by Robert J. Schwalb
The fighter serves as the foundation on which many parties stand. As the reliable presence who holds fast in the face of adversity, the fighter is a constant and dependable ally who carries heroes through dungeons and ruins, encounter after encounter, without complaint. The fighter's lasting popularity originated in the class's ease of use. A new player could figure out the fighter's function and rules with little trouble. With the 4th Edition fighter, ease of use remains, but it hides a deeper complexity that can enrich playing these characters.
Welcome. By coming here, you have proven that you have the desire to learn. But do you have what it takes to become a warrior? We'll give you discipline. We'll give you strength. We’ll toughen you up. What we can't give you is the will to complete the training. It doesn’t matter if noble blood flows through your veins or if you are the last son in some dunghill speck of a town. Do you have the courage to fight? Look deep into yourselves. Can you do this? There is no shame in leaving now. If you have a single doubt in your mind, go. Seek another path. If not, be welcome, worms. It's time to fight.
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About the Author
Robert J. Schwalb is a freelance game designer with numerous design and development credits to his name including Draconomicon 2: Metallic Dragons, Primal Power, Dragon Magazine Annual 2009, Adventurer’s Vault 2, Divine Power, Eberron Player’s Guide, Eberron Campaign Guide, Player’s Handbook 2, P2 Demon Queen’s Enclave, Manual of the Planes, Martial Power, Draconomicon I: Chromatic Dragons, the Forgotten Realms Player’s Guide, and numerous articles in Dragon and Dungeon magazines. Robert lives in Tennessee with his wife Stacee and his sweet potato cats.