By Robert J. Schwalb
Though the illumians are now gone, their works remain. Great treasures linger in secure vaults all across the White Desert. Ancient, crumbling cities, harbor riches beyond description—still guarded by the sentinels charged with protecting them ages ago. Many wonders, from astral diamond caches to potent magic relics, wait to be plucked up by greedy hands, but perhaps the greatest and most prized treasures are the Words of Creation themselves.
We should have left. We should have quit that city, but my crew was tired, hungry for distraction from the dead we left behind when we fought the githyanki. I at least was cautious enough to send out only a patrol. Paulus chose four able men and they set out. They never returned. I sent another four to find them, and they vanished like the first. We made ready to hit the city in strength to recover our own, but then we saw it—a massive shadow spread across the streets before us, cast by a floating citadel as tall and as broad as a mountain.
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About the Author
Robert J. Schwalb is an award-winning game designer whose more recent work can be found in Martial Power 2, Draconomicon 2, and Primal Power. Robert lives in Tennessee.