Rulings: The Empire Strikes Back


  • Admiral Firmus Piett (B): Play only if Admiral Firmus Piett is in your hand.
  • Self-Destruct: One of your units gets: "Pay 0 Force Arrow Retaliate X" until end of turn…"
  • The Armor ability should be read as: "(If rolling dice at this unit, this unit is damaged only on a 5 or more.)". This includes:


AT-AT Assault Group

  • May be piloted.

Chewbacca (G)

  • This card brings back droids for 1 build point (one droid per turn).

Dangerous Gamble

  • Card name is written along the top of the card and does not include version letter (A, B, C, etc.), or any other trait of the card.

Dark Cave

  • Counters are removed if the Location is replaced by a Light Side Location. If the Location is replaced after a Character has switched sides, then the Character still goes back at end of the turn (regardless of whether Dark Cave is there or not).

Darth Vader (I)

  • The final word: He can search once. Since his ability doesn't state he can use it multiple times, and the chance he has it is during the turn, that is the one time that he can use it. He can’t use it during the build step.

Emperor's Prize

  • If a unit is discarded by placing damage counters on it, and the damage counters were at least double the unit’s health, then you may play Emperor’s Prize to bring the unit back into play.
  • Emperor's Prize considers all damage counters on a unit (not only those that have just been placed) when bringing that unit back into play.

Failed for the Last Time

  • The entire type line of the card must match.

Jedi's Failure

  • If the targeted Jedi is returned to hand or discarded, the opponent does not gain control of that Jedi.

Lando Calrissian (A)

  • If your opponent gains control of Lando, you may stack any copies of Lando on that unit as normal, although that does not change who ultimately controls Lando. If Lando is returned to his owner’s hand, then all copies in the stack go to his rightful owner.

Lobot (A)

  • His activated ability may be activated during any chance to play activated abilities as long as its cost can be met.

Millennium Falcon (F)
If one of your Characters would be damaged and discarded from any arena or build zone, you may prevent that damage and retreat that Character instead. If you do, the Millennium Falcon doesn't untap during your next untap step.

  • If you have the Cloud City Dining Hall out, your Characters will not retreat, and the Falcon will not stay tapped.
Q: Can I use the Millennium Falcon (F)'s ability more than once per turn? If I can, does the "not untapping" clause build up for future turns, or does one turn of not untapping satisfy this?

A: You can use the Millennium Falcon (F)'s ability whenever one of your Characters would be damaged and discarded. While the "does not untap" clauses do stack up, one turn of not untapping satisfies them all.
Q: Suppose I have Millennium Falcon (F) and an undamaged Character with 5 health in play. My opponent has played Painful Reckoning. My opponent then attacks that Character and rolls 3 hits. Can I use the Falcon to save the Character?

A: The short answer is no.

The medium length answer is that both Painful Reckoning and Millennium Falcon (F) are replacement effects, and that the Painful Reckoning happens *after* the Falcon.

The long answer is complex, but here goes. The Falcon (F)'s ability is a static replacement effect. It happens at the end of the Play or Pass damage prevention step (i.e., everyone is done playing damage prevention effects). It will only kick in if the incoming damage is greater than the unit’s remaining health. So in this case, with only 3 incoming damage, the Falcon's effect cannot be invoked. Painful Reckoning is also a replacement effect. However, it replaces the actual placement of damage counters—in this case, replacing the placement of 3 damage counters with the placement of the original 3, plus 3 extra counters, or 6 counters total.

Millennium Falcon (G)

  • You roll one time to try to prevent all damage being done.

Obi Wan's Sprit (A)

  • Obi Wan’s Spirit does not count toward controlling the Character arena for either player.

Princess Leia (G)

  • Princess Leia (G)'s ability triggers even when Leia is piloting a Space unit in the Space arena.

Quest for Truth

  • If you pick a Battle card, you discard it after you’ve played it. Your opponent may not play any of those cards while they are set aside.

Rally the Defenders

  • This card affects only units that have a printed cost of 2 or less.


  • A unit must actually be placed in the discard pile in order for this card to have an effect. The actual printed cost of the Battle card must be 4 or less.

Streets of Cloud City

  • If this card is in play, you fight in the Space arena once you have completed the Ground arena battle phase. After the Space arena, you then fight in the Character arena.

