Civilization and Savagery
by Robert J. Schwalb
Few monstrous creatures have the same mythological connotations as the fearsome minotaurs, and few D&D creatures inspire the creation of so many monstrous PCs. With "Playing Minotaurs," you have the opportunity to add this savage creature to your race options for your next character. With new racial feats and paragon feats, you'll have your minotaur charging down dungeon corridors in no time.
Minotaurs embody the tension between civilization and savagery -- discipline and madness -- because the minotaurs stand in two worlds. Tugged toward wanton violence but bound by conscience, numerous minotaurs are driven to rise above their dark impulses. Such a minotaur walks the labyrinthine pathways of introspection, seeking the balance between the monstrous and refined. Like a deadly maze, this personal journey has hazards and traps aplenty. Innumerable minotaurs succumb to the wicked temptations staining their souls, whereupon they find themselves thralls to the dread Baphomet, the Horned King. Minotaurs must struggle to become more than the beasts they resemble or succumb to demonic brutality.
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About the Author
Robert J. Schwalb is a freelance game designer for Wizardsof the Coast, and he has contributed design to the Forgotten Realms Player's Guide, Draconomicon: Chromatic Dragons, Manual of the Planes, Martial Power, Demon Queen's Enclave, Player's Handbook 2, and numerous articles for D&D Insider. Robert lives in Tennessee with his lovely wife Stacee and a herd of feral insectoid half-dragon cats.
Robert dedicates this article to Joe Quarles. "You're the only guy I know who would suffer through six racial levels to play a minotaur. Joe, this one's for you."