Podcasts Archive | 11/24/2008
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Mailbag (November 2008)
Dave Noonan & Mike Mearls

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Don't just read about D&D's latest news and announcements -- listen to them as well! And where better to find inside information than from the very halls of Wizards of the Coast. Presenting Episode 29: Mailbag.

In this episode, hosts Dave Noonan and Mike Mearls answer the questions you’ve emailed to us about the game. It’s time for more tips, tricks and inside information to make your game as great as possible!

01:00 Kenneth asks, “In 4E there is no rule for sundering or disarming. Why are they not represented in 4E?”

04:00 Stacy asks: “How much character background do you recommend that players come up with?”

07:10 Trevor asks: “What are some your favorite homebrewed rules/editions?”

10:00 Sean asks: “Will we see tradition class abilities, such as the paladin’s mount or detect evil, return?”

12:15 Trevor asks: “What is the best campaign/character you’ve ever played?”

16:15 Paul asks: “Sure strike (fighters) and careful attack (rangers) are two powers that seem outclassed; were they mistakes?”

21:05 Rabbi asks: “How do you pronounce the following words: githyanki, otyugh, Sehanine, falchion, reagent, treant, eladrin?” (Bonus words: drow, bulette)

23:20 Mark asks: “How fungible are monsters of a significantly lower level than the PCs?”

26:30 Andrew asks: “What have you discovered from 4E feedback that you feel isn’t quite working?”

29:00 Ben asks: “Why did you put in the healing surge/second wind that undermines the clerics?”

32:00 Donald asks: “What advice would you give for a DM setting up a new group?”

34:15 Scott asks: “Besides races/classes, what other things can we find in Player’s Handbook 2?”

35:15 Cody asks: “Would you ever consider making an adventure for power gamers?”

39:30 Neil asks: “If you could change one thing about the original D&D Insider conception, what would it be?” (Note: the Character Builder can be found here; a FAQ about D&DI can be found here.)

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About the Hosts

Mike Mearls is the dark hope of chaotic evil: young, handsome, well endowed in abilities and aptitudes, thoroughly wicked, depraved, and capricious. Whomever harms Mearls had better not brag of it in the presence of one who will inform the Demoness Lolth!

Evil to the core, Mearls is cunning, and if the situation appears in doubt, he will use bribery and honeyed words to sway the balance in his favor. He is not at all adverse to gaining new recruits of any sort, and will gladly accept adventurers into the ranks, but he will test and try them continually. Those who arouse suspicion will be quietly murdered in their sleep; those with too much promise will be likewise dealt with, for Mearls wants no potential usurpers or threats to his domination.

David Noonan is a designer/developer for Wizards of the Coast. His credits include co-designing Dungeon Master's Guide II, Heroes of Battle, and numerous products for the Eberron campaign setting. He lives in Washington state with his wife, son, and daughter.

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