Yoda (G)

  • Yoda (G) does not count as Yoda while stacked. Yoda (G) cannot leave the stack once stacked. This card’s ability is not in effect during setup (as with all cards). If you play it during setup, you spend 3 for a Yoda that can’t be stacked on a unit.

Asteroid Field

Q: How does it work when a card (such as Asteroid Field) causes damage against all units in an arena? Do you roll against each unit and hold all damage (and therefore damage prevention “play or passes”) until all units have been rolled against? Or do you roll against each unit separately, dealing with damage on one before moving on to the next; and if so, who decides the order?

A: All of the dice are rolled, and then there is one total “play or pass” damage prevention, not one for each unit. The controller of the card that forced the roll is the one who chooses the order of the units.

Bright Hope (A)

  • You must reveal the card at the end of the game to prove that it was a Ground unit (assuming it was not built during play).
Q: What happens if you have Bright Hope with a Ground card under it, then play Refit on Yavin on the Bright Hope?

A: The card stays removed and has no effect afterward.

Darth Vader (G)

Q: Can Darth Vader (G) tap to disrupt a Battle card even if no Battle card has been played? Can he tap to disrupt your own Battle card?

A: Your Darth Vader (G) can’t disrupt a Battle card that hasn’t been played, but can disrupt one of your own Battle cards.

Lando Calrissian (C)

  • A unit must actually be discarded to the discard pile in order to prevent damage to this unit. Damage must be being dealt to this unit in order for it to activate its prevention ability.

Luke Skywalker (I)

  • If Luke Skywalker (I) is the only card in the stack, then Luke Skywalker (I) may pay 2 Force – Evade 1.


  • You may discard this card anytime there are damage counters on it. Draw 5 cards. For every damage that was on this unit, you may pick from the cards currently in your hand, and place them on the top of your deck in any order.

Snowtrooper Elite Squad

  • An effect may attempt to discard this unit as a cost, but this unit will instead retreat. The effect requiring the discard cost will not resolve. If this card is designated for discard as the result of a discard effect, it will retreat instead of being discarded.

Surprise Reinforcements

  • This card no longer allows you to act like you’re in a build step. You get to use 5 build counters and place them on cards in your build zone or cards in your hand (that get placed in your build zone), but you do not get to deploy anything. You also do not get to redeploy any retreated units.

Vader's Call

  • You may pay any amount of Force up to X (X = the number of build counters on Vader’s Call). Your opponent discards this many cards.


  • This unit does not attack itself.

Cloud City Battleground

  • This card allows you to play Battle cards for 2 less Force. It does not change the actual printed cost of the card you played. If a Battle card can be Enhanced, the total cost is reduced if this card is in play.

Cloud City Dining Hall

  • This card lets no Characters retreat. Cards or rules that allow or cause a Character to retreat do not allow the Character to retreat if this card is in play.

Cloud City Landing Platform

Q: Cloud City Landing Platform says: “When the roll for build points is made, you may reroll it once.” I also have a unit with an ability that begins "When the roll for build points is made . . .” Can I then use this ability twice in a single turn by using the Cloud City Landing Platform to reroll the build roll?

A: You only get the effects off the final roll for build points.
Vader's Vengeance

  • This card adds power to the total power of a unit. It does not replace the printed power on the unit.

Explore the Swamps

  • You must tap an untapped Character in order to play this card.

Hope of Another

  • This card targets all copies of a Character, if that Character is stacked. However, if the Character is discarded from the arena, then the Character can no longer be targeted by effects as if in play, even if the effect states it lasts for the remainder of the game. Likewise, only versions in play are considered to be Jedi.
  • Only the versions in play are affected.
  • If Hope of Another is played on a non-unique Character, only that copy of the non-unique Character gains the subtype.

Jedi Trap

  • Characters can un-retreat during their build step even if this card was played.

Kuat Lancer-Class Frigate

  • This unit is a Cruiser.

Imperial II Star Destroyer

  • This unit’s activated ability can only be used once per build step.

Tauntaun Mount

  • This unit’s activated ability may be activated during any chance to play activated abilities.


Q: Two Location cards, Asteroid Field and Hoth Icefields, damage units in the Space and Ground arena respectively. Is the following the correct approach of resolving the damage: Damage is rolled against each unit, and the pending damage on each unit is noted. Once all damage rolls are complete, all the damage is resolved in one damage “play or pass”?

A: All dice are rolled in the order the controller of the card chooses. Then both sides get damage prevention for ALL cards at once. They aren’t resolved separately.