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In this episode, Jeremy Crawford (Developer) and Stephen Schubert (Development Manager for RPGs and Dungeons & Dragons) discuss the Class Compendium series—and in particular, changes recently made to the Player’s Handbook cleric.
04:55—People would like some visibility into your decision making process. For purposes of the podcast, you could talk about some of the big-picture concerns over the Player’s Handbook cleric that prompted these changes. Was there a sense in R&D that the cleric was overpowered, being played by too many players, crowding out other leaders, or crowding out controllers? All or none of the above?
10:23—What do you see as the altered cleric’s strength? How does the templar differentiate itself from the warlord, bard, artificer, etc.? The cleric was already considered to be a second choice leader compared to the warlord, and these changes appear to widen the gap rather than close it.
13:55—Without the divine keyword, healing word no longer works with the pacifist healer. Will that be changed, or was it intentional?
Turn undead needed to be toned down, but why was it cut down this much?
19:41—The divine oracle paragon path is one of the few things many people agreed was causing problems. Why was it left unchanged?
23:45—Considering the angelic avenger.
25:15—Considering bursts and blasts, in general.
28:44—The tactical warpriest.
30:06—The Ritual Casting portion of the update removed Gentle Repose as a declared-given ritual, yet it’s not listed in the summary of updates. Is this an oversight?
31:11—Moving forward, and wrapping up.
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Jeremy Crawford is a developer for Dungeons & Dragons at Wizards of the Coast. His design and development credits include the Rules Compendium, all the other books in the Dungeons & Dragons Essentials line, and Player’s Handbook 1–3. Jeremy cohosts the official Dungeons & Dragons podcast.
Stephen Schubert is a game developer for Wizards of the Coast, and is the Development Manager for RPGs and the Dungeons & Dragons game. He has provided development and design work for many 4th Edition Dungeons & Dragons products, including the Monster Manual and Player’s Handbook series, and Gamma World.