Podcasts Archive | 6/30/2010
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D&D Podcast: MM3
(June 2010)
Mike Mearls & Jeremy Crawford

Click on the link to listen to the file in your browser, or right-click Save As to download to your computer. (42.8 Mbs, 30:25 minutes)

Don't just read about D&D's latest news and announcements -- listen to them as well! And where better to find inside information than from the very halls of Wizards of the Coast.

In this episode, hosts Mike Mearls and Jeremy Crawford crack open the Monster Manual 3 and tour through its pages, stopping by the nerra, banderhob, catoblepas—and question the presence of Imix and Ogremoch yet the absence of Yan-C-Bin. Plus, Shelly Mazzanoble, player-in-chief, corners designer Robert Schwalb to ask about life as a freelancer.

This Podcast: MM3 Notes

00:25 – The unfortunate sidekick business rears its ugly head again.

01:00 – Shelly objects to the very existence of monsters.

03:00 – True origins of the maw demon.

08:25 – Catoblepas: Sanjaya of the Monster Manual?

15:30 – Mike reveals all of his secrets (whether we want them or not).

15:50 – Minotaurs! Not named Kevin...

17:35 – Mike has World Cup on the brain.

21:35 – Shelly makes Robert Schwalb cry.

27:10 – Mutant, one-eyed chickens.

Yan-C-Bin: Should he return to the game?
Of course, he's Yan-C-Bin!
Nope, Pazuzu does a better job these days.

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About the Hosts

Mike Mearls started at Wizards in 2005 after working as a freelance writer and game designer since 1999. He’s been a developer, a designer, a lead developer, and now a lead designer. He started playing D&D back in 1981 and has managed to sit down and play every version of the game. His favorite games aside from D&D include Arkham Horror, Call of Cthulhu, Small World, and Left 4 Dead.

Jeremy Crawford has been editing and developing D&D products at Wizards of the Coast since 2007. His work currently focuses on the Player's Handbook series for 4th Edition, and he is closely involved in the continued development of the edition's rules. He also cohosts the official D&D podcast. Before joining Wizards, Jeremy worked as an editor and web developer by day and as an RPG editor and designer by night, contributing to books for the games Blue Rose, Mutants & Masterminds, and Warhammer Fantasy Roleplay.

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