I’ve been thinking a lot recently about quest design and how designing quests can help you define a campaign, a world, or a character in interesting ways.
Partly as a result of that thinking, you’ll see what I think is an interesting feature in the Player’s Handbook Races: Dragonborn book coming out in January. This book is a slim 32-pages solidly focused on material for players with dragonborn characters, but it includes two-and-a-half pages of quests you might adopt for your character, broken up by tier. If your background defines where your character came from, your quests define where you think you’re going, and that’s a part of the character that players should have a say in.
There’s my first note for Greenbrier this month, then: I’m going to ask my players to define one quest for their characters, which I’ll then try to work into the ongoing campaign.
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About the Authors
James Wyatt is the D&D Design Manager for Wizards of the Coast Roleplaying R&D. He was one of the lead designers for 4th Edition D&D and the primary author of the 4th Edition Dungeon Master's Guide. He was one of the designers of the Eberron Campaign Setting and is the author of several Eberron novels.