By Robert J. Schwalb
The invoker stands alone among the divine champions described in the Player's Handbooks. Clerics, avengers, and paladins embrace the gods through holy rites, indoctrination, and investiture; they depend on tradition, faith, and trappings to know their patrons and receive divine energy through devotion and symbols and icons. Invokers have no need for these methods, for they have a personal connection to their gods. They may be ostracized from some religious communities, but none can deny the strength flowing through them.
Your reliance on so-called sacred writings, dry ceremonies performed out of habit, and even the bit of metal you use to advertise your devotion are all nothing more than the trappings of doubt. I do not deny some priests walk with their patrons. I am the first to acknowledge the power avengers, clerics, paladins, and their ilk can wield. But their knowledge of the gods is filtered through their expectations and their definitions, and for this reason these divine servants will never know their god as I know my own.
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About the Author
Robert J. Schwalb is an award-winning game designer whose more recent work can be found in Player’s Handbook 3, Martial Power 2, and Draconomicon 2: Metallic Dragons.