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Playtest
Group of the Month
(November)

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About Us:
Name:
John "Seanchaí" Grose
Residence: Aurora, CO
Age: 28
AD&D experience:16 years
Words to live by: "If you squeeze a bee, it's
genitals will pop out."
Name:
Brett "The Ice Mage" Paul
Residence: Denver, CO
Age: 30
AD&D experience: 11 years
Classy comment: Mages had always been my favorite
class, but with the 3E rules, fighters, clerics and
mages get equal billing! (I'm still a lousy thief.)
On the playtest experience: I was very happy
to have been chosen to participate in this playtest.
I'm even happier that my comments were heard and taken
into consideration, helping to shape the future of the
D&D game. Overall the new edition is a vast improvement
over 2E. The designers managed to streamline the system
while adding great flexibility and keeping the AD&D
flavor.
Name:
Brady Hustad
Residence: Highlands Ranch, CO
Age: 26
AD&D experience: about 7 years give or take
(about 14 Years
of gaming experience)
Informed opinion: "Paladins RULE!"
On the playtest experience: For the first time I think
in my recollection of gaming, I feel a game has been
made at least partially 'by the people for the people.'
The playtest process was interesting and fun to be a
part of. They would give us material and specific areas
to work on, then we would campaign specifically using
those things needing looked at. For instance they were
wanting feedback on spells, so we played a high-level
mage/cleric campaign for a month testing every spell
we could get. The highlight of this process is we would
put our group feedback together, and then in the next
playtext package, we invariably saw changes we suggested.
Not all of them, but enough that we know they listened,
weighed what we said, and used ideas that they saw merit
in.
When
we were asked to playtest 3rd Edition I was excited
mainly because I was hoping for a system that I would
enjoy more on the mechanics end than 2nd edition. Well,
I was not disappointed. I think 3rd edition is great!
My personal highlights in the system are the new multiclassing
rules-these rock!-and class restrictions being lifted
so you don't have to break the 'rules' to have unique
player characters. The mechanics are not heavy for game
play either so they don't become the bogging factor
in a night of gaming. All in all, 3rd Edition gets 5
stars from me!
Name:
Christian D. Canada
Residence: Littleton, CO
Age:31
AD&D experience: 18 years
Valuable advice: "If it is still moving, fireball
it!"
Favorite character class: Mage/ Thief
On the playtest experience: 3E has finally arrived,
and about time! Being given the chance to playtest the
next generation of D&D, seeing your suggestions
actually being taken seriously and used, is about the
greatest feeling I've ever had. (well, almost ;-) )
The
game mechanics are logical and play well. The attack
bonuses are faster to figure than in 1E and 2E, making
battles quicker. Character classes that I enjoy are
still around and not relegated to the circular file.
I like the fact that the D&D development team has
kept the rules flexible for all styles of players and
DMs and not radically changed the game so that it was
unrecognizable. The D&D development team has been
great in listening to our concerns as playtesters and
fantastic in answering questions (especially Kim Mohan!).
Thanks!
Name:
Pete Indge
City: Parker, CO
Age: 27
AD&D experience: 15+ years
The British outlook: "Don't you dare ask me for
anything . . . we already gave you this country years
ago."
Best characters: My favourite characters I've
played in earlier editions of D&D were either a
dwarven fighter or a transmuter specialist mage. My
favourite class in 3E has to be the cleric.
On
the playtest experience: When
I first moved from England to Denver 18 months ago and
started gaming with these guys, I was just glad to be
in a group that shared my ideas of a fun game. When
they told me that they would be playtesting '3e' I couldn't
believe my luck.
Since
we received the first batch of materials, over a year
ago, and began to rip apart each paragraph like a pack
of rabid dogs, the group has kept the same dedication
to ensuring the final quality of the new edition and
I feel that should be recognised.
Through
thick and thin. Tears of laughter, sometimes anger.
The bottom line has always been to make sure that the
finished product is what we want, and what we think
the AD&D community will want, to see, come August
2000.
I
would be a liar if I said it has been easy. The biggest
problem I've had is communication. You see, I'm English
and the rest of the group just don't understand me when
I talk. Seriously . . . I've found the biggest problem
with change is the urge to hold on to what you know
and are used to. Rising above that and viewing things
from a much bigger perspective than being a single consumer
was, and still is, very challenging.
I
do believe that you will appreciate the efforts of *all*
the playtesting groups when you finally get your hands
on 3e. There's something in it for everyone. Newbies
and old-timers, both. "The future's bright . . . the
future's 3e . . ."
Name:
Raymond H. Holding
Residence: Westminster, CO
Age: 28
AD&D experience: Eight years
Conniving minds want to know: "How light is your
purse?"
On the playtest experience: I think the process
was well planned and a fair amount of precautions were
taken. I've never done playtesting before, but I found
it enjoyable. I have a good group to game with, so there
weren't any hardships.
Some
of the changes in 3E as far as character class and abilities
are an improvement, the simplification of combat is
a good thing, and the "higher is better" mechanic is
on target.
Name:
Dana Harrod
Residence: Denver, CO
Age: Not polite to ask but if you must . . . almost
40
AD&D experience: Started with the red box
Basic D&D in 1983. Playing D&D/AD&D almost
exclusively ever since.
Playing
style:
I have a fondness for playing thieves and rangers (half-elf
prefered race). The campaigns I run tend to have an
emphasis on "role" playing rather than "roll" rlaying.
I like for the PCs to be able to make a difference in
their world, without having the world's events revolve
around or depend upon their actions.
On
the playtest experience: Having such long history
of playing D&D, and watching it evolve over the
years, I was quite excited to have a chance to influence
that evolution. I think we have a lot of experience
among the people in the group, enough that our opinions
were hopefully valuable to the WotC team.
I
think 3rd edition D&D will astound and amaze those
who purchase it, and will please them greatly - old
players and new, alike. While still maintaining the
time-honored and well accepted "flavor" of D&D,
3E has enough changes in mechanics and style to allow
a lot more flexibility in character generation and modifications
to game play to justify the new edition. Its nice to
know that with WotC's "assimilation" of TSR, the players
of the game were not forgotten and that the new guys
value our input and really do listen. Thanks to all
the WotC playtest team for allowing us to be a part
of this project.
Name:
Eric B. Scott
Residence: Aurora, CO
Age: 24
AD&D experience: 10 years
Notable quote: "Spork!"
On
the playtest experience:
I was excited and optimistic that 3rd edition was going
to be fun to play. I was particularly enthusiastic about
the return of some of the old classes and races and
the addition of new ones. The playtest process was a
lot of work. It challenged us to be open-minded, creative,
and to work together as a team. WotC valued their playtesters
and listened to them quite often.
Okay
maybe I'm not the smartest one in my group when it comes
to thinking logically, and maybe I am the one in the
group that enjoys hacking up little weak goblins with
my +5 battle ax more then I actually enjoy taking on
liches as a 100th-level wizard, but hey, I care about
how 3E turned out too. I also try to be as much of a
team player as possible so there is at least one person
in our group willing to take orders from someone. :)
I always try to make our campaigns light-hearted by
playing characters that make others laugh-such as the
dwarf that was so low in Wisdom that he called every
encounter a hill giant, scaring most of the group when
he was sent ahead to scout and report his findings.
He still was one of the best fighters in the group though
if nothing else.
I
think 3rd edition is a good system to roleplay, develop
a character, and have fun with. I like combat, magic,
and skills.
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