Be sure to check out the updated playtest version of hybrid characters!
Last month, we posted a playtest version of a new character-building option slated for release in Player’s Handbook 3: the hybrid character. Thanks to your feedback, we’ve improved the hybrid character rules, now available for your perusal
. We’ve also added the eight classes appearing in Player’s Handbook 2, meaning that the number of hybrid combinations available for playtest jumps from 56 to a whopping 272!
Designed to let you mix two classes together more thoroughly than the existing multiclass system, the hybrid character system represents a bold experiment for Dungeons & Dragons. Character classes aren’t designed to be broken down and recombined like building blocks, so this new system presents a plethora of potential pitfalls.
We also believe, however, that the benefits to be gained are equally great. Perhaps you seek to craft a character backstory or persona that the current class system can’t supply. Or maybe you’re just looking for a unique combination of features and powers that let you feel different from everyone else at the table. The point is, hybrid characters offer a freedom that doesn’t exist elsewhere in the current edition of D&D.
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About the Author
Andy Collins co-designed the 4th Edition Dungeons & Dragons game, and works for Wizards of the Coast as the Manager of Development and Editing for RPG R&D. His credits stretch back a decade and include Magic Item Compendium, Draconomicon, Unearthed Arcana, and the Epic Level Handbook.