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Playtest
Group of the Month
(March)

Playtesters
At Work:
In
case you were wondering what kind of impact playtesters
can have on 3rd Edition, here is an example of playtester
feedback and the resulting changes to the rules document.
What you're seeing here is the "before" and
"after" versions of the rules. Sandwiched
in between is the excerpt from the playtesters' report
that helped convince us to make the change.
3/31/00
From the playtest document:
The
way for a character to create a magic item was by casting
a spell: Brew Potion, Craft Staff, Enchant Arms and
Armor, Enchant Wondrous Item, and other spells were
all designed to spell out and standardize the process
for creating magic items.
Observation
from Todd Antills playtest group:
"I
had a little question about the spell Enchant Arms and
Armor. Where it says that it costs 1/40 th the cost
of item in XP, does this mean that a spell-caster must
sacrifice experience to create the item? Also, the spell
seems a bit powerful for 3rd level. Just look at Enchanted
Weapon, a 4th-level spell. It makes a weapon magical
for only a short period of time, while Enchant Arms
and Armor does so for good.
I really like the uniformity of magical item creation,
with the new spells, though. This is really the right
direction to go!"
From the revised rules:
As
Todd pointed out, the uniformity in the system for creating
magic items was a good thing-and we maintained that
uniformity while avoiding potential problems related
to the casting of spells (such as, Is this spell the
right level compared with this other one?) by turning
the spells into feats.
Item creation feats are only available to spellcasters,
and most of them are not available to a character until
he or she has reached a certain level (making them like
spells in that respect). The best aspect of the change,
for spellcasting characters, is that they don't have
to prepare a spell (and use up a spell slot) just because
they want to create a magic item. The time it takes
to complete the process is now simply expressed as an
amount of time, rather than an amount of casting time.
An item creation feat can't be interrupted the way the
casting of a spell can be, and thus there is no chance
of a character not being able to finish the process
because he was interrupted or distracted.
3/24/00
From the playtest document:
In
the rules for aging and its effect on ability scores,
we said that when a character reaches Old Age, his Strength
and Dexterity decrease by 2 points each, his Constitution
decreases by 1 point, and his Wisdom goes up by 1 point.
When
that character reaches Venerable age, he loses 1 point
of Strength, Dexterity, and Constitution and gains 1
point of Intelligence and Wisdom.
Observation
from Todd Antills playtest group:
"Why
does your Strength go down more drastically at Old Age
than at Venerable?"
From the revised rules:
Changes
to ability scores because of age are now standardized,
and Todds question is resolved.
A
character who attains Old Age gets a 2 decrease
to all of his physical ability scores (Str, Dex, Con)
and a +2 increase to all of his mental ability scores
(Int. Wis, Cha). When that character reaches Venerable
age, he loses an additional 3 points from each of his
physical ability scores and gains 1 more point to each
of his mental ability scores.
3/17/00
From the playtest document:
At
the start of the sorcerer class description, we said
this:
"Unlike
wizards, sorcerers wield magic naturally
or intuitively. The sorcerer powers each
spell he casts from his own innate magical ability."
Observation from Todd Antills playtest group:
"One
of my players is running a sorcerer and he has a couple
of problems. He is very interested in knowing exacly
where his spells come from. My on the fly explanation
was that he has learned how to channel his magic through
the power of his ancestors. He was looking for a more
definitive where, why, and how.
"I
am not looking for an explanation, just wanted you to
be aware that the question came up."
From
the revised rules:
In
the next draft of the rules, we went into more detail
about the question of where a sorcerers spells
come from . . . and we may have surprised a few people:
"Sorcerers
create magic the way a poet creates poems, with inborn
talent honed by practice. They have no books, no mentors,
no theoriesjust raw power that they direct at
will.
"Some
sorcerers claim that the blood of dragons courses through
their veins. It may even be trueit is common knowledge
that certain powerful dragons can take humanoid form
and even have humanoid lovers, and its difficult
to prove that a given sorcerer does not have
a dragon ancestor."
3/10/00
From the playtest document:
The
playtest document introduced and defined metamagic feats,
but did not provide a detailed explanation of how the
feats are gained and used.
Observation from Todd Antills playtest group:
"Can
you choose a metamagic feat more than once, and use
multiple feats when you prepare spells?"
From the revised rules:
Todds
questions are answered either directly or indirectly
in the new version of the rules design draft.
First,
a character selects a certain metamagic feat only once,
and afterward can use the feat to enhance any spell
he wants to cast.
The
new rules go on to say, in a section called "Multiple
Metamagic Feats on a Spell":
"A
spellcaster can use multiple metamagic feats on a single
spell. Changes to its level are cumulative,."
3/3/00
From the playtest document:
On
the "Strength and Weight" table were the following
figures for how much weight a character or creature
with a certain Strength could carry:
|
Str
|
Lift/Carry
|
|
1
|
29
|
|
2
|
33
|
|
3
|
38
|
|
4
|
43
|
|
5
|
50
|
Observation
from Todd Antill's playtest group:
"One
player had a little problem with the weight rules. He
thinks that the characters carry score is a little
bloated."
From
the revised rules:
The
table is now called "Carrying Capacity," and
the numbers for how much weight a character or creature
with low Strength can carry have been scaled down. In
addition, the table includes figures for Medium Load
(which slows you down) and Heavy Load (which slows you
down even more):
|
Str
|
Medium
Load
|
Heavy
Load
|
Maximum
Load
|
|
1
|
3
|
6
|
10
|
|
2
|
6
|
13
|
20
|
|
3
|
10
|
20
|
30
|
|
4
|
13
|
26
|
40
|
|
5
|
16
|
33
|
50
|
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