Features Archive | 7/22/2010
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D&D Championship
A Hole in the World
By Chris Tulach

At Gen Con Indy this August 5-8, players will participate in the venerable D&D Championship event, the longest-running D&D tournament in existence. This year, for the first time, players will tackle an epic-level challenge as they play in a two-round elimination event to determine the ultimate D&D championship team!

To help you prepare, we have all the characters (both the 25th level versions and 30th level versions) available here so you can review them before arriving to Gen Con Indy. The entry round uses the 25th level characters, and the final round uses the 30th level characters. You will need to be a D&D Insider subscriber with access to the most recently updated version of the Character Builder to accurately view these characters.

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Adventure and Character Background

Carnage and fury corrupt the world, the forests of the Feywild blaze, and the domains of the gods crumble. A massive assault force pours out from the Abyss—demons fighting under the banner of Orcus.

After slaying or dominating even his most powerful rivals among the demon lords, the Prince of Undeath brought war to his most hated divine enemy: the Raven Queen. The death that followed in the wake of his demonic legions overwhelmed even the god, and Orcus corrupted the souls of the slain as they entered the Shadowfell. Undead overtook the realm, and the demons soon followed. After a bitter siege lasting decades, the Raven Queen retreated to Hestavar, the home domain of several deities and one of the few places yet untouched by the war.

From Ioun’s ivory tower, the gods marshaled their forces and summoned their greatest heroes to lead the Astral armies. Some of the leaders fell in battle. Pelor’s champion used the last of her power to collapse a portal as a legion of demons traveled through it, trapping them outside existence but sealing herself in with them. Kord’s champion dueled with Orcus, managing to draw blood before his gruesome death. Five great generals remain, their forces pushed back to the gates of Ioun’s citadel. A massive battle rages, with demons filling the streets of the Bright City. The gods’ forces marshaled here are stretched thin, and a never-ending tide of demons clashes against them and razes the ancient city. Within sight of Ioun’s tower, a massive structure built from the bones of Orcus’s enemies rises into the sky. The sky above roils with black clouds and flashes with crimson lightning, for the demon lord rules there. As the defenses weaken, only the five generals can stop Orcus’s onslaught.

The Raven Queen’s own champion, Kalla, has been fighting demons for most of his life. A githzerai living in the Elemental Chaos, he fought minor demons as a scout and ranger. Then, Orcus’s devotees took over the monastery Kalla called home, slaying his friends and family. To get his revenge, Kalla promised himself to the Raven Queen’s cause—provided she sends him against the minions of the Prince of Undeath.

To defend her tower, Ioun selected the half-elf paladin Donn. To battle the demons’ destruction and hate, he devotes himself to protecting places of knowledge. Ioun’s tower is the greatest of these, and Donn swears to demolish the blasphemous tower of bones upon which Orcus sits, gloating as he believes his victory draws near.

Moradin devoted his greatest followers not to the war in the Astral Sea, but to defending his worshipers in the natural world. With his generals engaged elsewhere, the God of the Forge created a new type of warforged, Summit. Moradin’s words, which game him life, appear as runes across his body. The god’s greatest creation and vessel for his power, Summit must prove Moradin’s strength in battle. To let the world fall before a vile creature like Orcus would dishonor the god.

Unlike the brave war leaders of the other gods, Sehanine’s general works in subtle ways. The gnome wizard and psion, Orryn, uses illusions and some psionic abilities to take down Orcus’s less bestial allies. Influential liches and human cults have fallen to Orryn’s guerillas, who compromise the power structure that let Orcus corrupt the minds of people in the world. But it’s too late for that now, and Orryn now travels, unseen, to subvert the demon lord himself.

Bahamut sends the flame sorcerer Ghesh. When he was still young, this dragonborn abandoned the indiscriminate violence of his clan, turning to follow the Dragon God. He became Bahamut’s breath of vengeance, bringing the Platinum Dragon’s wrath down upon the evil and unjust.

Ioun had been missing, feared dead, for weeks. But now these five generals receive a summons from her, to meet in her tower. She realizes the gods’ forces have been overwhelmed, and the war almost lost. The generals must carry out one last desperate mission to stop Orcus. To put an end to his undeath, and wipe out the forces he commands, the forces allied against Orcus must enact his funeral, then put him to rest once and for all.

Event Details

Want to participate? Here’s what you need to know!

  • The D&D Championship is a ticketed event at Gen Con Indy consisting of two rounds. If your team advances, you don’t need to purchase a ticket for the final round.


  • Teams consist of 5 players (you are also allowed to register one alternate). Teams can be registered when they are seated for the entry round. Your team will be provided with 5 pre-generated characters to play during the championship.


  • The entry round runs on Thursday, Friday, and Saturday. The final round runs on Sunday. See the Gen Con Indy program for specific times.


  • The entry round consists of 5 encounters. For the entry round, you will have 45 minutes to complete each encounter from the time the DM starts the clock. Once you finish one encounter and tell the DM you are ready to begin the next one, the timer will begin on the next encounter. Fast play and quick decision-making are critical to completing an encounter within the allotted time. The clock will always be ticking from the time you begin play, so be sure to monitor it.


  • Your group may take short rests between encounters in the entry round when possible, but may not take an extended rest at any point during the D&D Championship. Deliberation during a short rest counts during your game time for either the encounter you’ve just completed or your next one, depending on the team’s decision.


  • Characters that die and are unable to be brought back to life during the D&D Championship are out of play. You may take a fallen comrade’s gear with you during the remainder of the adventure. Players that have a dead character may not help the other players for the remainder of the adventure, but they may continue to observe. Players of dead characters are still treated as a member of the team for purposes of rewards and potential advancement to the final round.


  • Your team stops play and is immediately scored if any one of the following occurs: your characters take an extended rest, all the characters are killed, the team decides by majority vote to stop play, or time runs out before an encounter is finished.


  • Teams advance to the final round based on a scoring system. Scoring will be based on encounters completed, survival of party members, and number of rounds it took the team to complete the final encounter. Additional tie-breakers will be used as necessary.


  • No more than 10 teams will advance to the final round. The final round will consist of one mega-encounter that must be defeated within the time allotted. Scoring will be similar to that used in the entry round to determine the winning team.

Prizes

All players advancing to the final round will receive a prize. The 1st, 2nd, and 3rd place teams will receive D&D product prizes. In addition, the 1st place team will receive special trophies commemorating their victory!

Good luck and we’ll see you at the Big Show!

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