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Practical Guide to Monsters Bonus
A New Magic Item
Nina Hess

In our latest new release for young readers, Monster Slayers by Lukas Ritter, Evin, a young rogue, has dreamed of being a real hero for as long as he can remember. And when his entire village is kidnapped by gnolls, he finally gets his wish. With the help of his fighter friend Jorick, a young elf wizard named Betilivatis, and a guidebook of magical beasts called A Practical Guide to Monsters, Evin treks through ancient ruins and faces all kinds of monsters—from an ormyrr to a chimera—just as he begins to suspect that not everything on this simple quest is exactly as it seems.

Now Evin and his friends aren’t the only ones who will benefit from the wisdom of the Practical Guide to Monsters in their monster encounters. We now have a new, game-legal magic item, based on the guidebook, to help you conquer the monsters of your own D&D adventures!

The next time your character is shopping in town, consider picking one up. And while you’re there, don’t forget a copy of Monster Slayers so you can find out why KA Applegate, author of Animorphs and Remnants called it: "Scary, funny, surprising—Monster Slayers is a wild, hold-on-tight thrill ride."

A Practical Guide to Monsters
Level 5
This slim tome collects the wisdom of centuries of monster slayers, lending you invaluable insight into the creatures you face in battle.
Wondrous Item 1,000 gp
Property: You gain a +5 item bonus to all monster knowledge checks.
Power (Daily): Minor Action. Choose one of the following monster categories. Gain the benefit indicated for that category until the end of the encounter.
Creepy Crawlers: If you hit an enemy when you have combat advantage against that creature, the enemy falls prone.
Flying Fiends: You gain a +2 bonus to AC against flying creatures.
Viperous Villains: You gain resist 10 poison.
Sneaky Shapeshifters: You gain a +5 bonus to saving throws and Endurance checks against disease.
Gruesome Goblinoids: When you hit a goblin, it can’t shift until the end of your next turn.
Mammoth Monsters: You gain a +2 bonus to AC against Large or larger creatures.
Unsightly Undead: When you hit with a melee attack, you deal 2 extra radiant damage.
Awful Aberrations: You gain resist 10 psychic.
Otherworldly Outsiders: You gain resist 10 against a damage type chosen from this list: acid, cold, fire, lightning, psychic, or thunder.

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