By Robert J. Schwalb
Although Vecna embodies the darkness, he is also the god of secrets, the lord of whispers, and the keeper of forbidden knowledge. Given the wickedness at large in the world, almost anyone would agree that some things should remain hidden— that certain truths should be left undiscovered. It is in this capacity that some unlikely individuals find their paths intersecting with those of light’s champions to keep secret what should never be revealed.
The time for benevolent demonstration is over. Vecna’s legacy demands true rebellion. These deities have massacred every belief we hold dear. They have banished our lord and despoiled his name. The only way to show them the nature of their evil is to commit our own acts of despicable villainy. Then they will see their own evil reflected in our actions.
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About the Authors
Robert J. Schwalb is an award-winning game designer who has contributed design to or developed nearly two hundred roleplaying game titles for Dungeons & Dragons, Warhammer Fantasy Roleplay, A Song of Ice and Fire RPG, Star Wars RPG, and the d20 system. Some of his more recent work for Wizards of the Coast can be found in D&D Gamma World: Famine in Far-Go, Dark Sun Campaign Setting, and in Monster Manual 3. Also, he’s a regular contributor to both Dragon and Dungeon magazines. For more information about the author, be sure to check out his website at www.robertjschwalb.com.