by Robert J. Schwalb
Much ink has been spent on building characters, from the basic tips covered in the build descriptions to the broad overview described in the opening pages of the Player’s Handbook, but you can find little on the subject of building the adventuring party. The party is the glue binding disparate heroes into an effective fighting unit and coalition bound by common cause and purpose. This idea lives in the heart of this article, and it helps novices and veterans alike to look at character creation in a new way and work together to create a dynamic and capable team.
A new Player's Handbook means new opportunities for character creation and new foundations on which Dungeon Masters can build campaigns. Even in groups still striving toward completing their destiny quests, a new Player's Handbook helps shape the game’s content by providing different avenues through which players can express their character ideas and discover new tactics to overcome the opposition. Within the crisp new pages, you’ll find new classes, new feats, paragon paths, epic destinies, magic items, and much more, all waiting for you to explore.
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About the Author
Robert J. Schwalb contributed design to such books as the Forgotten Realms Player’s Guide, Draconomicon: Chromatic Dragons, Manual of the Planes, P2: Demon Queen’s Enclave, Martial Power, Player’s Handbook 2, Eberron Campaign Guide, Eberron Player’s Guide, Divine Power, Adventurer’s Vault 2, Draconomicon 2: Metallic Dragons, Primal Power, as well as numerous articles for D&D Insider. Robert lives in Tennessee.