Class Acts: Assassin
Assassins of the Gloaming Dance
By Robert J. Schwalb
The assassins of the Gloaming Dance are one of the most reviled assassin cults at large in the world, and they have gone up against various assassins’ guilds in the past. Though no more sinister than their peers, the assassins of this cult have a high level of disobedience. In the past, they have laughed at the guildmasters and their demands, scoffed at their threats, and done as they wished without regard for the consequences. In fact, they still do all these things when they feel the circumstances warrant them.
Scattered across the world, where they control vast regions and kingdoms, are the assassins’ guilds. Each complex and sinister organization focuses on the business of killing, and they recognize no authority but that of the guildmaster who rules them. However, some whisper of killers who fight against the guilds’ tyrannical hold on murder, mayhem, and intrigue. Speaking the name of any who have gone up against the guilds invites retribution from these guilds—retribution of a kind that few survive.
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About the Author
Robert J. Schwalb is an award-winning game designer who has contributed design to or developed over one hundred roleplaying game titles for Dungeons & Dragons, Warhammer Fantasy Roleplay, A Song of Ice and Fire RPG, Star Wars RPG, and the d20 system. Some of his more recent work for Wizards of the Coast can be found in Player’s Handbook 3, Martial Power 2, Draconomicon 2: Metallic Dragons, and in the pages of both Dragon and Dungeon magazines. Robert lives in Tennessee.