By Roger E. Moore (foreword by Bart Carroll)
The philosophy of Roger Moore’s editorial still rings very true. Every player likes not so much to succeed as to overcome. Players appreciate the game’s challenges—which is a given, a no-brainer, of course. But as “Tucker’s Kobolds” taught me, it’s the responsibility of the DM to keep his or her players suitably challenged—and an art to do so with foes even so “lowly.”
This month’s editorial is about Tucker’s kobolds. We get letters on occasion asking for advice on creating high-level AD&D game adventures, and Tucker’s kobolds seem to fit the bill.
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Bart Carroll has been a part of Wizards of the Coast since 2004, and a D&D player since 1980 (and has fond memories of coloring the illustrations in his 1st Edition Monster Manual). He currently works as producer for the D&D website. You can find him on Twitter (@bart_carroll) and at bartjcarroll.com.