In today’s Adventurer's Vault 2 preview, we look at the powers and story behind a new spear and bow -- both weapons destined for champions of sylvan lands.
There’s no protection in the world that can stop this cutting edge. Or out of the world, for that matter.
Along with armor and neck slot items, weapons are central to an adventurer’s gear. Even the most diplomatic adventurer knows that when defense isn’t enough, there’s no substitute for a good offense.
This spear is a favorite druid weapon.
Lvl 3 +1 680 gp
Lvl 8 +2 3,400 gp
Lvl 13 +3 17,000 gp
Lvl 18 +4 85,000 gp
Lvl 23 +5 425,000 gp
Lvl 28 +6 2,125,000 gp
Enhancement: Attack rolls and damage rolls
Critical: +1d8 psychic and poison damage per plus
Property: You gain an item bonus to Nature checks equal to the spear’s enhancement bonus.
Property: Classes that use totems can use this spear as an implement for class powers and paragon path powers.
Power (Daily Poison, Psychic):
No Action. Trigger:
You score a critical hit against an enemy with this spear. Effect:
The enemy hit by the triggering attack is dazed until the end of its next turn.
Where the Dayforge Mountains meet the pines of the Winterbole Forest, small copses of strange twisting coniferous trees called alfsairs grow in remote glens. Sometimes called wisewood by the druids and shamans of the north, the light and remarkably strong wood of this tree constantly exudes a sticky, sweet-smelling sap that some tribes use for primal communion.
Druids carefully harvest and prepare the warped branches of these trees and shape them into seemingly awkward but surprisingly functional spears. Through clever crafting and enchanting, wielders are able to control the flow of the sap, focusing it for their own benefit and to their enemies’ detriment.
Vanishing Wisdom: An old shaman is in trouble. He’s slowly being driven insane by a tormenting trio of spirits only he can see. According to the shaman, the tormenting spirits can be banished only by the touch of an alfsair spear. He will be grateful to any adventurer who can come to his aid with one of these spears.
Roof of the World: Alfsair spears are mystical weapons. Legends tell that the most powerful aren’t crafted at all, but grow from the top of the world’s highest mountain. As the story goes, every 76 years, on the longest day of the year and when the Dragontooth wandering star is visible in the night sky, a new alfsair spear appears on the summit of the Roof of the World Mountain.
What begins as a low moan rises to an earsplitting shriek as the arrow seeks out its mark.
Lvl 4 +1 840 gp
Lvl 9 +2 4,200 gp
Lvl 14 +3 21,000 gp
Lvl 19 +4 105,000 gp
Lvl 24 +5 525,000 gp
Lvl 29 +6 2,625,000 gp
Enhancement: Attack rolls and damage rolls
Critical: +1d6 thunder damage per plus
Property: When you use this weapon to hit an enemy with an attack power that doesn’t have a damage type, the attack deals thunder damage, and the enemy is deafened until the end of your next turn.
Power (Daily): Free Action. Trigger: You hit an enemy with this weapon. Effect: That enemy gains vulnerable 5 thunder (save ends). Each creature adjacent to that enemy is deafened and gains vulnerable 5 thunder until the end of your next turn.
Level 14 or 19: The enemy gains vulnerable 10 thunder (save ends).
Level 24 or 29: The enemy gains vulnerable 20 thunder (save ends).
Assembled from overlapping pieces of yew, lemonwood, horn, and other materials bound together with sovereign glue, a screaming bow would pass for any other high-quality longbow except for the silver eagle talons mounted at either end to hold its golden bowstring taut. Arrows fitted onto the string and drawn are transformed, the arrowhead stretching and contorting into the likeness of a screaming eagle’s head. Once the arrow flies, it sounds a high-pitched screech that grows louder the closer it comes to its target until suddenly becoming silent on impact.
Each screaming bow is said to contain a soul fragment from an elf warrior slain in battle, who, through Corellon’s grace, was given another chance to carry on the lifelong struggle against his or her people’s enemies. Only those chosen to reside in Arvandor with their god can provide a portion of their soul to reside within a screaming bow, and then only when the bow is fashioned by an eladrin or elf mage.
Aerie of Griffons: Local legend claims that a band of heroes ascended into the mountains to assault a mountain fastness and defeat a tyrannical giant who dwelled there. Of those who ascended, none returned, but tales are still told around hearths about these lost heroes and the screaming bow that one of them possessed.
Avenge the Elven People: Orcs, goblins, and other despicable humanoids wage war against the sylvan folk in both the mortal world and the Feywild beyond. Many communities see to their own defenses and resent interference from outsiders, but a hero who proves herself an ally and fights in the name of good folk might gain a screaming bow as a token of friendship.