Excerpts Archive | 1/18/2010
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Martial Power 2 Excerpts: Fighters

In today's Martial Power 2 preview, we look at options for the fighter -- including some new powers well suited to the brawling build!


"Combat is about everything around me—terrain, illumination, obstacles, allies, and foes. And my blade isn’t my sole weapon. My body and mind are as potent as any blade."

Every race and culture relies on warriors for protection, and each has its own forms of combat that represent native strengths, talents, and beliefs. As a fighter, you are familiar with the techniques of your people, but you also appreciate the combat styles of others. This appreciation helps to cultivate your own signature style, combining strikes, parries, stances, and disciplines from a multitude of martial traditions.

As a fighter, one important decision you make is what to hold in your hands or wear on your arms. A shield provides defense at the expense of offense. With a two-handed weapon, you can strike harder, faster, and farther. Fighting with two weapons offers a middle ground between offense and defense, because your off-hand weapon can parry and strike. Alternatively, you might keep one hand unburdened. Although you won’t enjoy the defensive advantages of a shield or the potency of a two-handed weapon or an off-hand weapon, a free hand opens other possibilities, such as the ability to pin and grab foes.

In the fighter's chapter, you’ll find support for these options:

  • New Build: The brawling fighter uses wits, improvisation, and instinct in battle. The fighter’s whole body is a weapon that can be used for a sudden throw or a stunning punch.
  • New Class Features: Brawler Style offers a new option for your fighter Weapon Talent. In addition, you can select Combat Agility in place of your Combat Superiority feature.
  • New Powers: Nearly a hundred new fighter powers are presented here, including options for the brawling fighter, as well as for the battlerager and the tempest fighter from Martial Power.
  • New Paragon Paths: This chapter offers eight new paragon paths for fighters, including the glorious myrmidon, the rakehell duelist, and the rampaging brute.
Press of Steel
Fighter Attack 1
You attack your foe and then use your shield to pin it in place.
Daily Martial, Weapon
Standard Action Melee 1
Requirement: You must be using a shield.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and if the target is adjacent to you and to blocking terrain, it is restrained (save ends). The condition also ends if you are no longer adjacent to the target.
Miss: Half damage, and if the target is adjacent to you and to blocking terrain, it is immobilized until the end of your next turn.

Forceful Drag
Fighter Utility 2
You dig your fingers into a foe and drag the struggling opponent across the battlefield.
Encounter Martial
Move Action Personal
Requirement: You must have a creature grabbed.
Effect: You move your speed. For each square you move, you slide a creature grabbed by you 1 square to a square adjacent to you. The creature remains grabbed, and you do not provoke an opportunity attack from the grabbed creature for this movement. At the end of the move, you can end the grab to knock the creature prone.

Relentless Headlock
Fighter Attack 15
After a preparatory strike with your weapon, you wrap your arm around your foe, leaving no room to escape.
Daily Martial, Weapon
Standard Action Melee weapon
Requirement: You must have a hand free.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and you grab the target. Until the grab ends, the target grants combat advantage to you. Whenever the target fails to escape the grab, you can make an opportunity attack against it.
Miss: Half damage, and you grab the target.

Prescient Shield
Fighter Utility 22
You appear to raise your shield to block your foes’ attacks even before the creatures swing.
Daily Martial, Stance
Minor Action Personal
Requirement: You must be using a shield
Effect: Until the stance ends, whenever an enemy adjacent to you hits you, you can gain a bonus to AC and Reflex against the attack equal to your Wisdom modifier as an immediate interrupt.

Neck Snap
Fighter Attack 29
After a wicked slash from your weapon, you seize your foe’s throat and try to snap its neck.
Daily Martial, Reliable, Weapon
Standard Action Melee weapon
Requirement: You must have a hand free.
Target: One creature
Primary Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and you grab the target. The target is restrained until the grab ends. You can make the following secondary attack against the target as a standard action or as an immediate interrupt when the target attempts to escape the grab.
Secondary Attack: Strength vs. Fortitude (unarmed)
Hit: 6[W] + Strength modifier damage, and the grab ends.
Miss: 4[W] + Strength modifier damage, and the grab ends.

Excerpt Schedule

Monday Friday

January 18

Fighters

January 22

Rangers

January 25

Rogues

January 4

Warlords

February 2

Feats

February 5

Epic Destinies

February 8

Combat Styles

February 12

Martial Practices

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