ou've got questions—we've got answers! Here's how it works—each week, our Community Manager will scour all available sources to find whatever questions you're asking. We'll pick three of them for R&D to answer, whether about the making of the game or anything else you care to know about... with some caveats.
There are certain business and legal questions we can't answer (for business and legal reasons). And if you have a specific rules question, we'd rather point you to Customer Service, where representatives are ready and waiting to help guide you through the rules of the game. That said, our goal is provide you with as much information we can—in this and other venues.
Will maneuvers simply make it easier for Battle Masters to do these things that anyone can try, or restrict other characters from trying to do them at all?
In some cases, maneuvers allow you to combine two different kinds of actions into a single attack. For example, the Pushing Attack maneuver lets you make a melee attack and push an enemy away from you all in a single attack, and you roll the superiority die you spend and add it to the damage of the attack. Anyone can try to push someone, or knock them down, or help their allies attack someone, but most of these things require a character to use an action, while some maneuvers let you do these things and attack all as a part of the same action. In other cases, maneuvers do unique things that other people can’t do without the maneuver; for example, the Commander’s Strike maneuver allows you to forgo an attack and let one of your allies attack in your stead, applying the superiority die you spent on the maneuver as a bonus to their damage. These are mostly for things that we don’t expect just anyone to be able to do without some kind of training.
When you spend superiority dice to use maneuvers, do they just happen or is there some kind of check required?
In some cases, they just happen; you don’t need to make a check when you use Commander’s Strike to give someone else an attack. However, some maneuvers (like the aforementioned Pushing Attack) allow the target a saving throw to resist some of the effects. However, whenever possible, we try to make sure the superiority die is not wasted by applying the superiority die as a bonus to damage.
Are all maneuvers granted by the fighter class, or can a fighter pick up more through options like feats?
Much like the feats that grant access to cantrips and spells, we have a feat that grants access to superiority dice and maneuvers. Battle Masters that take this feat gain more versatility and additional opportunities to use them; non-Battle Masters gain the ability to dabble in maneuvers for variety.
How can I submit a question to the D&D Next Q&A?
Instead of a single venue to submit questions, our Community Manager will be selecting questions from our message boards, Twitter feed, and Facebook account. You can also submit questions directly to firstname.lastname@example.org. So, if you'd like to have your question answered in the D&D Next Q&A, just continue to participate in our online community—and we may select yours!
Rodney Thompson began freelancing in the RPG industry in 2001 before graduating from the University of Tennessee. In 2007 he joined the Wizards of the Coast staff as the lead designer and developer for the new Star Wars RPG product line. Rodney is the co-designer of Lords of Waterdeep and is currently a designer for Dungeons & Dragons.