Class Acts: Beastmaster Rangers
Masters of the Wild
By Stephen Radney-MacFarland
"Masters of the Wild" presents two new beast companions for beastmaster rangers: the horse (or other four-footed mount) and the simian. It also offers 10 new level-2 utility powers, one for each of the ten types of beast companions.
A ranger knows that in the wilderness, only the clever survive. To be clever, one must to come to terms with the rules of their stretch of wilderness and the rhythms of its inhabitants both savage and benign. Beastmaster rangers have not only come to terms with the wilderness, they’ve found companions within it—hunting companions both wondrous and steadfast. Regardless of the animal, the shared link is often extraordinary. A ranger might scale trees as nimbly as his ape or have a slithering stance that mimics the movement of a serpent companion with amazing effect.
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About the Author
Stephen Radney-MacFarland is a freelance game designer doing work for Wizards of the Coast and Paizo Publishing, and he is part of a fledgling group of game commentators and game designers called NeoGrognard. He also teaches game production classes at the International Academy of Design and Technology of Seattle.