Bill, a life-long gamer, has been a professional in the industry since 1986 when he joined the staff of West End Games as a game developer and editor. His first design project quickly followed, and over the years he has designed products for numerous game systems, including Ghostbusters, Paranoia, Dungeons & Dragons, Star Wars (d6 System and d20 System), Torg, Alternity, and d20 Modern. He has worked in a variety of D&D campaign worlds, including Al-Qadim, Birthright, Council of Wyrms, Dark Sun, Eberron, Planescape, and Ravenloft, and he has designed and developed boardgames and dice games as well as roleplaying games. In 1993, Bill was hired as a game designer/editor by TSR, Inc., and in 1997 he made the move to Wizards of the Coast with the rest of the company. Late that year, he was named R&D Director, and he has held that role ever since. As R&D Director, Bill drives the creative strategy for D&D in all its expressions, and contributes to the overall strategy for the brand. Under Bill’s direction, D&D’s 3rd and 4th Edition product lines were launched, and today his team continues to creatively develop game products, novels, and related material for Dungeons & Dragons.