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Theme, Plot, and WorldD&D Insider Article
Dungeoncraft 30
by James Wyatt

Have you ever noticed how I often end the column with a note about what I’m going to write about next time? The truth is, that’s not there for you—it’s for me. It’s how I keep track of the ideas that bubble to the surface as I’m writing one month’s column. When I sit down to write a new column, my first stop is always the end of the last column, to remind myself what I thought a month ago would be a good topic for next time.

Well, it turns out that last month, I was wrong. The idea bouncing around in my head–to talk about how writing my latest novel has influenced my approach to DMing–is a topic that’s only worth about a thousand words, and most of them say nothing that’s not self-evident. I’d be better off pointing you to page 22 of the DMG.

So instead, here’s a collection of different thoughts that have been simmering in my brain as I think about my campaign and my job.

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    About the Author

    James Wyatt is the Creative Manager for D&D R&D at Wizards of the Coast. He was one of the lead designers for 4th Edition D&D and the primary author of the 4th Edition Dungeon Master’s Guide. He also contributed to the Eberron Campaign Setting and is the author of several Dungeons & Dragons novels set in the world of Eberron.

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