Social Skill Challenges, Part 1
Welcome to the fifth installment of Ruling Skill Challenges. In the first four columns, I walked you through the process of building a skill challenge. The last column gave an entire sample skill challenge, along with some design notes on it. I also asked you to send in requests for my next skill challenge design, and wow did a lot of you take me up on that offer!
The requests I received fell into three major categories: social situations, travel and exploration, and large scale, mass battles. I'm going to tackle each of these subjects, one after another, starting with social situations. I'll use two columns to go into each type in detail.
Also, I said I would take a proposed skill challenge and design it, but frankly I did not expect to see almost every, single suggestion fall into one of those three categories. Instead, I'm going to spend some time talking about style and approaches, then put together a challenge.
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About the Author
Mike Mearls is the Lead Developer for the Dungeons & Dragons roleplaying game. His recent credits include H1: Keep on the Shadowfell and Player's Handbook II (v.3.5).