A D&D Insider Debut Content Exclusive!
By Mike Mearls
You’ve seen playtest versions of the hybrid rules, but now we can present the final version slated for inclusion in Player’s Handbook 3. These rules incorporate feedback from readers just like you. This debut content also presents the hybrid artificer class for the first time ever. We haven’t forgotten about the assassin; that class will get its own special hybrid treatment right here in the pages of Dragon magazine before long!
A lone barbarian from the far north travels to the gleaming cities of the south, where a local thieves’ guild recruits him as hired muscle. Along the way, he picks up several tricks of cunning and wit, all the better to defeat those who think him nothing more than a savage. When he later becomes an adventurer, this barbarian/rogue relies on both his talents as a burglar and his ability to unleash the raging beast that still lurks within his heart.
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About the Author
Mike Mearls is the Lead Developer for the Dungeons & Dragons roleplaying game. His recent credits include H1: Keep on the Shadowfell and Player’s Handbook 2.