A Chaos Scar Adventure for 4th-level Characters
by Rob Wieland
Many adventurers come to the Chaos Scar looking for lost treasure, powerful magic, and vicious monsters to defeat. The Scar has all three in copious amounts, and some seek to make a profit by turning a negative into a positive—for them if nobody else. The beholder gauth named Shur-Tuuz is one such profiteer. But what exactly does it have in mind for those captured rust monsters?
The rectangular tower juts out of the ground, combining natural and structured features in unusual ways. Its sides are like craggy rock faces rather than smooth chiseled stone. Windows in the sides of the structure look like natural alcoves, yet the sun glints off glass set within each alcove. Two large doors at the base of the tower open into darkness, and the sounds of pick and shovel on stone echo within the structure.
(For details on the Chaos Scar and its environs, read the Chaos Scar introduction and check out the map of the entire valley. Then check out and join the Chaos Scar group on the D&D Community pages.)
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About the Author
Rob Wieland writes about pirates, gangsters, Jedi, and dragons. He would like to thank everyone who ever spent time in his basement, cramped apartments, and dining room helping him tell stories over dice and pizza. He lives in scenic Milwaukee, Wisconsin, and is honored to be working on the granddaddy of them all: Dungeons & Dragons.