Excerpts Archive | 10/12/2009
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Excerpts: Primal Power Storm Warden

In today's Primal Power preview, we present a new build for wardens -- the Storm Warden!

Wardens

"The rivers are my blood; the mountain wind, my voice. My body is the earth, and from the power of the primal spirits, I draw strength to fight the foes of nature."

You are the rock that stands against the storm, protecting the world from those that would destroy or corrupt it. You are a warden, and your duty is to protect your allies and the natural order. For you, it is an honor to preserve the world against chaos and depravation.

Other heroes trust to the strength of armor and weapons, or to the might of spells and prayers. However, as a warden, you know that steel, arcane magic, and even the might of the gods can’t stand for long against the power of nature. The strength you draw from land and sky, forest and river drives your need to defend and heal your land and allies—your role reflecting that of the primal spirits who are the protectors of the world. The evocations you summon up can unleash destructive energy that drops foes at your feet. More important, your primal fury fuels your transformation into a guardian form, granting you powerful abilities and attacks.

This chapter of Primal Power supports the warden with the following information.

  • Playing a Warden: The origins of the warden class, its burdens and powers, and your role both in the world and at the game table.
  • New Builds: As a life warden, you can share your reserves of healing power with your allies. Or you can choose to be a storm warden, moving your enemies around the field of conflict.
  • New Class Features: Two new options for your Guardian Might class feature bestow the benefit of your healing on your allies, or let you hinder and control your foes in the thick of combat.
  • New Powers: A wide range of evocations support the new warden builds, and grant existing builds even more versatility.
  • New Paragon Paths: Seven new paragon paths let you customize your warden’s advancement, whether by mastery of the elements or creating ever-stronger connections to the primal spirits that grant you power.

Storm Warden

The strength of the storm is the epitome of primal power, from the screaming winds and relentless snows of the highest mountains to the lashing rains and blistering lightning of a summer thunderstorm. Although all wardens draw power from nature, the storm warden has the strongest connection to nature’s wrath.

You are the sword of the rumbling storm, an avenging warrior whose primal magic swirls around your chosen enemies like the gathering winds of a hurricane. Your draw your enemies close to you, keeping them near with primal magic to prevent them from escaping your wrath. Once a foe falls into your magic’s grasp, it cannot escape.

The storm simmers around you, ready to rumble to life when your foe draws near. When the storm surges to life, it cuts off your enemy’s escape and forces it into a fight it cannot win. By your blade or by the primal winds you command, your foe’s aggression comes to an end.

New Class Feature

When you choose your Guardian Might, you can choose Stormheart instead of another option, such as the ones in Player’s Handbook 2.

Stormheart: While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.

In addition, when you use your second wind, you slide each enemy marked by you and within 2 squares of you 1 square, and each enemy marked by you is slowed until the end of your next turn.

Suggested Options

As with all wardens, Strength is your most important ability score. Constitution should be your next best score, since it improves your AC and the benefits of many of your warden powers. As a storm warden, you lean toward controller as a secondary role, and your powers should draw on the savagery of the elements to punish your enemies, particularly those marked by you.

Suggested Class Feature: Stormheart*
Suggested Feat: Stormheart Push*
Suggested Skills: Athletics, Endurance, Intimidate, Nature
Suggested At-Will Powers: strength of stone, tempest assault*
Suggested Encounter Power: gale strike*
Suggested Daily Power: form of mountain’s thunder*
*New option presented in Primal Power

Tempest Assault
Warden Attack 1
When you strike with lightning, a pulse of thunder pounds your target’s companion.
At-Will Lightning, Primal, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1(W) + Strength modifier lightning damage, and one enemy within 2 squares of you that is marked by you, other than the target, takes thunder damage equal to your Constitution modifier.
Level 21: 2(W) + Strength modifier lightning damage.

Gale Strike
Warden Attack 1
Your attack unleashes a primal wind that batters foes driven to engage you.
Encounter Primal, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2(W) + Strength modifier damage, and each enemy marked by you, other than the target, takes damage equal to your Constitution modifier.
Stormheart: You also slide each enemy marked by you 1 square.

Form of Mountain's Thunder
Warden Attack 1
You transform to take on a protective shell of rock and earth, shielding you and allowing you to call thunder and lightning to strike your foes.
Daily Lightning, Polymorph, Primal, Thunder
Minor Action Personal
Effect: You assume the guardian form of mountain’s thunder until the end of the encounter. While you are in this form, you gain resist 3 to all damage and a +1 bonus to AC. Once per round when you hit an enemy with a melee attack, each enemy marked by you takes thunder damage equal to your Strength modifier. Once during this encounter, you can make the following weapon attack while you are in this form.
Once during this encounter, you can make the following weapon attack while you are in this form.
Standard Action Close burst 1
Target: Each enemy you can see in burst
Attack: Strength vs. Reflex
Hit: 1(W) + Strength modifier thunder damage, and you knock the target prone.
Miss: Half damage.
Effect: Each enemy marked by you takes lightning damage equal to your Strength modifier.

Form of the Thunderstorm
Warden Attack 29
Thunder booms around you as storm spirits whisk you across the battlefield. When the time is right, you unleash a thunderous attack, which your enemies cannot ignore.
Daily Polymorph, Primal, Teleportation, Thunder
Minor Action Personal
Effect: You assume the guardian form of the thunderstorm until the end of the encounter. While you are in this form, you gain resist 20 lightning and resist 20 thunder, and you can teleport your speed as a move action. In addition, whenever you teleport using this power, each enemy adjacent to your destination space takes 10 thunder damage.
Once during this encounter, you can make the following weapon attack while you are in this form.
Target: One creature
Attack: Strength vs. Reflex
Hit: 3(W) + Strength modifier thunder damage, and you push the target 5 squares. Until the end of your next turn, the target is stunned, and the target and each enemy adjacent to it are marked.

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September 21

Barbarian

September 25

Rituals

September 28

Druid

October 2

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October 5

Shaman

October 9

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October 12

Warden

October 16

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