Glossary--
B
Bbn:
Standard abbreviation for barbarian.
barbarian:
One of the eleven character classes. A barbarian is a
ferocious warrior, typically hailing from an uncivilized area of
a campaign world. Barbarians use fury and instinct to bring down
foes. The standard abbreviation for barbarian is Bbn.
Brd:
Standard abbreviation for bard.
bard:
One of the eleven character classes. A bard is a performer
whose music works magica wanderer, a tale-teller, and a jack-of-all
trades. Such characters serve as diplomats, negotiators,
messengers, scouts, and spies. They cast arcane spells using
their Charisma, as do sorcerers. The standard abbreviation
for bard is Brd.
base
attack bonus: An attack roll modifier derived
from character class and level. Base attack bonuses
rise at different rates for different character classes.
A character gains a second attack per round
at a base attack bonus of +6, and a third at a base attack
bonus of +11, and a fourth at a base attack bonus of
+16.
base
save: A saving throw modifier derived from character
class and level. Base saves increase at different rates
for different character classes.
base
speed: The speed a character can move while unarmored.
Base speed is derived from character race.
base:
Derived from class, level, and race only. The appropriate
base modifiers apply to attack rolls, saving throws, and
some weapon damage rolls.
blind:
Unable to see. A blind character suffers a 50% miss chance
in combat (as all opponents are considered to have full concealment),
loses any positive Dexterity modifier to AC, moves
at half speed, and suffers a 4 penalty on Search
checks and on most Strength- and Dexterity-based skill checks.
Any skill check (such as Spot) that relies on vision automatically
fails. Opponents of a blind character gain a +2 bonus
to their attack rolls, since they are effectively invisible.
Characters who have been blind from birth or childhood may
grow accustomed to these drawbacks and even learn to overcome some
of them (DMs discretion).
bolster
undead: A supernatural ability of evil clerics.
Bolster undead increases the resistance of undead creatures
to turning attempts. To use this ability, the evil cleric
makes a turning check as if attempting to rebuke undead.
If the Hit Dice result on Table 918: Turning Undead
is greater than the creatures actual Hit Dice,
any turning attempts that occur in the next 10 rounds are
made against that value rather than the creatures actual
Hit Dice.
bonus:
A positive modifier to a die roll. Modifiers with
specific type descriptors (such as armor, enhancement, competence,
etc.) generally do not stack with others of identical
type. If more than one modifier of a type is present, only
the best bonus or worst penalty in that grouping applies.
Bonuses or penalties that do not have type descriptors generally
stack with those that do.
boost:
Temporarily or permanently raise a score, modifier, or other
numerical value.
break
item: Render an item inoperable with a sudden application of
force rather than by dealing it damage. To break an
item, a character must succeed at a Strength check
against a DC that depends on the items construction
(see Table 916: Strength Check DCs to Break or Burst Items).
If an item has lost half or more of its hit points, the DC
to break it drops by 2 points (see Table 917: Object Hardness
Ratings and Hit Points).
bull
rush: A miscellaneous action used to push an opponent
straight back without dealing damage. A bull rush is a standard
action that can be used as either an attack action or
a charge action against an opponent up to one size
category larger than the attacker. To perform a bull rush, the attacker
moves into the defenders space, then both make opposed Strength
checks. (See Miscellaneous Actions section, page @@, for bonuses/penalties
to Strength checks and special restrictions on attacks
of opportunity.) If the attackers result is higher than
the defenders, the latter is pushed back 5 feet. The attacker
may move with the defender if desired, pushing the latter an additional
1 foot for each point of difference between the two check results,
up to the attackers normal movement limit. If the defenders
check result equals or exceeds the attackers, the latter
moves 5 feet straight back, falling prone into that space
if it is occupied.
burst:
An area descriptor for spells and magical effects.
A burst expands in all directions from a point of origin
selected by the caster, affecting any and all eligible targets
within its designated radius. Note that burst spells may
affect targets around corners or otherwise hidden from the
caster., but the spell effect itself cannot turn corners as a spread
does.
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